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  1. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    Make game real attribute called Timer (OK, call it Time to avoid confusion with the behaviour called Timer)
  2. How to make visible when meeting certain condition

    Chaser
    by Chaser · October 2010
    The color option has alpha set it to 0 then when certain game attribute or collision happens change self alpha to 1
  3. How to make visible when meeting certain condition

    diegocs
    by diegocs · October 2010
    i have an actor that is supposed to turn itself visible (visible attribute) when a specific game attribute is 0, but i have no idea how to do this
  4. Animated actor movement.

    JohnPapiomitis
    by JohnPapiomitis · October 2010
    You can time out how long it takes for the actor to make it to one side and make a timer so when its about to be there it changes direction. or you can put walls on the side and when the actor collide
  5. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    That'd be no problem; another attribute, boolean, when true, (true when timer starts), another actor to use behaviour Display Text; text to display: game.Timer. Think that should work.
  6. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    Your Rules for playing the sequence. add Rule: if Attribute Counter = 5 (for instance, if there are 5 parts to your sequence, say) then
  7. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    New real Game Attribute called Timer. New integer Game Attribute called UserCount
  8. Destroying Actors

    conrad74
    by conrad74 · October 2010
    you will need an attribute game.killactor set to 0
  9. Need Help With Collision

    Emrys
    by Emrys · October 2010
    Basically create two attributes in the scene:
  10. π calculation problems

    dmilinovichiii
    by dmilinovichiii · October 2010
    I got it to display the number to the hundredths place by making the attribute a real attribute, but it still won't list endlessly.
  11. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    if less than a second, must be put into a real attribute. Some programs used to/still do measure in ticks, but I think I'm right in saying that GS sticks to percentage of seconds, i.e milliseconds. I
  12. Very simple I'm sure.. But what is the smallest...

    scitunes
    by scitunes · October 2010
    the smallest interval of time that an integer can read is 1 whole second. I would think if you used a real attribute it would all depend on the device.
  13. Problem with buttons

    scitunes
    by scitunes · October 2010
    Right: Otherwise, change attribute game.right to false
  14. Problem with buttons

    expired_012
    by expired_012 · October 2010
    Right: Otherwise, change attribute game.right to false
  15. Problem with buttons

    Abrigaito
    by Abrigaito · October 2010
    Created two boolean game attributes Left and Right
  16. Rules

    gyroscope
    by gyroscope · October 2010
    when attribute Suchandsuch =1
  17. Rules

    Forte
    by Forte · October 2010
    Attribute < 10
  18. Rules

    Forte
    by Forte · October 2010
    Is there a way for an attribute rule so... I'm not sure how to explain.
  19. ♣Game crashes on older devices♣

    YouKnowMe
    by YouKnowMe · October 2010
    (I absolutely tried anything to prevent a crash: Lowering amount of actors, delete constrain attributes and checked for unused attributes)
  20. How do I make an actor move by pressing a different actor

    vegasmike1
    by vegasmike1 · October 2010
    First set an attribute in the game, call it move make it boolean and let it be false.
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