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  1. Run and jump

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    whatever rule or attribute you have to activate the jump, just throw a animation in there and have restore to original image. Thats all you should have to do.
  2. New Features or A GS that works? What do you want to see?

    simo103
    by simo103 · March 2011
    Being able to actually use handy attributes like constrain and timers would be nice!
  3. Random Scene Selection

    Mekonbekon
    by Mekonbekon · February 2011
    Create a boolean attribute for each scene you're choosing from.
  4. Score Calculation

    ttekce
    by ttekce · February 2011
    in my game there are 13 actors on the scene. 11 box, 1 ball and 1 wall.. Also have 11 different attribute pos1,pos2,pos3,.... pos11.
  5. New Features or A GS that works? What do you want to see?

    scitunes
    by scitunes · February 2011
    Being able to actually use handy attributes like constrain and timers would be nice!
  6. New Features or A GS that works? What do you want to see?

    HoneyTribeStudios
    by HoneyTribeStudios · February 2011
    Being able to actually use handy attributes like constrain and timers would be nice!
  7. Timer with a attribute where change

    Djip
    by Djip · February 2011
    I have bug if i make a attribute with real format and set it to 3 "game.Spawn". så i make a timer where do game.Spawn-0.1 every 10 sek. When its done i have a timer there spawn actor
  8. Another spawn problem

    tenrdrmer
    by tenrdrmer · February 2011
    --Change attribute self.position.x to (what ever your starting point is
  9. Random Scene Selection

    mzx
    by mzx · February 2011
    make an integer attribute called: "Scene". Then INSIDE the "press play" , you do the rule:
  10. Display Time counting down?

    DimensionGames
    by DimensionGames · February 2011
    Make an attribute game.time make it 50 then timer ever .1 second -1 of game.time. There are loads of ways this is just the first one that came to mind.
  11. Game Center - NO EXCUSE! It should be included in the 0.9.3 update!

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · February 2011
    As for things like os.time... that's a simple device attribute.
  12. Game Center - NO EXCUSE! It should be included in the 0.9.3 update!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2011
    As for things like os.time... that's a simple device attribute. We're denied access to simple things like that because novice users might be confused by Unix time...
  13. how do i make enemy chase my actor?

    Emrys
    by Emrys · February 2011
    You can create a position tracking attribute and then update the enemy's position with that - but there I don't think moves the actor to that position but just makes it the position.
  14. spawn actor making too many?

    tenrdrmer
    by tenrdrmer · February 2011
    I have seen spawning do some strange things before especially when multiple actors are spawned at the exact same time. it will prob work much better to use a change attribute in all of you pieces back
  15. spawn actor making too many?

    Emrys
    by Emrys · February 2011
    *There is one invisible actor that has all the collision and rules. Then there is an attribute for tracking position. The body, arms and legs, which have the animations, are linked so that their posi
  16. how do i make enemy chase my actor?

    ofer293
    by ofer293 · February 2011
    so how do i make the "move to" action beeing refreshing with the players x attribute(and playersY also)
  17. Double tap

    calvin9403
    by calvin9403 · February 2011
    make a interger attribute called double tap, set it to 0
  18. Double tap

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    make a interger attribute called double tap, set it to 0
  19. Object won't stop when touches edge of screen!

    b2iscool
    by b2iscool · February 2011
    this is a little deeper than what you want but just ignore the change attribute.
  20. ➤➤➤ Stacks Level Selection Template ➤➤➤

    tenrdrmer
    by tenrdrmer · February 2011
    80 levels broke into 4 worlds of 20 (all easily customizable) all on one screen in a beautiful smooth interface. Easily reduce the total level number, or even the amount of levels within each world. A
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