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Run and jump
by JohnPapiomitis ·whatever rule or attribute you have to activate the jump, just throw a animation in there and have restore to original image. Thats all you should have to do. -
New Features or A GS that works? What do you want to see?
by simo103 ·Being able to actually use handy attributes like constrain and timers would be nice! -
Random Scene Selection
by Mekonbekon ·Create a boolean attribute for each scene you're choosing from. -
Score Calculation
by ttekce ·in my game there are 13 actors on the scene. 11 box, 1 ball and 1 wall.. Also have 11 different attribute pos1,pos2,pos3,.... pos11. -
New Features or A GS that works? What do you want to see?
by scitunes ·Being able to actually use handy attributes like constrain and timers would be nice! -
New Features or A GS that works? What do you want to see?
by HoneyTribeStudios ·Being able to actually use handy attributes like constrain and timers would be nice! -
Timer with a attribute where change
by Djip ·I have bug if i make a attribute with real format and set it to 3 "game.Spawn". så i make a timer where do game.Spawn-0.1 every 10 sek. When its done i have a timer there spawn actor -
Another spawn problem
by tenrdrmer ·--Change attribute self.position.x to (what ever your starting point is -
Random Scene Selection
by mzx ·make an integer attribute called: "Scene". Then INSIDE the "press play" , you do the rule: -
Display Time counting down?
by DimensionGames ·Make an attribute game.time make it 50 then timer ever .1 second -1 of game.time. There are loads of ways this is just the first one that came to mind. -
Game Center - NO EXCUSE! It should be included in the 0.9.3 update!
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Game Center - NO EXCUSE! It should be included in the 0.9.3 update!
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how do i make enemy chase my actor?
by Emrys ·You can create a position tracking attribute and then update the enemy's position with that - but there I don't think moves the actor to that position but just makes it the position. -
spawn actor making too many?
by tenrdrmer ·I have seen spawning do some strange things before especially when multiple actors are spawned at the exact same time. it will prob work much better to use a change attribute in all of you pieces back -
spawn actor making too many?
by Emrys ·*There is one invisible actor that has all the collision and rules. Then there is an attribute for tracking position. The body, arms and legs, which have the animations, are linked so that their posi -
how do i make enemy chase my actor?
by ofer293 ·so how do i make the "move to" action beeing refreshing with the players x attribute(and playersY also) -
Double tap
by calvin9403 ·make a interger attribute called double tap, set it to 0 -
Double tap
by JohnPapiomitis ·make a interger attribute called double tap, set it to 0 -
Object won't stop when touches edge of screen!
by b2iscool ·this is a little deeper than what you want but just ignore the change attribute. -
➤➤➤ Stacks Level Selection Template ➤➤➤
by tenrdrmer ·80 levels broke into 4 worlds of 20 (all easily customizable) all on one screen in a beautiful smooth interface. Easily reduce the total level number, or even the amount of levels within each world. A