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Distance travelled in pixels
by tatiang ·If you know the actor's speed or since you can determine it using the linear velocity self attributes, you can just do something like this: -
Heads up for 1.25 release
by ETGgames ·so true, i would have integrated play services long before custom collisions and custom fonts, but ya know, life goes on -
Open URL error?(Pseudo tweetsheet on android)
by MentalDonkeyGames ·I'm not sure, but it might be the attribute you have in the url. Try removing it and see if it works. -
ios touch control
by Socks ·Constrain X to mouse position X -
Wall Collisions
by The_Gamesalad_Guru ·Custom collisions are easy to use. -
How do you save the device time and date at a certain time?
by 8bitninja ·Create an attribute named (log_time) and make a rule that reads: every 60 seconds change log_time to game.clock.minute. And then save to table. Hope that helps. -
Who stands in front of who..
by pHghost ·Depending on an attribute (which defines the actor on top), you will need to spawn a constrained actor at the top of the layer group. -
Does changing Nesting of rules have an effect...?
by Two.E ·Here is an example. By placing a Touch Condition with other attributes conditions. -
Dynamic circle in a circle..
by Icebox ·@smurfted I think this free demo by FireMapleGames : Constrain to Circle might help -
Wall Collisions
by Braydon_SFX ·Yes, using and dragging a single actor for collision will work well. It will take a while, though. You may also want to look into custom collisions, but it may not work depending on the shapes you're -
Wall Collisions
by GamingtilDawn ·I was wondering if any of you had suggestions for better wall collision. I attached a image of what I am working on. I am keeping the art very simple, but I need to setup collisions for the walls. The -
Saving color values in tables
by MentalDonkeyGames ·for the value, just browse to the actors self.attributes and select the image, r, g, b or alpha attribute. Depending on what you're changing. -
Lightning effect
by The_Gamesalad_Guru ·(Quote) -
Lightning effect
by jonmulcahy ·You can use changeImage to create your own animations too, and have only a single set of rules. Create another attribute called type, and use that in a few change attribute rules -
Lightning effect
by 3absh ·It doesn't matter how many frames per second it doesn't work. I did a different approach using and additional attribute -
Load data from a random table
by Wonder Maru ·just for > @Armelline said: -
Issue with change scene and display text
by Armelline ·* Wrap the table reference in a rule that ensures that both the attribute used for the row number and the attribute used for the column number are greater than 0. For example, if you say "tab -
White Only Sprites in PhysicsEditor
by Socks ·(Quote) -
White Only Sprites in PhysicsEditor
by KevinCross ·I created loads of white only sprites for a project I'm working on as I wanted to colour them programmatically, loaded them into PhysicsEditor to apply custom collisions but unfortunately can't see an -
Changing Scene
by tammywkwong ·Because i tried, it seems not work. The Current Level is the Game attribute. I used the display text to check the value, it is correct.