Using datatype angle in calculations
Hi, could you pls help. I constrained game attribute, say "angle1" to an actor's angle (type - angle, via vectorToAngle). Then when I tried using this game attribute, angle1, in calculations, incorrect result appeared. To check, I constrained another game attribute, "angle2" (type - tried both angle and real), to angle1, and appeared that they showed different results. Also when I multiplied angle1 by 1, zero appeared. The overall task is to calculate difference between angles of two actors.