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How to make visible when meeting certain condition
by diegocs ·i have an actor that is supposed to turn itself visible (visible attribute) when a specific game attribute is 0, but i have no idea how to do this -
Animated actor movement.
by JohnPapiomitis ·You can time out how long it takes for the actor to make it to one side and make a timer so when its about to be there it changes direction. or you can put walls on the side and when the actor collide -
Very simple I'm sure.. But what is the smallest...
by gyroscope ·That'd be no problem; another attribute, boolean, when true, (true when timer starts), another actor to use behaviour Display Text; text to display: game.Timer. Think that should work. -
Very simple I'm sure.. But what is the smallest...
by gyroscope ·Your Rules for playing the sequence. add Rule: if Attribute Counter = 5 (for instance, if there are 5 parts to your sequence, say) then -
Very simple I'm sure.. But what is the smallest...
by gyroscope ·New real Game Attribute called Timer. New integer Game Attribute called UserCount -
Destroying Actors
by conrad74 ·you will need an attribute game.killactor set to 0 -
Need Help With Collision
by Emrys ·Basically create two attributes in the scene: -
π calculation problems
by dmilinovichiii ·I got it to display the number to the hundredths place by making the attribute a real attribute, but it still won't list endlessly. -
Very simple I'm sure.. But what is the smallest...
by gyroscope ·if less than a second, must be put into a real attribute. Some programs used to/still do measure in ticks, but I think I'm right in saying that GS sticks to percentage of seconds, i.e milliseconds. I -
Very simple I'm sure.. But what is the smallest...
by scitunes ·the smallest interval of time that an integer can read is 1 whole second. I would think if you used a real attribute it would all depend on the device. -
Problem with buttons
by scitunes ·Right: Otherwise, change attribute game.right to false -
Problem with buttons
by expired_012 ·Right: Otherwise, change attribute game.right to false -
Problem with buttons
by Abrigaito ·Created two boolean game attributes Left and Right -
Rules
by gyroscope ·when attribute Suchandsuch =1 -
Rules
by Forte ·Attribute < 10 -
Rules
by Forte ·Is there a way for an attribute rule so... I'm not sure how to explain. -
♣Game crashes on older devices♣
by YouKnowMe ·(I absolutely tried anything to prevent a crash: Lowering amount of actors, delete constrain attributes and checked for unused attributes) -
How do I make an actor move by pressing a different actor
by vegasmike1 ·First set an attribute in the game, call it move make it boolean and let it be false. -
Drag+Drop and forgetting my name
by gyroscope ·Change Attribute: self.dandd to true -
level unlock unlocking to many levels
by RH ·change attribute levelsunlocked to levelsunlocked+1