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spotlight shadow effect
by liux2355 ·I know I can spawn a "shadow" actor and constrain its position related to the blue actors, but how can I make the shape of the shadow change when my light is shooting from a differen -
Should the GameSalad team fix the friction attribute?
by stevej ·the COF is set via the Physics->Friction attribute. However, there is a bug that causes the value to be scaled smaller than it should be, so that a COF of 1 matches a Physics->Friction -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by owen_dennis ·I'm sorry I'm not as a good a tester as other people, but all of my collisions are tag based and square. Just throwing in a backup on this. -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by Franto ·If we publish with this build, we still get the improved performance from this new feature, and the next build will turn it off until it's a switchable attribute in the creator? -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by CodeWizard ·I'm not seeing any issues with square collisions in my tests. Anyone have something they can point at to help us see the issue? -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by Braydon_SFX ·I'm probably going to hold off on updating until the bugs have been worked out. The projects I'm currently working on include a lot of square collisions and it seems GS is having some issues at the mo -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by The_Gamesalad_Guru ·Just checked out puck it collisions are for sure messed up. Seems to be with square actors. -
GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)
by birdboy ·I don't wanna badmouth stuff like polygonal collisions - it's cool that we get a new feature after years of waiting - but there has been little progress for professional devs or studios for years now. -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by owen_dennis ·Some of my behaviors are acting a little wonky. I have an attribute set up so that when game.startgame is true, accelerate to self.maxspeed. I have some controls that change the rotation of the car as -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by Armelline ·Presumably this is already known, but custom collisions do not function in HTML5. -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by Franto ·Awesome! Gonna try it out now, can't wait to use custom collisions. -
kinetic scroll menu
by app_sauce ·I found a template by @RThurman that shows how to do a kinetic scroll. I like the way it works but am trying to make some slight changes. The expression is constrain self.linearmotion.y to (max(0, g -
Is it possible to make a scrollable actor collide with a non-scrollable actor?
by Agent Argyle ·Not only that but you will get false positive collisions where you don't expect them if you try to make actors on non-scrollable layers collide with actors on scrollable ones. See this bug: http://bug -
Best Practice for Timers
by SLOCM3Z ·Edit: I forgot that you could do this. Make a game integer attribute game.Finished or something, or use an already made one. -
Mute/Un-Mute Button
by The_Gamesalad_Guru ·Make a self attribute called ON/OFF -
How to achieve adding 1 to game.score based on a random number and a user generated prompt
by J's Junction ·The user can display a number(0-100) by input on keyboard. It is a integer attribute that is being displayed. -
Mute/Un-Mute Button
by Socks ·(Quote) -
Mute/Un-Mute Button
by hanetrain ·Do: Change attribute game.audio.sound volume to 0 -
Bug with tables (SOLVED)
by JPGamesFactory ·Do you have "save table attribute" in a timer behavior? -
Resume music doesn't work after publishing.
by akantor333 ·I have a boolean attribute of Music. I have an actor in the scene with the rule, if Music=true, play music, change to false.