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  1. Distance travelled in pixels

    tatiang
    by tatiang · March 2016
    If you know the actor's speed or since you can determine it using the linear velocity self attributes, you can just do something like this:
  2. Heads up for 1.25 release

    ETGgames
    by ETGgames · March 2016
    so true, i would have integrated play services long before custom collisions and custom fonts, but ya know, life goes on
  3. Open URL error?(Pseudo tweetsheet on android)

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    I'm not sure, but it might be the attribute you have in the url. Try removing it and see if it works.
  4. ios touch control

    Socks
    by Socks · March 2016
    Constrain X to mouse position X
  5. Wall Collisions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    Custom collisions are easy to use.
  6. How do you save the device time and date at a certain time?

    8bitninja
    by 8bitninja · March 2016
    Create an attribute named (log_time) and make a rule that reads: every 60 seconds change log_time to game.clock.minute. And then save to table. Hope that helps.
  7. Who stands in front of who..

    pHghost
    by pHghost · March 2016
    Depending on an attribute (which defines the actor on top), you will need to spawn a constrained actor at the top of the layer group.
  8. Does changing Nesting of rules have an effect...?

    Two.E
    by Two.E · March 2016
    Here is an example. By placing a Touch Condition with other attributes conditions.
  9. Dynamic circle in a circle..

    Icebox
    by Icebox · March 2016
    @smurfted I think this free demo by FireMapleGames : Constrain to Circle might help
  10. Wall Collisions

    Braydon_SFX
    by Braydon_SFX · March 2016
    Yes, using and dragging a single actor for collision will work well. It will take a while, though. You may also want to look into custom collisions, but it may not work depending on the shapes you're
  11. Wall Collisions

    GamingtilDawn
    by GamingtilDawn · March 2016
    I was wondering if any of you had suggestions for better wall collision. I attached a image of what I am working on. I am keeping the art very simple, but I need to setup collisions for the walls. The
  12. Saving color values in tables

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    for the value, just browse to the actors self.attributes and select the image, r, g, b or alpha attribute. Depending on what you're changing.
  13. Lightning effect

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    (Quote)
  14. Lightning effect

    jonmulcahy
    by jonmulcahy · March 2016
    You can use changeImage to create your own animations too, and have only a single set of rules. Create another attribute called type, and use that in a few change attribute rules
  15. Lightning effect

    3absh
    by 3absh · March 2016
    It doesn't matter how many frames per second it doesn't work. I did a different approach using and additional attribute
  16. Load data from a random table

    Wonder Maru
    by Wonder Maru · March 2016
    just for > @Armelline said:
  17. Issue with change scene and display text

    Armelline
    by Armelline · March 2016
    * Wrap the table reference in a rule that ensures that both the attribute used for the row number and the attribute used for the column number are greater than 0. For example, if you say "tab
  18. White Only Sprites in PhysicsEditor

    Socks
    by Socks · March 2016
    (Quote)
  19. White Only Sprites in PhysicsEditor

    KevinCross
    by KevinCross · March 2016
    I created loads of white only sprites for a project I'm working on as I wanted to colour them programmatically, loaded them into PhysicsEditor to apply custom collisions but unfortunately can't see an
  20. Changing Scene

    tammywkwong
    by tammywkwong · March 2016
    Because i tried, it seems not work. The Current Level is the Game attribute. I used the display text to check the value, it is correct.
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