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  1. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    * if global attribute is 1,
  2. Phase Shift and Bullets

    Twayne2
    by Twayne2 · March 2020
    (Quote)
  3. Flip image of a forced actor

    UltraLionBlu
    by UltraLionBlu · February 2020
    Hello everyone! Is it possible to flip the image of an actor when the actor he is forced to change direction without using the game attributes or collisions? I saw that I can't say "when its
  4. Using datatype angle in calculations

    tatiang
    by tatiang · February 2020
    The attribute game.manAng should have a value between 0 and 360 depending on where you place the actor. See the attached demo. You can drag the white rectangle around to change the value of the vector
  5. Phase Shift and Bullets

    RThurman
    by RThurman · February 2020
    And then you can have the bullet actor check for collisions with actors of type "killable"
  6. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    There are two sides of the coin - rules for actor bullet's collision, and rules for actor stealth's collision, (some if not many of the rules are due to no accessing self-attributes like I keep taking
  7. Using datatype angle in calculations

    denismoroz81
    by denismoroz81 · February 2020
    Hi, could you pls help. I constrained game attribute, say "angle1" to an actor's angle (type - angle, via vectorToAngle). Then when I tried using this game attribute, angle1, in calc
  8. 15% chance TRUE 85% FALSE

    tatiang
    by tatiang · February 2020
    Change Attribute self.critical to floor(random(1,100)/85)
  9. Push Notifications for gamesalad! Can we push for this ;)?

    adent42
    by adent42 · February 2020
    track it or we have a device attribute that constrains the counter. The game logic can then update that number or clear it out.
  10. 15% chance TRUE 85% FALSE

    UltraLionBlu
    by UltraLionBlu · February 2020
    (Quote)
  11. 15% chance TRUE 85% FALSE

    Armelline
    by Armelline · February 2020
    There are other ways but @UltraLionBlu's way is simple and easy. Except you can say game.criticalChance random(1,100) like he says, but only need one condition. <=15 will give you either 1-15 (
  12. 15% chance TRUE 85% FALSE

    UltraLionBlu
    by UltraLionBlu · February 2020
    change attribute game.criticalChance random (1,100)
  13. GameSalad Creator 1.25.96 RC

    sinbot
    by sinbot · February 2020
    I can think of MANY time saving changes. While I really appreciate GS transparency, I have to confess I feel like I'm paying for an unfinished product (well technically I am lol). > @Armelline…
  14. Slow down the scene except an actor

    UltraLionBlu
    by UltraLionBlu · February 2020
    (Quote)
  15. Slow down the scene except an actor

    bob loblaw
    by bob loblaw · February 2020
    just thinking off the top of my head, maybe use a global real attribute that is preset to 1 and is used on all actors that you need to change (call it motionFactor for this example)
  16. GameSalad Creator 1.25.96 RC

    Armelline
    by Armelline · February 2020
    I know all I do is nag you these days but if you could find a little time to make the "Choose" button be highlighted when making attributes, so we can just hit enter to make them, th
  17. GameSalad Creator 1.25.96 RC

    bob loblaw
    by bob loblaw · February 2020
    attribute redacting issue looks fixed. thanks @adent42
  18. Playing with 'Big Top Blast' template - encountering an issue

    bob loblaw
    by bob loblaw · February 2020
    depending on what you’re trying to do, you could just have an actor offscreen that triggers the attribute the play button does without being pressed, and get rid of the play button.
  19. GameSalad Creator 1.25.96 RC

    adent42
    by adent42 · February 2020
    RC has been updated for the instance attribute editor color issue. I just need to figure out what's going on with android app signing and I think we're good to call this a wrap!
  20. Accessing Self Attributes from Prototypes of other Prototypes

    adent42
    by adent42 · February 2020
    If you reference other prototypes, what happens when those prototypes go away? Or the event triggers for an actor that doesn't have that attribute? (BTW the names of user defined attributes are just f
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