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GAMEOVER/RETRY LEVEL Function (Please Help Me Improve It)
by JoshKahane ·So, for my game, to add a retry level function and detect which level it has to change to when pressing the retry level button on my game over scene I make an attribute for example called Level4Retry. -
Create Teleport
by CodeMonkey ·--Change Attribute self.Position.X then give it the X position of Actor 2, manually or via game attributes. -
Help with JUMP!
by butterbean ·I believe the platformer template has some boolean attribute in there too, like selfontheground but double check that -
Zooming
by Fafnir312 ·I don't think you can currently control the camera sizing. You might try creating a rule on every single actor that checks for a "zoom" attribute equaling true and if so then scale l -
Sprites and selective transitions?
by jonmulcahy ·Using attributes is the easiest way in my opinion, just like tshirtbooth said above. You'll have an attribute that gets a random number when you pick the actor off the pile. When that actor hits the p -
Sprites and selective transitions?
by jonmulcahy ·When you drag or throw that object, change an attribute you create to 1 (or something like that). -
smaller target area ... collision question
by CodeMonkey ·Use game attributes. Say when the invisible actor gets hit, it does a Change Attribute on game.IAmHit to make it 'true'.(How to make an attribute in the basic how to's) -
Fade Actor In and Out Every 3 Seconds
by JoshKahane ·Hmm, nope doesn't work. At least the alpha isn't changing on the fading actor, wether the colliding thing works as well I can't tell. Tried adding change attribute, self.alpha but im not doing somethi -
Fade Actor In and Out Every 3 Seconds
by jonmulcahy ·one solution would be to create an attribute called collidable. On your object, create a timer: -
Changing directions?
by stanimation ·Okay...How do I add a Boolean attribute? If I type it in it wont work? What's the secret? Thanks! -
Changing directions?
by stanimation ·Okay, I have animation cycles moving left and right using the arrow keys. I even have a hit cycle with the space bar. Problem is the animations always end pointing left. I want it to end pointing righ -
Pool table tutorial question
by SingleSparq ·Thanks for your reply - So in the reticule actor it currently has 4 constrain attributes - game.reticuleX/Y and self.positionX/Y. So I am to add 2 more constraints with offsetX/Y as the tutorial sugge -
index attribute and 'my behaviors'
by JGary321 ·2. Index attribute is currently not used. -
index attribute and 'my behaviors'
by cragon310 ·-What is the index attribute used for? -
Increase Gravity/Make Actor Fall faster - How Can I?
by JoshKahane ·So it seems there isn't a access to the Gravity attribute when editing an actor (correct me if Im wrong). -
Press Two Buttons at Once? Or Need Multi-touch?
by CodeMonkey ·As for using one actor(button) to have another actor do something else, make a game attribute that the moving actor sees is true (like a Boolean attribute that when button is pressed, Change game attr -
Text with Expression in Text Display
by CodeMonkey ·(text attribute) self.Text = "Player 1: " -
Text with Expression in Text Display
by jhaas ·the two dots .. are what you need between the double quotes and your attribute. -
Touch Controls iPhone - Help Please
by maniraptor ·'Attribute' 'game.Touches.Touch 1.X '>' 'self.Position.X' -
Touch Controls iPhone - Help Please
by JoshKahane ·'Attribute' 'game.Touches.Touch 1.Y' '>' 'self.Posotion.Y'