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  1. how to make an object orbit another without rotating

    aracknor
    by aracknor · June 2010
    constrain: self.Position.X to 100*cos(self.Time*300%360)+240
  2. Working with the Accelerometer.

    scitunes
    by scitunes · June 2010
    constrain self.positionX to self.positionX+(15*accelerometer.Y)
  3. help! display angle

    firemaplegames
    by firemaplegames · June 2010
    In the cannon actor, constrain the game.Angle attribute that you made to the cannon's rotation...
  4. help! display angle

    jimmyraynor
    by jimmyraynor · June 2010
    I created a game attribute called "angle" with a value of 0 and an actor called "actor display"
  5. how to make an object orbit another without rotating

    gyroscope
    by gyroscope · June 2010
    The following explanation is assuming that the rocket is your player, and before it starts orbiting, it's user controlled. The only other thing is that this way it'd be difficult to make any sort of s
  6. how to make an actor run away from another actor

    BarkBarkCo
    by BarkBarkCo · June 2010
    Create 6 Game attributes
  7. Moveable, then not...

    gyroscope
    by gyroscope · June 2010
    Boolean attribute set to false all the time the bridge is being moved into place; when it needs to be immovable, set the attribute to true; when true, spawn an 8 x 8 pixel actor twice, set to immovabl
  8. Moveable, then not...

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    I thought the same thing, if that doesn't work, I'd go with constrain the position when movable is false
  9. Moveable, then not...

    ells1231
    by ells1231 · June 2010
    Boolean attribute moveable, add rule to play button, when mouse inside and down (or touch pressed) change moveable to false, in the platform, rule when attribute moveable is false change self physics
  10. Moveable, then not...

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    Boolean attribute moveable, add rule to play button, when mouse inside and down (or touch pressed) change moveable to false, in the platform, rule when attribute moveable is false change self physics
  11. Power button

    2D-Sprite-Box
    by 2D-Sprite-Box · June 2010
    I'd make a boolean attribute, powerUp, set it on the button, if mouse button is down and inside (or touch is pressed) change to true, otherwise change to false, then change the rule for cannon, if pow
  12. Something a bit complex for my tiny brain....

    firemaplegames
    by firemaplegames · June 2010
    You need to make two global game attributes, bossX and bossY.
  13. Something a bit complex for my tiny brain....

    beefy_clyro
    by beefy_clyro · June 2010
    Could you constrain the boss's X and Y positions. Then on the actor circling the boss, have it move to those positions plus an offset. If your actor is already doing a big circle you could prob constr
  14. Moveable when collide, immovable when not colliding with anything?

    firemaplegames
    by firemaplegames · June 2010
    -----Change Attribute: self.Motion.Linear.X to: 0
  15. Turn moveable on/off with 'Change Attribute"

    rickyniko
    by rickyniko · June 2010
    Is there a way to turn moveable on/off with the "Change Attribute?"
  16. how do I limit a range of numbers to between 0 and 1?

    firemaplegames
    by firemaplegames · June 2010
    Here is the Math formula to constrain a number between both an upper limit and a lower limit:
  17. iAds

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2010
    I don't see why Pause has to be such a roadblock either. Just create a pause attribute. GameSalad games can already be paused from the viewer. I'm not understanding why it's so hard for pause to be in
  18. Timer Help

    firemaplegames
    by firemaplegames · June 2010
    Create a global integer attribute called 'score'. (without the quotes)
  19. Destroy "any" Actor

    firemaplegames
    by firemaplegames · June 2010
    In other programming environments, there is a concept of a 'getter' and a 'setter'. Every instance would have getters and setters for the Attributes that you want to expose to the outside word, or to
  20. Picture View

    wayneh001
    by wayneh001 · June 2010
    -Two finger Rotate. (The rotate option can be disabled by turning the [ApplyRotation] Attribute to False).
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