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Why my game was rejected by a major publisher
by Armelline ·prioritising core creator features like custom collisions and custom fonts, as well as improving stability and speed. (I think I've had 1 crash in the past month, so they've made huge strides there.) -
GameSalad Pinball Jam!
by Valan ·@ Jamie_C: Cheers, some mode switching and Actor to Actor Attribute Changes. -
Custom Rule for my Store? Help?
by Games4life ·(Quote) -
Is it possible to interpolate self image to an other image?
by The_Gamesalad_Guru ·If you number your images say r1-r12 you can change the image based on a attribute that counts the number of times it was struck. This way you could have a series of images where each little nugget di -
Custom Rule for my Store? Help?
by tatiang ·of a prototype, or must be looking at the wrong attribute value. -
Sticking like a method actor..
by owen_dennis ·If you don't want to have to do math, you could just make the image of your turret twice the length that it needs to be, then have the rotating point of the turret be the middle of the image. It takes -
Sticking like a method actor..
by smurfted ·If i want one actor to stick to another i got it working. The old costrain x,y & angle to the scene attribute x,y & angle. -
Equation help needed for max health / Table change
by KIIVIIN ·I want to make the table change when my characters global attribute changes. -
Sound FX doesn't work on second scene
by dmaywood821 ·then play the sound, destroy player, change attribute (to reset the score to 0), and reset the scene. It works fine in level 1 and the sound fx always plays. Level 2 however is not playing this sound -
The most needed new feature - come vote for it!
by The_Gamesalad_Guru ·(Quote) -
The most needed new feature - come vote for it!
by crestwoodgames ·@Armelline I wonder if collisions could be worked into this? So we can store a collision as a variable. This way we don't have to have a rule for everything we collide with. -
Monthly GameSalad Meet-up. February 4, 2016 (7pm CT)
by Armelline ·people have too. Things like if using change attribute linear.velocity.x is more efficient than using a move behaviour etc. Little things that when you're pushing for every ounce of performance might -
Make an actor change image and then change back when touched
by Gnarly ·I make game integer attribute. Set to 1 call it "sound" -
Make an actor change image and then change back when touched
by The_Gamesalad_Guru ·Make a self attribute integer On/Off -
Make an actor change image and then change back when touched
by owen_dennis ·I usually do a rule within a rule and a single self attribute. This is good for any button that's a simple toggle switch: -
Grid or other solution? Whats the best?
by KIIVIIN ·Should I use constrain attribute x y of the inventory or how should I make the slots follow the inventory? -
Weird Change Attribute Error?
by Games4life ·(Quote) -
Weird Change Attribute Error?
by tatiang ·What I do when I'm troubleshooting a problem is to turn off or delete all actors and rules that are not essential to the function I'm testing. I do this one by one (or in small groups) so I can keep -
Weird Change Attribute Error?
by Games4life ·(Quote) -
Weird Change Attribute Error?
by gyroscope ·Make a game integer attribute, let's call it ButtCount