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  1. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    I wanted to know if its possible in gs or in coding in general , to control attributes of all actors that are tagged.
  2. Destroy another actor?

    Icebox
    by Icebox · May 2016
    I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes.
  3. Destroy another actor?

    retired_5d57c501625090602fc1c8eff5393334
    by retired_5d57c501625090602fc1c8eff5393334 · May 2016
    to be selected (I did that by adding an integer attribute called KeyState and the following rule to the inventorykey: when touch is pressed attribute changes from self.KeyState to 1-self.KeyState. Al
  4. Help with controlling spawned actors

    Socks
    by Socks · May 2016
    2 game attributes:
  5. random obstacles( multiple obstacles not just one)

    Icebox
    by Icebox · May 2016
    @pranshudhungana21 oh i thought you had problems with spawning , if you just want to go vertically change attribute motion linear velocity y to -value (down) +value(up) or you can use any of the move
  6. random obstacles( multiple obstacles not just one)

    Toby
    by Toby · May 2016
    * Create your individual spike actor to be spawned and add a move or accelerate action to it in the direction you want. Constrain the position of the Y axis of your spike to the bottom of the screen e
  7. random obstacles( multiple obstacles not just one)

    pranshudhungana21
    by pranshudhungana21 · May 2016
    have 4 different actors (different shapes) and 1 speed attribute and 1 spawn attribute and 1 shape attribute.
  8. add buyable skins for characters in my game

    ka822
    by ka822 · May 2016
    In short, after you update your coin attributes, change your table cell value, the cell value that store the coins amount, and then save table. And whenever your game launch, you should load the coin
  9. Combining attributes into a text attribute for an index

    fmakawa
    by fmakawa · April 2016
    be 2.1.7 as a text. my problem lies with the attribute for the combined values. Its in a text attribute but when I use change attribute to combine those I keep getting an invalid expression or just b
  10. "Guru video" 1.25 feature Chartboost Reward videos

    Hopscotch
    by Hopscotch · April 2016
    Create two attributes:
  11. constraining actor problem

    tatiang
    by tatiang · April 2016
    How to fix what? Constraining an attribute to an actor's position has nothing to do with whether or not that actor was spawned. Can you describe a little more about what it is you're trying to do an
  12. constraining actor problem

    allc1865
    by allc1865 · April 2016
    I have an actor that is constrained to the player actor.
  13. Stable release 1.25 is available

    Franto
    by Franto · April 2016
    @CodeWizard After reading that, would a viable solution be to have "game:evaluate(dt)" a selectable choice for those that forego custom collisions and shapes?
  14. Level Timer issue

    MelodyCats
    by MelodyCats · April 2016
    Change Attribute: game.LevelTimer to: game.LevelTimer+0.1)
  15. Level Timer issue

    Socks
    by Socks · April 2016
    I've never really understood why people duplicate the game.time attribute and pass it to another attribute, you see this quite a bit on the forums, from what I can see it doesn't achieve anything diff
  16. Level Timer issue

    MelodyCats
    by MelodyCats · April 2016
    Change Attribute: game.LevelTimer to: game.LevelTimer+0.1
  17. What Does Storing Frames Do? (Newest GameSalad Update)

    KevinCross
    by KevinCross · April 2016
    Not looked at the new update yet but that description of the behavior you supplied sounds like you can store the animation frame into an attribute. Not sure why that would be useful but maybe people n
  18. Stable release 1.25 is available

    izam
    by izam · April 2016
    So far the problem I had with adding values to attribute has been fixed. Now let's hope nothing else breaks.
  19. What Does Storing Frames Do? (Newest GameSalad Update)

    ADSentertainment
    by ADSentertainment · April 2016
    by a text box where we can put in an equation or attribute or whatever. What does it do? Is it similar to how saving attributes works? I'd probably know if I were more active on here, which I should
  20. Stable release 1.25 is available

    Icebox
    by Icebox · April 2016
    My game doesn't stutter anymore on android devices , custom fonts works great and i tried to view html5 one of my projects and custom collisions works well with it now i can continue working on it for
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