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  1. Spawning 2 different actors

    quantumsheep
    by quantumsheep · March 2011
    This is simple attribute manipulation.
  2. About to bang head on keyboard

    quantumsheep
    by quantumsheep · March 2011
    No - changing attributes happens once.
  3. Is a bug or just my error?

    DsAngel
    by DsAngel · March 2011
    attribute game.screen.interface.orientation is Landscape Right <---for Chking orientation
  4. Constrain 1 actor to another

    micksolo
    by micksolo · March 2011
    I have constrained attributes so collision sticks to the man, I set collisionPosY = ManPosY+40.
  5. Does anyone know...

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    have a attribute called gravitydirection and set it to 0
  6. Counting the number of specific actors

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    for the red blocks have a game attribute called redcount
  7. Adding to gravity

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    i would make my own game attribute called gravityY or something, and have it set to whatver you want
  8. Very Quick Question Re: Viewer

    william24
    by william24 · March 2011
    Just figured it out...I actually was not saving the attribute, and then was not loading the attribute when the game restarted. Things appear to be working out now. Thanks again!
  9. EXPLODES BOMB WHEN ACTOR ARRIVES

    SlickZero
    by SlickZero · March 2011
    The first part of your question can be done by creating a boolean attribute, set it to false and call it what you want. for this, lets just call it "X". In the piece of background th
  10. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    Then, from the pause scene, I change a game attribute to trigger the music restart.
  11. go to scene by attribute

    a7medo778
    by a7medo778 · March 2011
    so can i say like got to currentscene + 1 ? ( ofcourse having added the appropriated attributes in the next level scene )
  12. Save Attribute doesn't work on Mac Player

    Danguru
    by Danguru · March 2011
    Save Attribute and Load Attribute doesn't work on Mac. Everytime i relunch the app, everything restart ahead....Any suggestion?
  13. Pause Screen Interferes with Music!

    Andre87
    by Andre87 · March 2011
    P.S. using manual pausing, that is using a Game Paused boolean variable and creating a rule for all the actors so that the actors would do their thing only if the Game Paused attribute is false, solv
  14. Hi Everybody! I am NEW!

    GreaterCampbell
    by GreaterCampbell · March 2011
    Constrain Actor to Mouse Press
  15. Random help on Tshirt's card demo - timing ?

    Stormtrix
    by Stormtrix · March 2011
    to find the shapes and spawn only one.. the random number is hitting 2 shapes before it's attribute can be changed to a 1 and not spawn another actor.
  16. Gravity help?

    mdk5316
    by mdk5316 · March 2011
    If i want a scene to have its gravity attribute set to zero, how can i spawn an object with its own gravity settings?
  17. Score based on time?

    StusApps
    by StusApps · March 2011
    you would need perhaps a boolean attribute called say 'gameover' that becomes true when the gameover over actor appears then put that first timer from the previous rules in a rule that says if game.ga
  18. Score based on time?

    StusApps
    by StusApps · March 2011
    You will need a game.score attribute and a self.addition (both integer). Make self.addition to be a value of 1.
  19. Help on POKER...

    sebmacfly
    by sebmacfly · March 2011
    My attributes are 52 attributes (1 attribute = 1 card)
  20. how to create a rule that returns a random number between two numbers???

    RH
    by RH · March 2011
    when X=1 change attribute A=3
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