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Random No Repeats with Large Numbers
by architectpianist ·it doesn't seem efficient in my case to use 24 attributes and assigning each one random numbers and checking each one for each attribute, etc. etc. etc. It adds up to a lot of rules. So I need a more -
Nested If statement issues
by frario ·madmassey, if the executing order was a problem, why not put an increasing attribute in the actor? I did it with a board game I'm working on. I've an attribute called self.DoneCalc, each high level &a -
i have a problem with random behavior
by diegocs ·i am having a problem with my random behavior. the problem is that i have is set up so there is a rule that every 1 second the toy attribute changes to random(1,28), this numbers spawn a certain acto -
interpolate and collide
by gazjm ·Its moving a platform up and down, and increasing and decreasing the size of another. I have used move and change size attribute with timers and it doesn't seem to have affected FPS, well, if anything -
Pause Menu Effects
by gyroscope ·layer of your menu graphic. Also a new boolean attribute called MenuGo or something. -
Possible to double click the scene to zoom out?
by Asymptoteell ·Make a rule that says when touch is pressed, an attribute, (lets call it zoom out) is changed to 1 for 1 second. Then make another rule that says that when touch is pressed AND zoom out=1, to zoom ou -
Bug with interpolate music volume?
by gyroscope ·Change Attribute game.Audio.Music.Volume to 1 -
How to wrap less than the full screen?
by JohnPapiomitis ·Instead of wrapping y, you could have a rule when self position y > 400 (youll have to tweak that number) change attribute self position y to 100. That way when it gets it to the top it goes do -
scripting events - questions inside
by jonmulcahy ·the second part I'm thinking about is showing the speech bubble. I already have a generic actor that will basically have it's image replace based on what number is passed into an attribute like this -
Lots of Rules vs. lots of otherwise? performance
by Stormtrix ·change attribute: game.randomcard To: random(1,52) -
can i do this?
by gyroscope ·change attribute PickaSpawn to random(1,3) -
Need Help With Constraining (very new to this)
by azavega ·Ok I think you have to make two attributes x and y then constrain the coordinates of your actor x and y to this attributes. Now if you want to move the other actor together with your main actor. -
Need Help With Constraining (very new to this)
by maxerov ·(Sorry if I'm posting this in the wrong place.) If I want to make an actor move with another actor (as if they were glued together), how do I do it? The tutorial said to constrain the X and Y position -
How to modify gravity game with a behavior please
by houen ·actor collides with the other actor, set change attribute linear velocity to 0. -
Help with HighScores
by frario ·- Load keys "highscore1" etc. to attributes -
How to check and update based on how many objects are colliding with the actor
by as7494 ·I want to be able to figure out how many actors are touching a specific actor and when they are to update it for each actor thats touching it. For example i have a block and when lets say 2 other acto -
spawning actor from a spawned actor
by Leanne ·also tried creating a boolean attribute, then if mouse is pressed in area of "yes,please," change attribute to true...if true then spawn actor "hint" -
Problems with touch please help.
by AppChogie ·The problem is that the button is not working all it is doing is when touch is pressed change attribute to 0. I have done this a million times over and for some reason it's not working. -
Spawning Polygon Platforms?
by JohnPapiomitis ·Well you would put a middle piece. Then have global attributes call it center x have it real and center y real. In the middle piece actor constrain attribute self position x to center x, and self posi -
Spawning Polygon Platforms?
by BackUpAndDown ·I know i'll have to spawn some invisible platforms and some how constrain them... but how? Any tips would be appreciated. If you need a visual the only thing I can think of is the platforms in Robot u