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Reseting the scene, And score
by firemaplegames ·you'll need to keep track of the current level with a global game integer attribute. -
GS 8.2 Play sound problem! Why? PLEASE HELPPPP
by venon_it ·"AFTER" 1sec change attribute:self.destroyMe=false -
How to make an actor's collision field smaller than it's image?
by firemaplegames ·Create two global real game attributes called playerX and playerY. -
Type of Counter
by scitunes ·Create a boolean game attribute called lose. Then have a rule in the actor that can't fall that say's when collides with ground change attribute game.lose to 1. -
Actor 2 constraining to Actor 1 but not rotating - Help
by JCFord ·CONSTRAIN ATTRIBUTE -
Question for firemaplegame : Snap to grid demo
by beaudoin_n ·then whenever i release a ball i will try and figure out where i am and attribute the global var to occupied. -
Question for firemaplegame : Snap to grid demo
by firemaplegames ·first, you would need to keep track of every single grid intersection as global game attributes, the would all be booleans like this: point_1_occupied,point_2_occupied,point_3_occupied...etc.. -
Actor 2 constraining to Actor 1 but not rotating - Help
by firemaplegames ·Constrain Attribute -
Actor 2 constraining to Actor 1 but not rotating - Help
by firemaplegames ·can you simply constrain self.Rotation To: game.targetRotation? -
Actor 2 constraining to Actor 1 but not rotating - Help
by JCFord ·I am constraining actor 2 to actor 1 with a slight offset, this part works great but when I rotate my main actor 2, actor 1 doesn't follow and I am having problems getting this part to work. -
random of 5 gives only 2
by Hunnenkoenig ·I want to spawn a random actor from a set of 5 and I set an attribute integer random function "random(1,2,3,4,5)" -
Enemy random position onscreen but not near player?
by JCFord ·CHANGE ATTRIBUTE -
How to make an actor's collision field smaller than it's image?
by ORBZ ·The best I can suggest, and this is by no means perfect. Is to use the change size attribute to grow your actor a little bit. The collision rectangle doesn't change when you use change size, or rath -
Timesaver Suggestions
by Vmlweb ·1) When pasting rules if it has eg, self.loading attribute then it shouldn't wipe it off if the actor your copying it to has the same attribute. -
Type of Counter
by KempProductions ·Ok im just messing around trying to figure it out right now. I added an integer game attribute named 'blockCount' and put the value 1. Then i have an actor called 'block' and another actor called 'blo -
Type of Counter
by Weswog ·You make an integer attribute called for example counter put however many blocks you have in the game and put it in the attribute then go to your block actor and have it -
Type of Counter
by firemaplegames ·You need to keep a global game attribute (integer) called "blockCount". When the level starts, set it to the appropriate amount. -
Type of Counter
by JGary321 ·You need a game.attribute named 'Blocks Left' -
Stunt Squirrels! now working 100% in 0.81
by firemaplegames ·Change Attribute self.destroyMe to TRUE -
Stunt Squirrels! now working 100% in 0.81
by rebump ·My "Scene Controller" does the same sort of scene setup and it controls a game attribute called "SceneSetupComplete" (or thereabouts) that is "false&qu