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  1. Make an actor flash on & off ?

    AfterBurnett
    by AfterBurnett · August 2010
    That'd fade it, though. I think he wants it to flash. For fading, could also use the method I put up there and swap out CHANGE ATTRIBUTE for INTERPOLATE, the less rules and attributes, the better.
  2. STUPID BUG I WANT TO KILL!

    AfterBurnett
    by AfterBurnett · August 2010
    Hehe, I had this the other day. I was screaming for hours. It was a lost attribute.
  3. Make an actor flash on & off ?

    expired_012
    by expired_012 · August 2010
    First make a fade in boolean attribute in your actor that you want to flash. Name it "fadein"
  4. Make an actor flash on & off ?

    AfterBurnett
    by AfterBurnett · August 2010
    Also, instead of using an invisible actor for detection, you could have an attribute named "Detectable" and have it to switch on and off. When it's on, the player's touch counts, whe
  5. STUPID BUG I WANT TO KILL!

    scitunes
    by scitunes · August 2010
    It's got to be a "dangling attribute"
  6. Make an actor flash on & off ?

    AfterBurnett
    by AfterBurnett · August 2010
    WHEN alpha=0, AFTER 1 sec, Change Attribute self.alpha to 1
  7. Make an actor flash on & off ?

    AfterBurnett
    by AfterBurnett · August 2010
    Yeah, use a timer - "EVERY 1 second, FOR 1 second, CHANGE ATTRIBUTE self.alpha to 0". Or something like that... not sure if that would work... brain is a little fried right now... 4:
  8. Make an actor flash on & off ?

    InvisibleHam
    by InvisibleHam · August 2010
    Would that be a 'Change Attribute' inside of a 'Timer' behavior?
  9. Make an actor flash on & off ?

    AfterBurnett
    by AfterBurnett · August 2010
    You could use timers to change the self.alpha attribute.Not in front of GS right now (at work) and I'm so tired I couldn't tell you how to do it without looking inside GS but at least it's a place to
  10. How to modify gravity game with a behavior please

    tenrdrmer
    by tenrdrmer · August 2010
    change the scene gravity as gravity is a scene attribute. There is also a way to make that rule work in your prototype even though you will be told it cannot be done by this forum. The problem is onc
  11. Atrribute types

    IsabelleK
    by IsabelleK · August 2010
    Hello, could you explain to me the differences between attribute types (boolean, text, integer, real, angle and index)? Which of them is better for some actions, or what are the pros and cons of each
  12. How to spawn actor with a random image

    firemaplegames
    by firemaplegames · August 2010
    Then put a Change Attribute behavior in the spawned Actor, like this:
  13. Problems facing the direction I am jumping...

    gazjm
    by gazjm · August 2010
    Try having a new attribute called direction, Then in the rule which controls the movement for left have it set attribute to 0, and the rule right to 1.
  14. My Pull Back and Jump Demo Works...Kinda!

    scitunes
    by scitunes · August 2010
    use FMG's circle constrain demo so you can't pull down past a certain point. I use it on my ANgry birds style levels on my current project.
  15. BUG: Behavior attributes act funky when trying to drag them to another behavior

    synthesis
    by synthesis · August 2010
    When you attempt to drag an attribute definition (blue pill box in the expression of the behavior) to another behavior - sometimes its easy...but most of the time it isn't.
  16. BUG: XML Leftovers may be passing onto other actors + bad alerts!

    synthesis
    by synthesis · August 2010
    When I create an actor with a set of rules and custom attributes and then insert it into the scene(s). Then later if I make a clone of that actor in the actor library - rename it...then go into it an
  17. Help with States and Ai :)

    netdzynr
    by netdzynr · August 2010
    when attribute is > 240
  18. Can I set a music volume?

    scorelessmusic
    by scorelessmusic · August 2010
    In the Game Attributes, there is an attribute already set for music volume and sound volume. If you intend to use this, you will have to use the attribute in your "play sound" and &a
  19. Unresponsive D-Pad

    scitunes
    by scitunes · August 2010
    you could modify codemonkey's joystick demo. The idea is that you have 5 touch actors that constrain to touch 1, touch 2, etc. (look at his demo and you'll see what I mean - it's a bit complex). But t
  20. Help with States and Ai :)

    thatoneguy117
    by thatoneguy117 · August 2010
    When attribute is above 240 change state to 1
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