GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Condition > change actor tag

    jhaas
    by jhaas · October 2009
    Attribute collide_count <= 3 then collide.
  2. Condition > change actor tag

    Atlanten
    by Atlanten · October 2009
    There is a self.tag attribute in the attribute browser, I tried to change that by writing the name of another tag in the expression window, but things got unpredictable after that.
  3. rotation?

    CodeMonkey
    by CodeMonkey · October 2009
    Timer: Every 1 seconds: Change Attribute: self.RandomRotate = random(0,1)
  4. Attributes for Bee in Flutterby

    CodeMonkey
    by CodeMonkey · October 2009
    Rule: When Attribute game.Accelerometer.Y < -0.05
  5. Changing the Order of Simultaneous Rules

    mercypark
    by mercypark · October 2009
    That is what I did. But when I wanted to keep track of how many wrong answers i got so I created an Attribute called Incorrect answers. Then created a rule
  6. Changing the Order of Simultaneous Rules

    mercypark
    by mercypark · October 2009
    I have created an attribute called correct answers and have a series of 16 random questions. I have separated the 16 questions in 4 categories and and created an attribute called Categories. The game
  7. Change width attribute as other object gets closer for partially hidden mini-map

    scitunes
    by scitunes · October 2009
    a right, left, top and bottom rectangle I could constrain or change the width and location of each bar so that as you get closer to a bar it gets skinnier (and moves away from the player dot to compe
  8. Randomly select 2 different numbers?

    Fafnir312
    by Fafnir312 · October 2009
    Create an attribute "goUp" of type boolean and set it to true.
  9. Can GameSalad develop Action game??

    quantumsheep
    by quantumsheep · October 2009
    Well, when you constrain the invisible actor to the main actor, add +10 or whatever to the Y value.
  10. Can GameSalad develop Action game??

    zombots
    by zombots · October 2009
    @Fafnir312 how would i constrain an actor in position to be the head like you have said?
  11. Does the random function support decimals?

    Fafnir312
    by Fafnir312 · October 2009
    My change/constrain attribute behavior:
  12. Making an engine sound that changes pitch with speed

    Toby
    by Toby · October 2009
    As my car increases in speed I want the engine sound to increase in pitch with the game attribute 'speed'. This is not volume, pitch refers to the note or sound.
  13. Capturing collision speed

    jonmulcahy
    by jonmulcahy · October 2009
    As a test I created a timer so every .1 seconds it updates an attribute with the players self.Motion.Linear Velocity.X but that stays at -0. Is there a different attribute I should be looking at?
  14. spawning & destroying an actor on touch

    jonmulcahy
    by jonmulcahy · October 2009
    I setup a test with an attribute called spawned. When the user taps that spawned is changed to 1, and the actor is created. when the user taps again the attribute is set back to 0. the first actor is
  15. Making an actor graphic scale up and down based on the objects speed

    CodeMonkey
    by CodeMonkey · October 2009
    Constrain Attribute: self.Width = max(100,min(300,(4500-game.speed)/15))
  16. Making an actor graphic scale up and down based on the objects speed

    GameSalad
    by GameSalad · October 2009
    Constrain Attribute: self.Width = max(100,min(300,(4500-game.speed)/15))
  17. Making an actor graphic scale up and down based on the objects speed

    Toby
    by Toby · October 2009
    Have the code working, but it's going the opposite to what I would like. How do I make it change from big to small rather than small to big? My speed attribute starts at zero and counts up so my actor
  18. Create a moving platform for player to land on

    butterbean
    by butterbean · October 2009
    I created a global game attribute (boolean) moveplatform
  19. actor movement more smooth on iphone?

    CodeMonkey
    by CodeMonkey · October 2009
    just for testing, make an actor that display texts the game.accelerometer.X value. Then you can see how big (or small) the values you can get with that device attribute.
  20. No key pressed

    CodeMonkey
    by CodeMonkey · October 2009
    --Change Attribute: game.aKeyIsDown = true
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla