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An easier way to do high scores?
by anithmuk ·the last scene, the actor changes the score attribute to either 'world 1 score', 'world 2 score' etc or 'world 1 high score', etc, then I save the attribute. That way I can just use 1 universal score -
Game is not smooth
by pokbluesky ·After I read some people said "Spawn" is load memory, i change spawn&destroy to change attribute and have two images with these rule -
0.9.2 killed my game; delays release date
by orien2v2 ·new attribute: score_stop = false -
Help me about when all actors are gone change to next scene and to the next
by sky_ssr ·My game is like use ball to crush stars, so where should the attribute be put on the ball? because when i put When actor collides with actorb change game.stars to game.stars-1 -
Help me about when all actors are gone change to next scene and to the next
by JohnPapiomitis ·IM CONFUSED NOW WHAT KIND OF ATTRIBUTE SHOULD IT BE? -
Help me about when all actors are gone change to next scene and to the next
by sky_ssr ·IM CONFUSED NOW WHAT KIND OF ATTRIBUTE SHOULD IT BE? -
My hook not working, any opinions?
by JohnPapiomitis ·in the actor you want to be on the hoook, Have your rule when the actor collides with the hook AND hook destination =0 constrain attribute x and y to x and y of the hook. Then have a rule in the hook( -
My hook not working, any opinions?
by greedydady ·I am using the function which is when my actor collides with the hook ,it constrain x,y of the hook so that it follows the hook move to the end. -
Help me about when all actors are gone change to next scene and to the next
by JohnPapiomitis ·you need to reset the actor count attribute when you change scenes. so when you change to scene 2 also change the actor count attibute to the amount of enemies on level 2 then the same for level 3. -
Help me about when all actors are gone change to next scene and to the next
by calvin9403 ·make an attribute for that -
An easier way to do high scores?
by anithmuk ·So my game has 5 worlds and I want to keep a high score for each world. Currently I have one score attribute and 5 high score attributes, one for each world. The only way I could think of doing high s -
How to change attribute for enumerated properties in-game?
by heathcc ·I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change. -
Can you change the Blend Mode Attribute in-game?
by heathcc ·I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change. -
Stop Actor
by JohnPapiomitis ·i sent you back the fixed game. THe movement rules were trigger by the game start attribute so when you press reset you need to change that back to false as well. Then when you press start again it tu -
Stop Actor
by tenrdrmer ·I'm assuming you are using a Boolean attribute to trigger when the scene resets. in your moving actor you need to also reset the actors LinearVelocity.x and LinearVelocity.y back to 0 also -
Scene Changing Problem
by DrGlickert ·Do you have a boolean attribute that's not changing back to true/false? -
Game is not smooth
by pokbluesky ·using either destroy&spawn or change attribute position Y of the background. Nothing works. Need help. -
how to make the enemy shoot when it sees the player
by Okysho ·I had the same issue, Magnitude is the way to go subtract the player's X from the enemy's X and the player's Y from the enemy Y and that's the formula. Store that into an attribute within your enemy a -
Anyone else getting this bug?
by Sparkyidr ·When I have a rule in a prototype using a custom attribute, and then drag that rule into a rule, or a timer, it loses all the custom attribute stuff. -
Ability to see if particles are touching an actor... GUN stuff!
by cwbh10 ·Simple. Be able to shoot particles at an actor and if they touch the actor, lower health... Could vary.... Would also like to find velocity of them, but i guess i could set an attribute to change it f