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  1. GS Viewer Not Saving Game State

    magic101hi
    by magic101hi · February 2011
    Are you using the save attribute behavior and then the load attribute when you load he game?
  2. Actor List - Move from 1 actor to another

    MotherHoose
    by MotherHoose · February 2011
    already doable if you Index game.Attribute for list of actors... and have event trigger Index change and therefore all particulars of that actor
  3. Sequence of background images

    MotherHoose
    by MotherHoose · February 2011
    you can use triggers via Rules to implement changeImage behavior... moving actor's attribute (ex: position)
  4. Export Laws?!?!?1

    cwbh10
    by cwbh10 · February 2011
    I am using a "Save attribute" behavior, does that count for this? It says I could be in severe penalties. Help would be nice (Image)
  5. Multiple Select Question

    TouchTiltGames
    by TouchTiltGames · February 2011
    I've also tried constrain in place of change, that didn't work.
  6. Get the Linear velocity (Drag actor)

    scitunes
    by scitunes · February 2011
    He has a change velocity rule in there that has a formula for the speed value. I think you could basically take the Y axis stuff out of the ball actor and use the formula found in the speed of velocit
  7. Get the Linear velocity (Drag actor)

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    Like sctunes set your problem is that constrain isnt effecting the physics so it doesnt have a velocityl. Its just constantly updating its position to what its constrained to
  8. Game is not smooth

    Asymptoteell
    by Asymptoteell · February 2011
    you could constrain its linear velocity Y to whatever you want it to be.
  9. actor guarding an area

    GingerBGames
    by GingerBGames · February 2011
    Create and invisible actor and call it "barrier 1" (or whatever you want). In that actor (barrier 1) have it change a game attribute say..."don't cross", or again
  10. actor guarding an area

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · February 2011
    For the "when my actor comes within a certain distance of that actor" I would constrain a hidden object to your actor and make a rule that when your player character overlaps/collide
  11. 10 Rules of otherwise - performance question

    Stormtrix
    by Stormtrix · February 2011
    If game.attribute = 1
  12. Keyboard

    MotherHoose
    by MotherHoose · February 2011
    simply get the graphic and drag instances of an actor with an attribute named myLetter to the appropriate area of the scene....and have a gameAttribute named letterSelected (Text type) ... assign corr
  13. Speed up the shot?

    DrGlickert
    by DrGlickert · February 2011
    heathcc - I do have a BallSpeed game.attribute. I've been experimenting with different ways to do this, but speeding them up just doesn't seem to help.
  14. Speed up the shot?

    heathcc
    by heathcc · February 2011
    I would use my own attribute variable and not MaxSpeed, but only because I'd be afraid that I wasn't changing it and thus other velocity assignments would conflict.
  15. Take random number away from score

    Billyd1
    by Billyd1 · February 2011
    I created two attributes called 'Create random number' and 'Score'. In the 'Create random number' actor I did.
  16. Speed up the shot?

    DrGlickert
    by DrGlickert · February 2011
    I've got the slow down effect figured out (I just changed the max speed on the ball based on a game.attribute).
  17. Only a black screen in GS Viewer...why???????????

    jonmulcahy
    by jonmulcahy · February 2011
    Sounds like you have a bad actor or rule that is maybee missing an attribute
  18. Touch Actor A but Not Actor B behind it...

    MotherHoose
    by MotherHoose · February 2011
    simply create an Index Attribute in Game set to 0
  19. Random Chance Button App, help

    Field305
    by Field305 · February 2011
    1. What kind of Attributes should they be, REal, integer, boolean???
  20. Touch Actor A but Not Actor B behind it...

    old_kipper
    by old_kipper · February 2011
    I think it is basically the same concept as having buttons that can't be pressed at the same time. So you need to make game attributes that say if each is being touched and if only one is touched then
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