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Spawn and move to finger.
by JohnPapiomitis ·Make a attribute called spawnfollow or whatever you want to call it. Have it set to 0 -
timer
by magic101hi ·To further clarify what crazyfishdev is saying you can put a rule inside of the timer attribute and then set it to a specific time to run for. -
GS Viewer Not Saving Game State
by magic101hi ·Are you using the save attribute behavior and then the load attribute when you load he game? -
Actor List - Move from 1 actor to another
by MotherHoose ·already doable if you Index game.Attribute for list of actors... and have event trigger Index change and therefore all particulars of that actor -
Sequence of background images
by MotherHoose ·you can use triggers via Rules to implement changeImage behavior... moving actor's attribute (ex: position) -
Export Laws?!?!?1
by cwbh10 ·I am using a "Save attribute" behavior, does that count for this? It says I could be in severe penalties. Help would be nice (Image) -
Multiple Select Question
by TouchTiltGames ·I've also tried constrain in place of change, that didn't work. -
Get the Linear velocity (Drag actor)
by scitunes ·He has a change velocity rule in there that has a formula for the speed value. I think you could basically take the Y axis stuff out of the ball actor and use the formula found in the speed of velocit -
Get the Linear velocity (Drag actor)
by JohnPapiomitis ·Like sctunes set your problem is that constrain isnt effecting the physics so it doesnt have a velocityl. Its just constantly updating its position to what its constrained to -
Game is not smooth
by Asymptoteell ·you could constrain its linear velocity Y to whatever you want it to be. -
actor guarding an area
by GingerBGames ·Create and invisible actor and call it "barrier 1" (or whatever you want). In that actor (barrier 1) have it change a game attribute say..."don't cross", or again -
actor guarding an area
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10 Rules of otherwise - performance question
by Stormtrix ·If game.attribute = 1 -
Keyboard
by MotherHoose ·simply get the graphic and drag instances of an actor with an attribute named myLetter to the appropriate area of the scene....and have a gameAttribute named letterSelected (Text type) ... assign corr -
Speed up the shot?
by DrGlickert ·heathcc - I do have a BallSpeed game.attribute. I've been experimenting with different ways to do this, but speeding them up just doesn't seem to help. -
Speed up the shot?
by heathcc ·I would use my own attribute variable and not MaxSpeed, but only because I'd be afraid that I wasn't changing it and thus other velocity assignments would conflict. -
Take random number away from score
by Billyd1 ·I created two attributes called 'Create random number' and 'Score'. In the 'Create random number' actor I did. -
Speed up the shot?
by DrGlickert ·I've got the slow down effect figured out (I just changed the max speed on the ball based on a game.attribute). -
Only a black screen in GS Viewer...why???????????
by jonmulcahy ·Sounds like you have a bad actor or rule that is maybee missing an attribute -
Touch Actor A but Not Actor B behind it...
by MotherHoose ·simply create an Index Attribute in Game set to 0