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  1. Is a Tower Defense Possible?

    BigDave
    by BigDave · February 2016
    I would suggest solution 1 and build a game where Towers aim at specific points/direction based on where you place them in a defined frequency or have a invisible actor below sending a game attribute
  2. Update 1.24.42 is available

    Valan
    by Valan · February 2016
    1.24.41 does not allow my flippers to detect collisions with the ball in my pinball game although Creator 1.24.42 does.
  3. Help with golf game please

    Armelline
    by Armelline · January 2016
    The touch X/Y and mouse X/Y will always correspond to the screen, with 0,0 being bottom left. The ball position X/Y will correspond to the X/Y position on the scene (not the screen). As such, you need
  4. Is a Tower Defense Possible?

    JScott
    by JScott · January 2016
    Or start with a few actors, getting them to move where you want, and then interacting with other actors (your towers). Don't worry about graphics, just start with moving, collisions, and the magnitude
  5. Refill of an air counter/bar when aquatic player surfaces

    JScott
    by JScott · January 2016
    But (just thought of this) what triggers the "count down" of the attribute? If you just have it counting down at a regular interval, you may end up having it count up and down at the
  6. Refill of an air counter/bar when aquatic player surfaces

    Socks
    by Socks · January 2016
    ---------Change Attribute self.airCounter to self.airCounter + 1
  7. How to check the device is connected to the internet or not?

    OrvilFox
    by OrvilFox · January 2016
    (Quote)
  8. Refill of an air counter/bar when aquatic player surfaces

    tatiang
    by tatiang · January 2016
              Change Attribute self.airCounter to self.airCounter + 1
  9. Refill of an air counter/bar when aquatic player surfaces

    frd
    by frd · January 2016
    You could make a boolean attribute 'surfaced' which turns true when actor collides with the sky, and otherwise turns false. When 'surfaced' is true every x seconds the air counter is increased and whe
  10. Cross platform leaderboardDemo

    Vicinian
    by Vicinian · January 2016
    Hi, I have used the get.php file and followed the tutorial as well by FunLearningGames. Everything went well until the last part, in which he was testing the connectivity of the server. I had hit a -1
  11. Differentiate between 1 touch and 2?

    zweg25
    by zweg25 · January 2016
    Debug it by displaying the touch count attribute on screen
  12. going from a scrollable position to a nonscrollable position?

    tatiang
    by tatiang · January 2016
    This is actually pretty simple. Have the actor on the scrollable layer change a game attribute (I used a boolean) and then have an actor on the non-scrollable layer spawn an actor relative to itself
  13. Refill of an air counter/bar when aquatic player surfaces

    JScott
    by JScott · January 2016
    Probably easiest to have an "Every X Seconds" Timer. The change attribute on collision will only occur once, when it happens. Add the timer and change your air attribute every X seco
  14. How to check the device is connected to the internet or not?

    BigDave
    by BigDave · January 2016
    The attribute Callback/firstcontact that you get by contacting the server is initialized to 0. If the command succeeds, it will be set to 1, and if it fails, it will be set to -1.
  15. Experince points / BAR equation - Pic included for better help.

    KIIVIIN
    by KIIVIIN · January 2016
    Is there a way to set a display text everytime attribute "level" increases?
  16. Experince points / BAR equation - Pic included for better help.

    KIIVIIN
    by KIIVIIN · January 2016
    Since my HUD bar has a limit of x pixels I need to be a max size even if the players EXPNEEDED attribute is higher.
  17. RPG inventory - Tutorial? Help? Where to look?

    Shenanigans Studio
    by Shenanigans Studio · January 2016
    Assign the inventory spot a self attribute, self.spot#
  18. Accelerometer vs constrain position

    RocketBrain
    by RocketBrain · January 2016
    So i'm using the accelerometer to control the actor moving left and right across the screen and trying to use constrain position to limit the movement from going offscreen.
  19. Differentiate between 1 touch and 2?

    JScott
    by JScott · January 2016
    Any ideas? I've tried timers and a boolean attribute that turns on/off with 2 touch.
  20. Changing an attribute in a timer + Rotation check

    Kozax
    by Kozax · January 2016
    I created an attribute(ActorAngle). When the game starts I save the actor angle(self.Rotation) to ActorAngle attribute.
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