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Saving and Loading Attributes...
by tenrdrmer ·You can change the key to whatever you like, but I usually keep them the same as the Attribute to avoid confusion when you have about 100 of them (if you need that many) -
Photoshop PNG's and GS..
by MotherHoose ·I like the clarity of display of larger text scaled down...and often import large and just set the size for display with the [Change Attribute] self.size.Width = (self.size.Width)/2 (or /4 or /whateve -
Spawn actor or change image
by IsabelleK ·When touch is pressed, change attribute game.NextFrame to (game.NextFrame+1)%10 -
Saving and Loading Attributes...
by juzcook ·It IS in the wiki but not very well described. From my trial and error I found out that to make them work properly, I had to save each Attribute to it's own Save Key. So somewhere in your game you nee -
iPad rotation changing during the game
by touchcream ·I've an app that has been rejected because when you use your iPad in landscape mode, the image rotate as you can see on my awesome drawing ... Then is it possible to constrain the iPad Screen Orientat -
Actions, Image, and background
by jweaver911 ·if what Jack said isn't enough there's always the ability to create another image/actor to be your collision shape(with alpha of "0") and just constrain it to the location of your vi -
How do I become a Sous Chef?
by TouchTiltGames ·Change Attribute: LineCook to LineCook +1 -
BUG - Actor visibility wraps but collision/touch area does not.
by RH ·When I am using constrain self.position.X to game.touch1.X I find that I can't release actor half way through the edge of the scene and grab it from the opposite edge. In the image below I have circle -
Actions, Image, and background
by tenrdrmer ·You could prob set some sort of if touch is pressed rule for the back ground that changes an attribute to one on press and 0 on release then set a rule on your actor to check if that attribute is 1 or -
Is it Better to Have More Actors or More Rules?
by cbt ·More Actors with specific rules for each level added into their behavior or fewer "one-for-all" actors with more logic built in to adapt them to each level based on a level Attribute -
Move actor with touch and then at certain location do something
by Stormtrix ·Actor receives touch - constrain self.position.x to game.touches.touch 1.x -
How can I give my character a Min Speed?
by RH ·constaint attribute `self.motion.X` to `max(300,self.motion.X)` -
ball jitters after its supposed to have stopped
by chicop ·change attribute self.rotation to false -
Arrays in GS
by JackBQuick ·1) I have 20 actors (location), each with an attribute named myX and myY. -
Is it Better to Have More Actors or More Rules?
by millerbrother1 ·More Actors with specific rules for each level added into their behavior or fewer "one-for-all" actors with more logic built in to adapt them to each level based on a level Attribute -
increasing difficulty
by synthesis ·change attribute: game.gameOver = false -
Accelerometer movement
by FanStudioUK ·Constrain: Self.Motion.Linear.Velocity.X - 500*(-game.Accelerometer.Y) (My game is in Landscape mode) -
increasing difficulty
by RocketBrain ·change attribute: game.difficulty = game.difficulty - 1 -
How to touch only one actor at the same time
by keekee312 ·I have an attribute self.touched when it's selected. -
Is this a bug? : WrapX & Object set to unmovable
by RH ·-I have an actor than has movable un-ticked. On this actor I can control it's X position using the constrain to touch.1.X .