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ios touch control
by Socks ·Constrain X to mouse position X -
Wall Collisions
by The_Gamesalad_Guru ·Custom collisions are easy to use. -
How do you save the device time and date at a certain time?
by 8bitninja ·Create an attribute named (log_time) and make a rule that reads: every 60 seconds change log_time to game.clock.minute. And then save to table. Hope that helps. -
Who stands in front of who..
by pHghost ·Depending on an attribute (which defines the actor on top), you will need to spawn a constrained actor at the top of the layer group. -
Does changing Nesting of rules have an effect...?
by Two.E ·Here is an example. By placing a Touch Condition with other attributes conditions. -
Dynamic circle in a circle..
by Icebox ·@smurfted I think this free demo by FireMapleGames : Constrain to Circle might help -
Wall Collisions
by Braydon_SFX ·Yes, using and dragging a single actor for collision will work well. It will take a while, though. You may also want to look into custom collisions, but it may not work depending on the shapes you're -
Wall Collisions
by GamingtilDawn ·I was wondering if any of you had suggestions for better wall collision. I attached a image of what I am working on. I am keeping the art very simple, but I need to setup collisions for the walls. The -
Saving color values in tables
by MentalDonkeyGames ·for the value, just browse to the actors self.attributes and select the image, r, g, b or alpha attribute. Depending on what you're changing. -
Lightning effect
by The_Gamesalad_Guru ·(Quote) -
Lightning effect
by jonmulcahy ·You can use changeImage to create your own animations too, and have only a single set of rules. Create another attribute called type, and use that in a few change attribute rules -
Lightning effect
by 3absh ·It doesn't matter how many frames per second it doesn't work. I did a different approach using and additional attribute -
Load data from a random table
by Wonder Maru ·just for > @Armelline said: -
Issue with change scene and display text
by Armelline ·* Wrap the table reference in a rule that ensures that both the attribute used for the row number and the attribute used for the column number are greater than 0. For example, if you say "tab -
White Only Sprites in PhysicsEditor
by Socks ·(Quote) -
White Only Sprites in PhysicsEditor
by KevinCross ·I created loads of white only sprites for a project I'm working on as I wanted to colour them programmatically, loaded them into PhysicsEditor to apply custom collisions but unfortunately can't see an -
Changing Scene
by tammywkwong ·Because i tried, it seems not work. The Current Level is the Game attribute. I used the display text to check the value, it is correct. -
A little help with some switches
by Socks ·Yep, like @jamie_c said, just make a bunch of attributes: -
How can I display only parts of a text attribute?
by TheAJTurner ·So I have a text attribute that would have say a name, and a number following it. For example "JohnSmith24" -
First time using IAP, question
by supafly129 ·saves your "bonus level pack" attribute as true and load that attribute at the start of the game.