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  1. Detecting Which Instance is Closer

    RH
    by RH · January 2011
    you can probably have just one global attribute. Put something along the lines of when self.distance is < game.closestdistance constrain game.closestdistance to self.distance. you will know tha
  2. Drawing a line...

    shalinor
    by shalinor · January 2011
    The only thing I can think of is to make a "line" actor and constrain it to the position of the initial actor (the spider)
  3. how to set a limit on the number of spawn actor

    rino
    by rino · January 2011
    (Attribute)(game.Numenemies)(<)(5)
  4. Running and Jumping Help

    cbowers428
    by cbowers428 · January 2011
    I have my actor running across the ground. I used a move attribute and if he jumps he slowly drifts to the ground while going to the side. How do I fix this?
  5. Deleting an Attribute which has same name in another actor

    TreeTree
    by TreeTree · January 2011
    will that have copied the identical attribute references as well?
  6. Deleting an Attribute which has same name in another actor

    TreeTree
    by TreeTree · January 2011
    I have 2 different actors A and B, which have coincidently have the same attribute name.
  7. how let bouncing not to slow donw the running speed ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Or if you want a continous speed non stop set a max spped. Have your ball speed set to its attribute max speed. Then have a rule when the object overlaps will the walls at the top and bottom change at
  8. Drag and Drop (poker game)

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    well you can have when touch is pressed constrain self position x to touch x and self position y to touch y (in the chips actor) and then when touch is releasd adn actor(chips) overlaps over collides
  9. Need help getting a projectile to accelerate to correct place

    stannen
    by stannen · January 2011
    Every xx seconds change.attribute:
  10. Preview on ipod not working for some bits

    retired_02fd60212df74ea407f7817982a5b654
    by retired_02fd60212df74ea407f7817982a5b654 · January 2011
    I'm writing a game where an actor moves once a game attribute is set. When I preview on my computer it works as expected but when I preview on my ipod touch the actor does not move. I've tried move to
  11. Need help getting a projectile to accelerate to correct place

    cbt
    by cbt · January 2011
    Every xx seconds change.attribute:
  12. Music Problem

    xyloFUN
    by xyloFUN · January 2011
    Which attribute do you use?
  13. pachinko newbie

    2014bas
    by 2014bas · January 2011
    make sure that the "control" actor's rule says on the second line, "attribute: game.mouse.Position.Y > 240", not "attribute: game.mouse.Position.X &
  14. Get Controls Like Doodle Jump :)

    scitunes
    by scitunes · January 2011
    constrain attribute self.position.X to self.position.X+(15*accelerometer.x)
  15. Big Picture Update - Communication, Updates, and a Game Jam!

    tenrdrmer
    by tenrdrmer · January 2011
    - Polygonal Collisions - Possibly Pro Only
  16. big problem, need help

    forklift
    by forklift · January 2011
    make a game level attribute (boolean) called MusicStarted. Set it to false (leave it at 0)
  17. big problem, need help

    pjnolen
    by pjnolen · January 2011
    I have added a game attribute called 'start screen menus'
  18. Big Picture Update - Communication, Updates, and a Game Jam!

    xarmian
    by xarmian · January 2011
    The thing about in-app purchases is, theoretically, how simple it should be to implement. A purchase translates into a changed boolean attribute, voila. The IAP is managed from iTunes Connect, you ju
  19. How to make the actor rotate and accelerate following touch position?

    forklift
    by forklift · January 2011
    two game level attributes (real) called "touchX" & "touchY"
  20. how to set a limit on the number of spawn actor

    forklift
    by forklift · January 2011
    Rule: when (game.attribute integer) game.NumEnemies (less than or equal to) 5 (or however many you want)
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