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spawning help please?
by calvin9403 ·when attribute is true -
spawning help please?
by calvin9403 ·when attribute is true then turn it to false????? -
Bug with GS Y axis?
by jonmulcahy ·gameAttribute screen size is locked to whatever device you are building for, so that's normal. -
Bug with GS Y axis?
by Player_E ·I noticed that I cannot change my game attribute screen size. it is stuck at 480x320 I can only change scene attribute size to 480x640, but then again I have never tried this before so it might be lik -
spawning help please?
by blastfactor ·-change attribute self.CreateBall to true -
How to collide and make actor disappear?
by calvin9403 ·or you can make an attribute for that -
Argggg! constrain help any?
by MonkeeRider ·Hey there, hope everything is going great for all! i'm having an issue that's just getting me out of my mind. I don't even know if it's possible to do it but i'm constraining one actor to another, and -
More than one blast in scene ...
by gtasick ·the blocks and then disappear due to the destroy attribute. -
Dazed & Confused for so long... re: "display text" problem
by Scoots ·I'm just using game attributes and actor attributes to keep track of how many digits I have (10) & what they are. -
I just saw a video of a guy sliding his fingers on ipad screen and ....
by scitunes ·Constrain a small box to touch1x and y. In the key actors have it check when the small box actor overlaps with it. -
Assigning actor instances to attributes
by JohnPapiomitis ·No need to get sarcastic, no one proabbly answered because all your questions could be answeredd by simply searching the forums. You dont need colloision actors, you would use magnitude to determine h -
another background music issue, please help
by gazjm ·The best way I found is to have an attribute called music playing. -
reference to "drag behavior"
by gyroscope ·Hi rePlay, I can't find the particular pages you're referring to, so at a guess: maybe "drag behavior" is referring to the Drag attribute found under Physics. Might help you out. -
How to check when an Interpolating actor stops moving?
by gyroscope ·Hi Mark, i guess one way would be to use a boolean attribute. Set it to false before the interpolation happens, and then with a timer, after the same amount of seconds that the Interpolate Behaviour r -
Fire Button?
by blastfactor ·-change attribute game.Shoot to true -
Big Picture Update - Communication, Updates, and a Game Jam!
by JBULLFROG ·I have to go back to the scene to then ge to the attributes section to add another attribute. That's compleatly counter productive. Or how when you collapse rules in an actor to clean things up, then -
Attributes?
by calvin9403 ·3.when you touch( the fire button) actor, change attribute reload to true -
Attributes?
by blastfactor ·when i make the attribute, do i make it in the actor? or in the game? -
Attributes?
by calvin9403 ·1.make an attribute reload.(a boolean) -
Attributes?
by calvin9403 ·make an attribute reload.(a boolean)