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Is a Tower Defense Possible?
by BigDave ·I would suggest solution 1 and build a game where Towers aim at specific points/direction based on where you place them in a defined frequency or have a invisible actor below sending a game attribute -
Update 1.24.42 is available
by Valan ·1.24.41 does not allow my flippers to detect collisions with the ball in my pinball game although Creator 1.24.42 does. -
Help with golf game please
by Armelline ·The touch X/Y and mouse X/Y will always correspond to the screen, with 0,0 being bottom left. The ball position X/Y will correspond to the X/Y position on the scene (not the screen). As such, you need -
Is a Tower Defense Possible?
by JScott ·Or start with a few actors, getting them to move where you want, and then interacting with other actors (your towers). Don't worry about graphics, just start with moving, collisions, and the magnitude -
Refill of an air counter/bar when aquatic player surfaces
by JScott ·But (just thought of this) what triggers the "count down" of the attribute? If you just have it counting down at a regular interval, you may end up having it count up and down at the -
Refill of an air counter/bar when aquatic player surfaces
by Socks ·---------Change Attribute self.airCounter to self.airCounter + 1 -
How to check the device is connected to the internet or not?
by OrvilFox ·(Quote) -
Refill of an air counter/bar when aquatic player surfaces
by tatiang ·Change Attribute self.airCounter to self.airCounter + 1 -
Refill of an air counter/bar when aquatic player surfaces
by frd ·You could make a boolean attribute 'surfaced' which turns true when actor collides with the sky, and otherwise turns false. When 'surfaced' is true every x seconds the air counter is increased and whe -
Cross platform leaderboardDemo
by Vicinian ·Hi, I have used the get.php file and followed the tutorial as well by FunLearningGames. Everything went well until the last part, in which he was testing the connectivity of the server. I had hit a -1 -
Differentiate between 1 touch and 2?
by zweg25 ·Debug it by displaying the touch count attribute on screen -
going from a scrollable position to a nonscrollable position?
by tatiang ·This is actually pretty simple. Have the actor on the scrollable layer change a game attribute (I used a boolean) and then have an actor on the non-scrollable layer spawn an actor relative to itself -
Refill of an air counter/bar when aquatic player surfaces
by JScott ·Probably easiest to have an "Every X Seconds" Timer. The change attribute on collision will only occur once, when it happens. Add the timer and change your air attribute every X seco -
How to check the device is connected to the internet or not?
by BigDave ·The attribute Callback/firstcontact that you get by contacting the server is initialized to 0. If the command succeeds, it will be set to 1, and if it fails, it will be set to -1. -
Experince points / BAR equation - Pic included for better help.
by KIIVIIN ·Is there a way to set a display text everytime attribute "level" increases? -
Experince points / BAR equation - Pic included for better help.
by KIIVIIN ·Since my HUD bar has a limit of x pixels I need to be a max size even if the players EXPNEEDED attribute is higher. -
RPG inventory - Tutorial? Help? Where to look?
by Shenanigans Studio ·Assign the inventory spot a self attribute, self.spot# -
Accelerometer vs constrain position
by RocketBrain ·So i'm using the accelerometer to control the actor moving left and right across the screen and trying to use constrain position to limit the movement from going offscreen. -
Differentiate between 1 touch and 2?
by JScott ·Any ideas? I've tried timers and a boolean attribute that turns on/off with 2 touch. -
Changing an attribute in a timer + Rotation check
by Kozax ·I created an attribute(ActorAngle). When the game starts I save the actor angle(self.Rotation) to ActorAngle attribute.