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GS Viewer Not Saving Game State
by magic101hi ·Are you using the save attribute behavior and then the load attribute when you load he game? -
Actor List - Move from 1 actor to another
by MotherHoose ·already doable if you Index game.Attribute for list of actors... and have event trigger Index change and therefore all particulars of that actor -
Sequence of background images
by MotherHoose ·you can use triggers via Rules to implement changeImage behavior... moving actor's attribute (ex: position) -
Export Laws?!?!?1
by cwbh10 ·I am using a "Save attribute" behavior, does that count for this? It says I could be in severe penalties. Help would be nice (Image) -
Multiple Select Question
by TouchTiltGames ·I've also tried constrain in place of change, that didn't work. -
Get the Linear velocity (Drag actor)
by scitunes ·He has a change velocity rule in there that has a formula for the speed value. I think you could basically take the Y axis stuff out of the ball actor and use the formula found in the speed of velocit -
Get the Linear velocity (Drag actor)
by JohnPapiomitis ·Like sctunes set your problem is that constrain isnt effecting the physics so it doesnt have a velocityl. Its just constantly updating its position to what its constrained to -
Game is not smooth
by Asymptoteell ·you could constrain its linear velocity Y to whatever you want it to be. -
actor guarding an area
by GingerBGames ·Create and invisible actor and call it "barrier 1" (or whatever you want). In that actor (barrier 1) have it change a game attribute say..."don't cross", or again -
actor guarding an area
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10 Rules of otherwise - performance question
by Stormtrix ·If game.attribute = 1 -
Keyboard
by MotherHoose ·simply get the graphic and drag instances of an actor with an attribute named myLetter to the appropriate area of the scene....and have a gameAttribute named letterSelected (Text type) ... assign corr -
Speed up the shot?
by DrGlickert ·heathcc - I do have a BallSpeed game.attribute. I've been experimenting with different ways to do this, but speeding them up just doesn't seem to help. -
Speed up the shot?
by heathcc ·I would use my own attribute variable and not MaxSpeed, but only because I'd be afraid that I wasn't changing it and thus other velocity assignments would conflict. -
Take random number away from score
by Billyd1 ·I created two attributes called 'Create random number' and 'Score'. In the 'Create random number' actor I did. -
Speed up the shot?
by DrGlickert ·I've got the slow down effect figured out (I just changed the max speed on the ball based on a game.attribute). -
Only a black screen in GS Viewer...why???????????
by jonmulcahy ·Sounds like you have a bad actor or rule that is maybee missing an attribute -
Touch Actor A but Not Actor B behind it...
by MotherHoose ·simply create an Index Attribute in Game set to 0 -
Random Chance Button App, help
by Field305 ·1. What kind of Attributes should they be, REal, integer, boolean??? -
Touch Actor A but Not Actor B behind it...
by old_kipper ·I think it is basically the same concept as having buttons that can't be pressed at the same time. So you need to make game attributes that say if each is being touched and if only one is touched then