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  1. Continue playing music throughout game...

    butterbean
    by butterbean · October 2009
    It's okay, under reset scene, I also put change attribute game.musiclevel to zero, so that way when the player loses, the music will at least restart whereas with the other rule, it didn't restart upo
  2. Basic Table Tennis Template: attribute rules to actors...

    torasan
    by torasan · October 2009
    Does anybody know about the rule routines like the "game.p1 serve" or "game.ball in play?". Where can I edit these if, if/else condition loops?
  3. Switch between controlling two different actors

    scitunes
    by scitunes · October 2009
    do I need to create a third actor that is invisible and constrain its xy to either actor 1 or 2 depending on the camera follow boolean game attribute. And put the camera follows me behavior in the inv
  4. Switch between controlling two different actors

    scitunes
    by scitunes · October 2009
    I created a game attribute called camera follow (boolean). In each actor I created a rule when clicked on change attribute to... (one actor gets true the other false)
  5. Is it a bug?

    Manko
    by Manko · October 2009
    The problem: I'm trying to change my Actors physics.density in midgame, but nothing is happening. I've tried to use the Change Attribute and simply state self.physics.density = 20 (arbitrary number, n
  6. Continue playing music throughout game...

    butterbean
    by butterbean · October 2009
    I put that rule into each scene, and created the game attribute (integer) set at zero, the music plays and is looped, but once the player is hit, and the level reset, the music doesn't play, does this
  7. Switch between controlling two different actors

    scitunes
    by scitunes · October 2009
    I have a platform game with two main actors in it and a bunch of bad guys. The first actor's job is two find the bad guys and reveal their identities (by colliding with them). this collision causes th
  8. Health Bar: add/subtract size to the left or right?

    Shanesta
    by Shanesta · October 2009
    You could just constrain self.player.X to 470-(game.Time/1)
  9. Health Bar: add/subtract size to the left or right?

    xacto
    by xacto · October 2009
    Not sure if I am following you. My graphic I am using is a 8x8 white square that will. Are you saying I should constrain the X attribute to "4-self.size.width/2"?
  10. Continue playing music throughout game...

    CodeMonkey
    by CodeMonkey · October 2009
    Make a game attribute: musicLevel (Integer type) Since game attributes are not reset with a reset scene, this data will be preserved.
  11. Touch Attributes...

    ktfright
    by ktfright · October 2009
    Is it possible to test the touch attribute with the mouse, or I need to test it on the iPod?
  12. Health Bar: add/subtract size to the left or right?

    CodeMonkey
    by CodeMonkey · October 2009
    Now constrain the position of the actor relative to the right border and the width.
  13. weird?

    CodeMonkey
    by CodeMonkey · October 2009
    initialY is probably a position of an actor. So use a real type attribute.
  14. weird?

    eboy
    by eboy · October 2009
    Can you talk me through that...how do I create a custom attribute.....is it an integer? Do I just assign it the name initialY?
  15. weird?

    ktfright
    by ktfright · October 2009
    yeah, you create a custom attribute.
  16. weird?

    eboy
    by eboy · October 2009
    CHANGE ATTRIBUTE fields or CONSTRAIN ATTRIBUTE behaviors...
  17. weird?

    ktfright
    by ktfright · October 2009
    Also, is your initialY a game or actor attribute?
  18. weird?

    eboy
    by eboy · October 2009
    yes, I manually typed it in...that is wrong? sorry I dont understand how to start an attribute with self.InitialY?
  19. Title Screen with credits Button and Start Game Button

    butterbean
    by butterbean · October 2009
    do I have to create a game attribute since the scenes are in order? How does that work?
  20. Changing to a Random Scene

    sdpardue
    by sdpardue · October 2009
    Each scene has a boolean attribute (for example game.Scene1Played) that indicates whether it has been displayed. All 5 attributes are initially set to False.
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