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  1. Saving and Loading Attributes...

    tenrdrmer
    by tenrdrmer · September 2010
    You can change the key to whatever you like, but I usually keep them the same as the Attribute to avoid confusion when you have about 100 of them (if you need that many)
  2. Photoshop PNG's and GS..

    MotherHoose
    by MotherHoose · September 2010
    I like the clarity of display of larger text scaled down...and often import large and just set the size for display with the [Change Attribute] self.size.Width = (self.size.Width)/2 (or /4 or /whateve
  3. Spawn actor or change image

    IsabelleK
    by IsabelleK · September 2010
    When touch is pressed, change attribute game.NextFrame to (game.NextFrame+1)%10
  4. Saving and Loading Attributes...

    juzcook
    by juzcook · September 2010
    It IS in the wiki but not very well described. From my trial and error I found out that to make them work properly, I had to save each Attribute to it's own Save Key. So somewhere in your game you nee
  5. iPad rotation changing during the game

    touchcream
    by touchcream · September 2010
    I've an app that has been rejected because when you use your iPad in landscape mode, the image rotate as you can see on my awesome drawing ... Then is it possible to constrain the iPad Screen Orientat
  6. Actions, Image, and background

    jweaver911
    by jweaver911 · September 2010
    if what Jack said isn't enough there's always the ability to create another image/actor to be your collision shape(with alpha of "0") and just constrain it to the location of your vi
  7. How do I become a Sous Chef?

    TouchTiltGames
    by TouchTiltGames · September 2010
    Change Attribute: LineCook to LineCook +1
  8. BUG - Actor visibility wraps but collision/touch area does not.

    RH
    by RH · September 2010
    When I am using constrain self.position.X to game.touch1.X I find that I can't release actor half way through the edge of the scene and grab it from the opposite edge. In the image below I have circle
  9. Actions, Image, and background

    tenrdrmer
    by tenrdrmer · September 2010
    You could prob set some sort of if touch is pressed rule for the back ground that changes an attribute to one on press and 0 on release then set a rule on your actor to check if that attribute is 1 or
  10. Is it Better to Have More Actors or More Rules?

    cbt
    by cbt · September 2010
    More Actors with specific rules for each level added into their behavior or fewer "one-for-all" actors with more logic built in to adapt them to each level based on a level Attribute
  11. Move actor with touch and then at certain location do something

    Stormtrix
    by Stormtrix · September 2010
    Actor receives touch - constrain self.position.x to game.touches.touch 1.x
  12. How can I give my character a Min Speed?

    RH
    by RH · September 2010
    constaint attribute `self.motion.X` to `max(300,self.motion.X)`
  13. ball jitters after its supposed to have stopped

    chicop
    by chicop · September 2010
    change attribute self.rotation to false
  14. Arrays in GS

    JackBQuick
    by JackBQuick · September 2010
    1) I have 20 actors (location), each with an attribute named myX and myY.
  15. Is it Better to Have More Actors or More Rules?

    millerbrother1
    by millerbrother1 · September 2010
    More Actors with specific rules for each level added into their behavior or fewer "one-for-all" actors with more logic built in to adapt them to each level based on a level Attribute
  16. increasing difficulty

    synthesis
    by synthesis · September 2010
    change attribute: game.gameOver = false
  17. Accelerometer movement

    FanStudioUK
    by FanStudioUK · September 2010
    Constrain: Self.Motion.Linear.Velocity.X - 500*(-game.Accelerometer.Y) (My game is in Landscape mode)
  18. increasing difficulty

    RocketBrain
    by RocketBrain · September 2010
    change attribute: game.difficulty = game.difficulty - 1
  19. How to touch only one actor at the same time

    keekee312
    by keekee312 · September 2010
    I have an attribute self.touched when it's selected.
  20. Is this a bug? : WrapX & Object set to unmovable

    RH
    by RH · September 2010
    -I have an actor than has movable un-ticked. On this actor I can control it's X position using the constrain to touch.1.X .
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