-
In-App Purchase Problem - Buy Item not working
by boolsis ·Debug at this step: I set up a Buying game attribute (boolean) that gets kicked off when the player attempts to purchase an item and is false when the purchase is successful. When the Buying boolean i -
Actor stops jumping after moving into a block
by alexandra.voica2 ·My problem is that when I move my actor into one of my platforms (so that it's not jumping onto the platform, but merely touching it with its head, for example), the jump behaviour stops functioning. -
Phase Shift and Bullets
by RThurman ·@Twayne2 -- the self.tags attribute is of type 'text'. So you can manipulate it with all of the text (string) functions. You can add, remove, concatenate, splice, & insert text/string elemen -
Which is more efficient? (Nested versus not nested rules)
by Twayne2 ·* if global attribute is 1, -
Phase Shift and Bullets
by Twayne2 ·(Quote) -
Flip image of a forced actor
by UltraLionBlu ·Hello everyone! Is it possible to flip the image of an actor when the actor he is forced to change direction without using the game attributes or collisions? I saw that I can't say "when its -
Using datatype angle in calculations
by tatiang ·The attribute game.manAng should have a value between 0 and 360 depending on where you place the actor. See the attached demo. You can drag the white rectangle around to change the value of the vector -
Phase Shift and Bullets
by RThurman ·And then you can have the bullet actor check for collisions with actors of type "killable" -
Phase Shift and Bullets
by Twayne2 ·There are two sides of the coin - rules for actor bullet's collision, and rules for actor stealth's collision, (some if not many of the rules are due to no accessing self-attributes like I keep taking -
Using datatype angle in calculations
by denismoroz81 ·Hi, could you pls help. I constrained game attribute, say "angle1" to an actor's angle (type - angle, via vectorToAngle). Then when I tried using this game attribute, angle1, in calc -
15% chance TRUE 85% FALSE
by tatiang ·Change Attribute self.critical to floor(random(1,100)/85) -
Push Notifications for gamesalad! Can we push for this ;)?
by adent42 ·track it or we have a device attribute that constrains the counter. The game logic can then update that number or clear it out. -
15% chance TRUE 85% FALSE
by UltraLionBlu ·(Quote) -
15% chance TRUE 85% FALSE
by Armelline ·There are other ways but @UltraLionBlu's way is simple and easy. Except you can say game.criticalChance random(1,100) like he says, but only need one condition. <=15 will give you either 1-15 ( -
15% chance TRUE 85% FALSE
by UltraLionBlu ·change attribute game.criticalChance random (1,100) -
GameSalad Creator 1.25.96 RC
by sinbot ·I can think of MANY time saving changes. While I really appreciate GS transparency, I have to confess I feel like I'm paying for an unfinished product (well technically I am lol). > @Armelline… -
Slow down the scene except an actor
by UltraLionBlu ·(Quote) -
Slow down the scene except an actor
by bob loblaw ·just thinking off the top of my head, maybe use a global real attribute that is preset to 1 and is used on all actors that you need to change (call it motionFactor for this example) -
GameSalad Creator 1.25.96 RC
by Armelline ·I know all I do is nag you these days but if you could find a little time to make the "Choose" button be highlighted when making attributes, so we can just hit enter to make them, th -
GameSalad Creator 1.25.96 RC
by bob loblaw ·attribute redacting issue looks fixed. thanks @adent42