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Detecting Which Instance is Closer
by RH ·you can probably have just one global attribute. Put something along the lines of when self.distance is < game.closestdistance constrain game.closestdistance to self.distance. you will know tha -
Drawing a line...
by shalinor ·The only thing I can think of is to make a "line" actor and constrain it to the position of the initial actor (the spider) -
how to set a limit on the number of spawn actor
by rino ·(Attribute)(game.Numenemies)(<)(5) -
Running and Jumping Help
by cbowers428 ·I have my actor running across the ground. I used a move attribute and if he jumps he slowly drifts to the ground while going to the side. How do I fix this? -
Deleting an Attribute which has same name in another actor
by TreeTree ·will that have copied the identical attribute references as well? -
Deleting an Attribute which has same name in another actor
by TreeTree ·I have 2 different actors A and B, which have coincidently have the same attribute name. -
how let bouncing not to slow donw the running speed ?
by JohnPapiomitis ·Or if you want a continous speed non stop set a max spped. Have your ball speed set to its attribute max speed. Then have a rule when the object overlaps will the walls at the top and bottom change at -
Drag and Drop (poker game)
by JohnPapiomitis ·well you can have when touch is pressed constrain self position x to touch x and self position y to touch y (in the chips actor) and then when touch is releasd adn actor(chips) overlaps over collides -
Need help getting a projectile to accelerate to correct place
by stannen ·Every xx seconds change.attribute: -
Preview on ipod not working for some bits
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Need help getting a projectile to accelerate to correct place
by cbt ·Every xx seconds change.attribute: -
Music Problem
by xyloFUN ·Which attribute do you use? -
pachinko newbie
by 2014bas ·make sure that the "control" actor's rule says on the second line, "attribute: game.mouse.Position.Y > 240", not "attribute: game.mouse.Position.X & -
Get Controls Like Doodle Jump :)
by scitunes ·constrain attribute self.position.X to self.position.X+(15*accelerometer.x) -
Big Picture Update - Communication, Updates, and a Game Jam!
by tenrdrmer ·- Polygonal Collisions - Possibly Pro Only -
big problem, need help
by forklift ·make a game level attribute (boolean) called MusicStarted. Set it to false (leave it at 0) -
big problem, need help
by pjnolen ·I have added a game attribute called 'start screen menus' -
Big Picture Update - Communication, Updates, and a Game Jam!
by xarmian ·The thing about in-app purchases is, theoretically, how simple it should be to implement. A purchase translates into a changed boolean attribute, voila. The IAP is managed from iTunes Connect, you ju -
How to make the actor rotate and accelerate following touch position?
by forklift ·two game level attributes (real) called "touchX" & "touchY" -
how to set a limit on the number of spawn actor
by forklift ·Rule: when (game.attribute integer) game.NumEnemies (less than or equal to) 5 (or however many you want)