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Make an actor flash on & off ?
by AfterBurnett ·That'd fade it, though. I think he wants it to flash. For fading, could also use the method I put up there and swap out CHANGE ATTRIBUTE for INTERPOLATE, the less rules and attributes, the better. -
STUPID BUG I WANT TO KILL!
by AfterBurnett ·Hehe, I had this the other day. I was screaming for hours. It was a lost attribute. -
Make an actor flash on & off ?
by expired_012 ·First make a fade in boolean attribute in your actor that you want to flash. Name it "fadein" -
Make an actor flash on & off ?
by AfterBurnett ·Also, instead of using an invisible actor for detection, you could have an attribute named "Detectable" and have it to switch on and off. When it's on, the player's touch counts, whe -
STUPID BUG I WANT TO KILL!
by scitunes ·It's got to be a "dangling attribute" -
Make an actor flash on & off ?
by AfterBurnett ·WHEN alpha=0, AFTER 1 sec, Change Attribute self.alpha to 1 -
Make an actor flash on & off ?
by AfterBurnett ·Yeah, use a timer - "EVERY 1 second, FOR 1 second, CHANGE ATTRIBUTE self.alpha to 0". Or something like that... not sure if that would work... brain is a little fried right now... 4: -
Make an actor flash on & off ?
by InvisibleHam ·Would that be a 'Change Attribute' inside of a 'Timer' behavior? -
Make an actor flash on & off ?
by AfterBurnett ·You could use timers to change the self.alpha attribute.Not in front of GS right now (at work) and I'm so tired I couldn't tell you how to do it without looking inside GS but at least it's a place to -
How to modify gravity game with a behavior please
by tenrdrmer ·change the scene gravity as gravity is a scene attribute. There is also a way to make that rule work in your prototype even though you will be told it cannot be done by this forum. The problem is onc -
Atrribute types
by IsabelleK ·Hello, could you explain to me the differences between attribute types (boolean, text, integer, real, angle and index)? Which of them is better for some actions, or what are the pros and cons of each -
How to spawn actor with a random image
by firemaplegames ·Then put a Change Attribute behavior in the spawned Actor, like this: -
Problems facing the direction I am jumping...
by gazjm ·Try having a new attribute called direction, Then in the rule which controls the movement for left have it set attribute to 0, and the rule right to 1. -
My Pull Back and Jump Demo Works...Kinda!
by scitunes ·use FMG's circle constrain demo so you can't pull down past a certain point. I use it on my ANgry birds style levels on my current project. -
BUG: Behavior attributes act funky when trying to drag them to another behavior
by synthesis ·When you attempt to drag an attribute definition (blue pill box in the expression of the behavior) to another behavior - sometimes its easy...but most of the time it isn't. -
BUG: XML Leftovers may be passing onto other actors + bad alerts!
by synthesis ·When I create an actor with a set of rules and custom attributes and then insert it into the scene(s). Then later if I make a clone of that actor in the actor library - rename it...then go into it an -
Help with States and Ai :)
by netdzynr ·when attribute is > 240 -
Can I set a music volume?
by scorelessmusic ·In the Game Attributes, there is an attribute already set for music volume and sound volume. If you intend to use this, you will have to use the attribute in your "play sound" and &a -
Unresponsive D-Pad
by scitunes ·you could modify codemonkey's joystick demo. The idea is that you have 5 touch actors that constrain to touch 1, touch 2, etc. (look at his demo and you'll see what I mean - it's a bit complex). But t -
Help with States and Ai :)
by thatoneguy117 ·When attribute is above 240 change state to 1