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Help with controlling spawned actors
by Socks ·2 game attributes: -
random obstacles( multiple obstacles not just one)
by Icebox ·@pranshudhungana21 oh i thought you had problems with spawning , if you just want to go vertically change attribute motion linear velocity y to -value (down) +value(up) or you can use any of the move -
random obstacles( multiple obstacles not just one)
by Toby ·* Create your individual spike actor to be spawned and add a move or accelerate action to it in the direction you want. Constrain the position of the Y axis of your spike to the bottom of the screen e -
random obstacles( multiple obstacles not just one)
by pranshudhungana21 ·have 4 different actors (different shapes) and 1 speed attribute and 1 spawn attribute and 1 shape attribute. -
add buyable skins for characters in my game
by ka822 ·In short, after you update your coin attributes, change your table cell value, the cell value that store the coins amount, and then save table. And whenever your game launch, you should load the coin -
Combining attributes into a text attribute for an index
by fmakawa ·be 2.1.7 as a text. my problem lies with the attribute for the combined values. Its in a text attribute but when I use change attribute to combine those I keep getting an invalid expression or just b -
"Guru video" 1.25 feature Chartboost Reward videos
by Hopscotch ·Create two attributes: -
constraining actor problem
by tatiang ·How to fix what? Constraining an attribute to an actor's position has nothing to do with whether or not that actor was spawned. Can you describe a little more about what it is you're trying to do an -
constraining actor problem
by allc1865 ·I have an actor that is constrained to the player actor. -
Stable release 1.25 is available
by Franto ·@CodeWizard After reading that, would a viable solution be to have "game:evaluate(dt)" a selectable choice for those that forego custom collisions and shapes? -
Level Timer issue
by MelodyCats ·Change Attribute: game.LevelTimer to: game.LevelTimer+0.1) -
Level Timer issue
by Socks ·I've never really understood why people duplicate the game.time attribute and pass it to another attribute, you see this quite a bit on the forums, from what I can see it doesn't achieve anything diff -
Level Timer issue
by MelodyCats ·Change Attribute: game.LevelTimer to: game.LevelTimer+0.1 -
What Does Storing Frames Do? (Newest GameSalad Update)
by KevinCross ·Not looked at the new update yet but that description of the behavior you supplied sounds like you can store the animation frame into an attribute. Not sure why that would be useful but maybe people n -
Stable release 1.25 is available
by izam ·So far the problem I had with adding values to attribute has been fixed. Now let's hope nothing else breaks. -
What Does Storing Frames Do? (Newest GameSalad Update)
by ADSentertainment ·by a text box where we can put in an equation or attribute or whatever. What does it do? Is it similar to how saving attributes works? I'd probably know if I were more active on here, which I should -
Stable release 1.25 is available
by Icebox ·My game doesn't stutter anymore on android devices , custom fonts works great and i tried to view html5 one of my projects and custom collisions works well with it now i can continue working on it for -
Stable release 1.25 is available
by ForumNinja ·* New game attribute: Random Seed. For a given seed, a sequence of random numbers will be the same. Leave this attribute at -1 to make the seed random. -
King and the Dead V1.1 - coming soon!
by Socks ·"I'd love to design apps, but although I've played around with coding I haven't really got a clue what I'm doing, what is an 'attribute' any way ?. I love designing games but have no idea how -
Anyone ever figure out "Move To" bug?
by Socks ·You can also use Constrain to interpolate a value.