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  1. GAMEOVER/RETRY LEVEL Function (Please Help Me Improve It)

    JoshKahane
    by JoshKahane · November 2009
    So, for my game, to add a retry level function and detect which level it has to change to when pressing the retry level button on my game over scene I make an attribute for example called Level4Retry.
  2. Create Teleport

    CodeMonkey
    by CodeMonkey · November 2009
    --Change Attribute self.Position.X then give it the X position of Actor 2, manually or via game attributes.
  3. Help with JUMP!

    butterbean
    by butterbean · November 2009
    I believe the platformer template has some boolean attribute in there too, like selfontheground but double check that
  4. Zooming

    Fafnir312
    by Fafnir312 · November 2009
    I don't think you can currently control the camera sizing. You might try creating a rule on every single actor that checks for a "zoom" attribute equaling true and if so then scale l
  5. Sprites and selective transitions?

    jonmulcahy
    by jonmulcahy · November 2009
    Using attributes is the easiest way in my opinion, just like tshirtbooth said above. You'll have an attribute that gets a random number when you pick the actor off the pile. When that actor hits the p
  6. Sprites and selective transitions?

    jonmulcahy
    by jonmulcahy · November 2009
    When you drag or throw that object, change an attribute you create to 1 (or something like that).
  7. smaller target area ... collision question

    CodeMonkey
    by CodeMonkey · November 2009
    Use game attributes. Say when the invisible actor gets hit, it does a Change Attribute on game.IAmHit to make it 'true'.(How to make an attribute in the basic how to's)
  8. Fade Actor In and Out Every 3 Seconds

    JoshKahane
    by JoshKahane · November 2009
    Hmm, nope doesn't work. At least the alpha isn't changing on the fading actor, wether the colliding thing works as well I can't tell. Tried adding change attribute, self.alpha but im not doing somethi
  9. Fade Actor In and Out Every 3 Seconds

    jonmulcahy
    by jonmulcahy · November 2009
    one solution would be to create an attribute called collidable. On your object, create a timer:
  10. Changing directions?

    stanimation
    by stanimation · November 2009
    Okay...How do I add a Boolean attribute? If I type it in it wont work? What's the secret? Thanks!
  11. Changing directions?

    stanimation
    by stanimation · November 2009
    Okay, I have animation cycles moving left and right using the arrow keys. I even have a hit cycle with the space bar. Problem is the animations always end pointing left. I want it to end pointing righ
  12. Pool table tutorial question

    SingleSparq
    by SingleSparq · November 2009
    Thanks for your reply - So in the reticule actor it currently has 4 constrain attributes - game.reticuleX/Y and self.positionX/Y. So I am to add 2 more constraints with offsetX/Y as the tutorial sugge
  13. index attribute and 'my behaviors'

    JGary321
    by JGary321 · November 2009
    2. Index attribute is currently not used.
  14. index attribute and 'my behaviors'

    cragon310
    by cragon310 · November 2009
    -What is the index attribute used for?
  15. Increase Gravity/Make Actor Fall faster - How Can I?

    JoshKahane
    by JoshKahane · October 2009
    So it seems there isn't a access to the Gravity attribute when editing an actor (correct me if Im wrong).
  16. Press Two Buttons at Once? Or Need Multi-touch?

    CodeMonkey
    by CodeMonkey · October 2009
    As for using one actor(button) to have another actor do something else, make a game attribute that the moving actor sees is true (like a Boolean attribute that when button is pressed, Change game attr
  17. Text with Expression in Text Display

    CodeMonkey
    by CodeMonkey · October 2009
    (text attribute) self.Text = "Player 1: "
  18. Text with Expression in Text Display

    jhaas
    by jhaas · October 2009
    the two dots .. are what you need between the double quotes and your attribute.
  19. Touch Controls iPhone - Help Please

    maniraptor
    by maniraptor · October 2009
    'Attribute' 'game.Touches.Touch 1.X '>' 'self.Position.X'
  20. Touch Controls iPhone - Help Please

    JoshKahane
    by JoshKahane · October 2009
    'Attribute' 'game.Touches.Touch 1.Y' '>' 'self.Posotion.Y'
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