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Condition > change actor tag
by jhaas ·Attribute collide_count <= 3 then collide. -
Condition > change actor tag
by Atlanten ·There is a self.tag attribute in the attribute browser, I tried to change that by writing the name of another tag in the expression window, but things got unpredictable after that. -
rotation?
by CodeMonkey ·Timer: Every 1 seconds: Change Attribute: self.RandomRotate = random(0,1) -
Attributes for Bee in Flutterby
by CodeMonkey ·Rule: When Attribute game.Accelerometer.Y < -0.05 -
Changing the Order of Simultaneous Rules
by mercypark ·That is what I did. But when I wanted to keep track of how many wrong answers i got so I created an Attribute called Incorrect answers. Then created a rule -
Changing the Order of Simultaneous Rules
by mercypark ·I have created an attribute called correct answers and have a series of 16 random questions. I have separated the 16 questions in 4 categories and and created an attribute called Categories. The game -
Change width attribute as other object gets closer for partially hidden mini-map
by scitunes ·a right, left, top and bottom rectangle I could constrain or change the width and location of each bar so that as you get closer to a bar it gets skinnier (and moves away from the player dot to compe -
Randomly select 2 different numbers?
by Fafnir312 ·Create an attribute "goUp" of type boolean and set it to true. -
Can GameSalad develop Action game??
by quantumsheep ·Well, when you constrain the invisible actor to the main actor, add +10 or whatever to the Y value. -
Can GameSalad develop Action game??
by zombots ·@Fafnir312 how would i constrain an actor in position to be the head like you have said? -
Does the random function support decimals?
by Fafnir312 ·My change/constrain attribute behavior: -
Making an engine sound that changes pitch with speed
by Toby ·As my car increases in speed I want the engine sound to increase in pitch with the game attribute 'speed'. This is not volume, pitch refers to the note or sound. -
Capturing collision speed
by jonmulcahy ·As a test I created a timer so every .1 seconds it updates an attribute with the players self.Motion.Linear Velocity.X but that stays at -0. Is there a different attribute I should be looking at? -
spawning & destroying an actor on touch
by jonmulcahy ·I setup a test with an attribute called spawned. When the user taps that spawned is changed to 1, and the actor is created. when the user taps again the attribute is set back to 0. the first actor is -
Making an actor graphic scale up and down based on the objects speed
by CodeMonkey ·Constrain Attribute: self.Width = max(100,min(300,(4500-game.speed)/15)) -
Making an actor graphic scale up and down based on the objects speed
by GameSalad ·Constrain Attribute: self.Width = max(100,min(300,(4500-game.speed)/15)) -
Making an actor graphic scale up and down based on the objects speed
by Toby ·Have the code working, but it's going the opposite to what I would like. How do I make it change from big to small rather than small to big? My speed attribute starts at zero and counts up so my actor -
Create a moving platform for player to land on
by butterbean ·I created a global game attribute (boolean) moveplatform -
actor movement more smooth on iphone?
by CodeMonkey ·just for testing, make an actor that display texts the game.accelerometer.X value. Then you can see how big (or small) the values you can get with that device attribute. -
No key pressed
by CodeMonkey ·--Change Attribute: game.aKeyIsDown = true