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  1. How to copy an actor from another project?

    Armelline
    by Armelline · May 2016
    If you actor does not rely on game level attributes, you can just drag it from one project to the other - on a Mac. Harder to do so on Windows. If it relies on game attributes, you need to go through
  2. Constant swiping without lifting finger

    nati22
    by nati22 · May 2016
    change attribute game.points to game.points +2 (I guess my question is where should I put the add points part in the rules?
  3. Screen flickers black when objects spawn

    Oleg32s
    by Oleg32s · May 2016
    things are spawned on a timer set to a random attribute that chooses what gets spawned. I don't have a clue as to why, it didnt use to happen before. Does anyone have any ideas as to why, because the
  4. How to add change direction on collision and random movement?

    RThurman
    by RThurman · May 2016
    You might be using a constrain attribute behavior when you probably really want a change attribute action.
  5. Rotating issue. Making a non controlled actor rotate in direction of movement.

    Toonshack
    by Toonshack · May 2016
    Essentially the second part beginning with Vector to angle lol. Would these be custom attributes for the constrain rotations?
  6. Rotating issue. Making a non controlled actor rotate in direction of movement.

    Socks
    by Socks · May 2016
    Constrain Rotation to:
  7. Resetting an Attribute Question?

    Socks
    by Socks · May 2016
    Change attribute game.maxTime to game.maxTime+1
  8. Resetting an Attribute Question?

    Games4life
    by Games4life · May 2016
    (Quote)
  9. Resetting an Attribute Question?

    Games4life
    by Games4life · May 2016
    I assume this new attribute is an integer?
  10. Resetting an Attribute Question?

    Games4life
    by Games4life · May 2016
    (Quote)
  11. I uploaded my game widget to Tizen!

    Franto
    by Franto · May 2016
    in order to get it through. Instead I see an attribute of a file version set at 2.2, I set it to 2.3{the latest sdk version is 2.4}. Re-uploaded it and it went through.
  12. Why not just have restore purchase run automatically instead of a button for it?

    MentalDonkeyGames
    by MentalDonkeyGames · May 2016
    (Quote)
  13. Why not just have restore purchase run automatically instead of a button for it?

    Franto
    by Franto · May 2016
    If the system can check on the iap screen wether an item is purchased or not, and if there is a game attribute that checks whether your game has purchased this item or not, if the former is true while
  14. Resetting an Attribute Question?

    tatiang
    by tatiang · May 2016
    If you are adjusting the timer then you can't* use the built in time attributes (e.g. game.Time). You'll need to use a custom timer, for example:
  15. Timer vs Loop

    Socks
    by Socks · May 2016
    I just spent half a day resolving a small issue, in the end the solution was to mix constrains and a loop in an actor, all constrains caused one issue, all loops caused a separate issue, after lots an
  16. Resetting an Attribute Question?

    Games4life
    by Games4life · May 2016
    I have a question about how to reset an attribute and then add 1 to it.
  17. Timer vs Loop

    NNterprises
    by NNterprises · May 2016
    So just know that when I tested a 0.0 sec timer vs constraint attribute (always running) vs Loop while (no conditions), the timer had the least problems and best performance.
  18. Timer vs Loop

    Socks
    by Socks · May 2016
    I wouldn't say this was the case, whether you are running a timer, a constrain or a loop, there is no distinction between them when it comes to whether they are always running or not . . . if you can
  19. Control camera, stay in left side the actor

    Socks
    by Socks · May 2016
    Constrain scene.camera.origin.X to player.pos.X - (scene.size.width/2) + 100
  20. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    as reading position and velocity and recognizing collisions. It runs at 60fps. It's all about how you write your code and your layer order for that code.
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