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how to make an object orbit another without rotating
by aracknor ·constrain: self.Position.X to 100*cos(self.Time*300%360)+240 -
Working with the Accelerometer.
by scitunes ·constrain self.positionX to self.positionX+(15*accelerometer.Y) -
help! display angle
by firemaplegames ·In the cannon actor, constrain the game.Angle attribute that you made to the cannon's rotation... -
help! display angle
by jimmyraynor ·I created a game attribute called "angle" with a value of 0 and an actor called "actor display" -
how to make an object orbit another without rotating
by gyroscope ·The following explanation is assuming that the rocket is your player, and before it starts orbiting, it's user controlled. The only other thing is that this way it'd be difficult to make any sort of s -
how to make an actor run away from another actor
by BarkBarkCo ·Create 6 Game attributes -
Moveable, then not...
by gyroscope ·Boolean attribute set to false all the time the bridge is being moved into place; when it needs to be immovable, set the attribute to true; when true, spawn an 8 x 8 pixel actor twice, set to immovabl -
Moveable, then not...
by 2D-Sprite-Box ·I thought the same thing, if that doesn't work, I'd go with constrain the position when movable is false -
Moveable, then not...
by ells1231 ·Boolean attribute moveable, add rule to play button, when mouse inside and down (or touch pressed) change moveable to false, in the platform, rule when attribute moveable is false change self physics -
Moveable, then not...
by 2D-Sprite-Box ·Boolean attribute moveable, add rule to play button, when mouse inside and down (or touch pressed) change moveable to false, in the platform, rule when attribute moveable is false change self physics -
Power button
by 2D-Sprite-Box ·I'd make a boolean attribute, powerUp, set it on the button, if mouse button is down and inside (or touch is pressed) change to true, otherwise change to false, then change the rule for cannon, if pow -
Something a bit complex for my tiny brain....
by firemaplegames ·You need to make two global game attributes, bossX and bossY. -
Something a bit complex for my tiny brain....
by beefy_clyro ·Could you constrain the boss's X and Y positions. Then on the actor circling the boss, have it move to those positions plus an offset. If your actor is already doing a big circle you could prob constr -
Moveable when collide, immovable when not colliding with anything?
by firemaplegames ·-----Change Attribute: self.Motion.Linear.X to: 0 -
Turn moveable on/off with 'Change Attribute"
by rickyniko ·Is there a way to turn moveable on/off with the "Change Attribute?" -
how do I limit a range of numbers to between 0 and 1?
by firemaplegames ·Here is the Math formula to constrain a number between both an upper limit and a lower limit: -
iAds
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Timer Help
by firemaplegames ·Create a global integer attribute called 'score'. (without the quotes) -
Destroy "any" Actor
by firemaplegames ·In other programming environments, there is a concept of a 'getter' and a 'setter'. Every instance would have getters and setters for the Attributes that you want to expose to the outside word, or to -
Picture View
by wayneh001 ·-Two finger Rotate. (The rotate option can be disabled by turning the [ApplyRotation] Attribute to False).