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How to add change direction on collision and random movement?
by RThurman ·You might be using a constrain attribute behavior when you probably really want a change attribute action. -
Rotating issue. Making a non controlled actor rotate in direction of movement.
by Toonshack ·Essentially the second part beginning with Vector to angle lol. Would these be custom attributes for the constrain rotations? -
Rotating issue. Making a non controlled actor rotate in direction of movement.
by Socks ·Constrain Rotation to: -
Resetting an Attribute Question?
by Socks ·Change attribute game.maxTime to game.maxTime+1 -
Resetting an Attribute Question?
by Games4life ·(Quote) -
Resetting an Attribute Question?
by Games4life ·I assume this new attribute is an integer? -
Resetting an Attribute Question?
by Games4life ·(Quote) -
I uploaded my game widget to Tizen!
by Franto ·in order to get it through. Instead I see an attribute of a file version set at 2.2, I set it to 2.3{the latest sdk version is 2.4}. Re-uploaded it and it went through. -
Why not just have restore purchase run automatically instead of a button for it?
by MentalDonkeyGames ·(Quote) -
Why not just have restore purchase run automatically instead of a button for it?
by Franto ·If the system can check on the iap screen wether an item is purchased or not, and if there is a game attribute that checks whether your game has purchased this item or not, if the former is true while -
Resetting an Attribute Question?
by tatiang ·If you are adjusting the timer then you can't* use the built in time attributes (e.g. game.Time). You'll need to use a custom timer, for example: -
Timer vs Loop
by Socks ·I just spent half a day resolving a small issue, in the end the solution was to mix constrains and a loop in an actor, all constrains caused one issue, all loops caused a separate issue, after lots an -
Resetting an Attribute Question?
by Games4life ·I have a question about how to reset an attribute and then add 1 to it. -
Timer vs Loop
by NNterprises ·So just know that when I tested a 0.0 sec timer vs constraint attribute (always running) vs Loop while (no conditions), the timer had the least problems and best performance. -
Timer vs Loop
by Socks ·I wouldn't say this was the case, whether you are running a timer, a constrain or a loop, there is no distinction between them when it comes to whether they are always running or not . . . if you can -
Control camera, stay in left side the actor
by Socks ·Constrain scene.camera.origin.X to player.pos.X - (scene.size.width/2) + 100 -
Stable Release 1.25.54 is Available
by The_Gamesalad_Guru ·as reading position and velocity and recognizing collisions. It runs at 60fps. It's all about how you write your code and your layer order for that code. -
adding lives
by frd ·You need to change attribute to attribute+2 -
An alternative to using the animate behavior
by bernardo.chuecos ·(Quote) -
An alternative to using the animate behavior
by Socks ·You can also do the same thing with: Constrain image to floor( game.Time*30)%21