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  1. spawning help please?

    calvin9403
    by calvin9403 · January 2011
    when attribute is true
  2. spawning help please?

    calvin9403
    by calvin9403 · January 2011
    when attribute is true then turn it to false?????
  3. Bug with GS Y axis?

    jonmulcahy
    by jonmulcahy · January 2011
    gameAttribute screen size is locked to whatever device you are building for, so that's normal.
  4. Bug with GS Y axis?

    Player_E
    by Player_E · January 2011
    I noticed that I cannot change my game attribute screen size. it is stuck at 480x320 I can only change scene attribute size to 480x640, but then again I have never tried this before so it might be lik
  5. spawning help please?

    blastfactor
    by blastfactor · January 2011
    -change attribute self.CreateBall to true
  6. How to collide and make actor disappear?

    calvin9403
    by calvin9403 · January 2011
    or you can make an attribute for that
  7. Argggg! constrain help any?

    MonkeeRider
    by MonkeeRider · January 2011
    Hey there, hope everything is going great for all! i'm having an issue that's just getting me out of my mind. I don't even know if it's possible to do it but i'm constraining one actor to another, and
  8. More than one blast in scene ...

    gtasick
    by gtasick · January 2011
    the blocks and then disappear due to the destroy attribute.
  9. Dazed & Confused for so long... re: "display text" problem

    Scoots
    by Scoots · January 2011
    I'm just using game attributes and actor attributes to keep track of how many digits I have (10) & what they are.
  10. I just saw a video of a guy sliding his fingers on ipad screen and ....

    scitunes
    by scitunes · January 2011
    Constrain a small box to touch1x and y. In the key actors have it check when the small box actor overlaps with it.
  11. Assigning actor instances to attributes

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    No need to get sarcastic, no one proabbly answered because all your questions could be answeredd by simply searching the forums. You dont need colloision actors, you would use magnitude to determine h
  12. another background music issue, please help

    gazjm
    by gazjm · January 2011
    The best way I found is to have an attribute called music playing.
  13. reference to "drag behavior"

    gyroscope
    by gyroscope · January 2011
    Hi rePlay, I can't find the particular pages you're referring to, so at a guess: maybe "drag behavior" is referring to the Drag attribute found under Physics. Might help you out.
  14. How to check when an Interpolating actor stops moving?

    gyroscope
    by gyroscope · January 2011
    Hi Mark, i guess one way would be to use a boolean attribute. Set it to false before the interpolation happens, and then with a timer, after the same amount of seconds that the Interpolate Behaviour r
  15. Fire Button?

    blastfactor
    by blastfactor · January 2011
    -change attribute game.Shoot to true
  16. Big Picture Update - Communication, Updates, and a Game Jam!

    JBULLFROG
    by JBULLFROG · January 2011
    I have to go back to the scene to then ge to the attributes section to add another attribute. That's compleatly counter productive. Or how when you collapse rules in an actor to clean things up, then
  17. Attributes?

    calvin9403
    by calvin9403 · January 2011
    3.when you touch( the fire button) actor, change attribute reload to true
  18. Attributes?

    blastfactor
    by blastfactor · January 2011
    when i make the attribute, do i make it in the actor? or in the game?
  19. Attributes?

    calvin9403
    by calvin9403 · January 2011
    1.make an attribute reload.(a boolean)
  20. Attributes?

    calvin9403
    by calvin9403 · January 2011
    make an attribute reload.(a boolean)
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