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  1. An easier way to do high scores?

    anithmuk
    by anithmuk · February 2011
    the last scene, the actor changes the score attribute to either 'world 1 score', 'world 2 score' etc or 'world 1 high score', etc, then I save the attribute. That way I can just use 1 universal score
  2. Game is not smooth

    pokbluesky
    by pokbluesky · February 2011
    After I read some people said "Spawn" is load memory, i change spawn&destroy to change attribute and have two images with these rule
  3. 0.9.2 killed my game; delays release date

    orien2v2
    by orien2v2 · February 2011
    new attribute: score_stop = false
  4. Help me about when all actors are gone change to next scene and to the next

    sky_ssr
    by sky_ssr · February 2011
    My game is like use ball to crush stars, so where should the attribute be put on the ball? because when i put When actor collides with actorb change game.stars to game.stars-1
  5. Help me about when all actors are gone change to next scene and to the next

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    IM CONFUSED NOW WHAT KIND OF ATTRIBUTE SHOULD IT BE?
  6. Help me about when all actors are gone change to next scene and to the next

    sky_ssr
    by sky_ssr · February 2011
    IM CONFUSED NOW WHAT KIND OF ATTRIBUTE SHOULD IT BE?
  7. My hook not working, any opinions?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    in the actor you want to be on the hoook, Have your rule when the actor collides with the hook AND hook destination =0 constrain attribute x and y to x and y of the hook. Then have a rule in the hook(
  8. My hook not working, any opinions?

    greedydady
    by greedydady · February 2011
    I am using the function which is when my actor collides with the hook ,it constrain x,y of the hook so that it follows the hook move to the end.
  9. Help me about when all actors are gone change to next scene and to the next

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    you need to reset the actor count attribute when you change scenes. so when you change to scene 2 also change the actor count attibute to the amount of enemies on level 2 then the same for level 3.
  10. Help me about when all actors are gone change to next scene and to the next

    calvin9403
    by calvin9403 · February 2011
    make an attribute for that
  11. An easier way to do high scores?

    anithmuk
    by anithmuk · February 2011
    So my game has 5 worlds and I want to keep a high score for each world. Currently I have one score attribute and 5 high score attributes, one for each world. The only way I could think of doing high s
  12. How to change attribute for enumerated properties in-game?

    heathcc
    by heathcc · February 2011
    I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
  13. Can you change the Blend Mode Attribute in-game?

    heathcc
    by heathcc · February 2011
    I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
  14. Stop Actor

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    i sent you back the fixed game. THe movement rules were trigger by the game start attribute so when you press reset you need to change that back to false as well. Then when you press start again it tu
  15. Stop Actor

    tenrdrmer
    by tenrdrmer · February 2011
    I'm assuming you are using a Boolean attribute to trigger when the scene resets. in your moving actor you need to also reset the actors LinearVelocity.x and LinearVelocity.y back to 0 also
  16. Scene Changing Problem

    DrGlickert
    by DrGlickert · February 2011
    Do you have a boolean attribute that's not changing back to true/false?
  17. Game is not smooth

    pokbluesky
    by pokbluesky · February 2011
    using either destroy&spawn or change attribute position Y of the background. Nothing works. Need help.
  18. how to make the enemy shoot when it sees the player

    Okysho
    by Okysho · February 2011
    I had the same issue, Magnitude is the way to go subtract the player's X from the enemy's X and the player's Y from the enemy Y and that's the formula. Store that into an attribute within your enemy a
  19. Anyone else getting this bug?

    Sparkyidr
    by Sparkyidr · February 2011
    When I have a rule in a prototype using a custom attribute, and then drag that rule into a rule, or a timer, it loses all the custom attribute stuff.
  20. Ability to see if particles are touching an actor... GUN stuff!

    cwbh10
    by cwbh10 · February 2011
    Simple. Be able to shoot particles at an actor and if they touch the actor, lower health... Could vary.... Would also like to find velocity of them, but i guess i could set an attribute to change it f
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