GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Reseting the scene, And score

    firemaplegames
    by firemaplegames · February 2010
    you'll need to keep track of the current level with a global game integer attribute.
  2. GS 8.2 Play sound problem! Why? PLEASE HELPPPP

    venon_it
    by venon_it · February 2010
    "AFTER" 1sec change attribute:self.destroyMe=false
  3. How to make an actor's collision field smaller than it's image?

    firemaplegames
    by firemaplegames · January 2010
    Create two global real game attributes called playerX and playerY.
  4. Type of Counter

    scitunes
    by scitunes · January 2010
    Create a boolean game attribute called lose. Then have a rule in the actor that can't fall that say's when collides with ground change attribute game.lose to 1.
  5. Actor 2 constraining to Actor 1 but not rotating - Help

    JCFord
    by JCFord · January 2010
    CONSTRAIN ATTRIBUTE
  6. Question for firemaplegame : Snap to grid demo

    beaudoin_n
    by beaudoin_n · January 2010
    then whenever i release a ball i will try and figure out where i am and attribute the global var to occupied.
  7. Question for firemaplegame : Snap to grid demo

    firemaplegames
    by firemaplegames · January 2010
    first, you would need to keep track of every single grid intersection as global game attributes, the would all be booleans like this: point_1_occupied,point_2_occupied,point_3_occupied...etc..
  8. Actor 2 constraining to Actor 1 but not rotating - Help

    firemaplegames
    by firemaplegames · January 2010
    Constrain Attribute
  9. Actor 2 constraining to Actor 1 but not rotating - Help

    firemaplegames
    by firemaplegames · January 2010
    can you simply constrain self.Rotation To: game.targetRotation?
  10. Actor 2 constraining to Actor 1 but not rotating - Help

    JCFord
    by JCFord · January 2010
    I am constraining actor 2 to actor 1 with a slight offset, this part works great but when I rotate my main actor 2, actor 1 doesn't follow and I am having problems getting this part to work.
  11. random of 5 gives only 2

    Hunnenkoenig
    by Hunnenkoenig · January 2010
    I want to spawn a random actor from a set of 5 and I set an attribute integer random function "random(1,2,3,4,5)"
  12. Enemy random position onscreen but not near player?

    JCFord
    by JCFord · January 2010
    CHANGE ATTRIBUTE
  13. How to make an actor's collision field smaller than it's image?

    ORBZ
    by ORBZ · January 2010
    The best I can suggest, and this is by no means perfect. Is to use the change size attribute to grow your actor a little bit. The collision rectangle doesn't change when you use change size, or rath
  14. Timesaver Suggestions

    Vmlweb
    by Vmlweb · January 2010
    1) When pasting rules if it has eg, self.loading attribute then it shouldn't wipe it off if the actor your copying it to has the same attribute.
  15. Type of Counter

    KempProductions
    by KempProductions · January 2010
    Ok im just messing around trying to figure it out right now. I added an integer game attribute named 'blockCount' and put the value 1. Then i have an actor called 'block' and another actor called 'blo
  16. Type of Counter

    Weswog
    by Weswog · January 2010
    You make an integer attribute called for example counter put however many blocks you have in the game and put it in the attribute then go to your block actor and have it
  17. Type of Counter

    firemaplegames
    by firemaplegames · January 2010
    You need to keep a global game attribute (integer) called "blockCount". When the level starts, set it to the appropriate amount.
  18. Type of Counter

    JGary321
    by JGary321 · January 2010
    You need a game.attribute named 'Blocks Left'
  19. Stunt Squirrels! now working 100% in 0.81

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute self.destroyMe to TRUE
  20. Stunt Squirrels! now working 100% in 0.81

    rebump
    by rebump · January 2010
    My "Scene Controller" does the same sort of scene setup and it controls a game attribute called "SceneSetupComplete" (or thereabouts) that is "false&qu
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla