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Screen flickers black when objects spawn

Every time something spawns or even sometimes gets destroyed, the screen will flash black for a split second, it happens in preview and even on device. Some of the things are spawned on a timer set to a random attribute that chooses what gets spawned. I don't have a clue as to why, it didnt use to happen before. Does anyone have any ideas as to why, because the game is essentially built but this is causing issues.

Comments

  • SocksSocks London, UK.Posts: 12,822Member

    Try changing the layer order / and/or the spawn position (back of layer, back of actor, front of . . . etc).

  • Oleg32sOleg32s Posts: 10Member

    I tried, layering does nothing

  • SocksSocks London, UK.Posts: 12,822Member

    Strip your project back to its basics, remove sounds and images and unneeded code, keep simplifying it until you can locate the part of your project causing the issue.

  • allc1865allc1865 Posts: 777Member, PRO

    yeah. hate it when that happens. that means you usually have one too many things in the same actor and it's overthinking.

    For instance, I created random tables and I have the tables tell the actor to spawn, yet, I put a spawn behavior in my rules anyway, and my game flickered and froze.

    You can always post a link to your game and maybe we can take a look and help out.

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