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  1. spotlight shadow effect

    Socks
    by Socks · November 2015
    (Quote)
  2. Getting stuck in rules. Variables not updating.

    djtackl
    by djtackl · November 2015
    Change Attribute: distanceToMouse to (distance to mouse using magnitude) Rule: If (distanceToMouse) > 50 move in direction: (vectorToAngle...) at speed of (distanceToMouse/2)
  3. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    RossmanBrothersGames
    by RossmanBrothersGames · November 2015
    Encouraged to see how fast you guys are fixing things! Custom collisions are gonna be huge for our upcoming title!
  4. spotlight shadow effect

    liux2355
    by liux2355 · November 2015
    I know I can spawn a "shadow" actor and constrain its position related to the blue actors, but how can I make the shape of the shadow change when my light is shooting from a differen
  5. Should the GameSalad team fix the friction attribute?

    stevej
    by stevej · November 2015
    the COF is set via the Physics->Friction attribute. However, there is a bug that causes the value to be scaled smaller than it should be, so that a COF of 1 matches a Physics->Friction
  6. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    owen_dennis
    by owen_dennis · November 2015
    I'm sorry I'm not as a good a tester as other people, but all of my collisions are tag based and square. Just throwing in a backup on this.
  7. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    Franto
    by Franto · November 2015
    If we publish with this build, we still get the improved performance from this new feature, and the next build will turn it off until it's a switchable attribute in the creator?
  8. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    CodeWizard
    by CodeWizard · November 2015
    I'm not seeing any issues with square collisions in my tests. Anyone have something they can point at to help us see the issue?
  9. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    Braydon_SFX
    by Braydon_SFX · November 2015
    I'm probably going to hold off on updating until the bugs have been worked out. The projects I'm currently working on include a lot of square collisions and it seems GS is having some issues at the mo
  10. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Just checked out puck it collisions are for sure messed up. Seems to be with square actors.
  11. GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)

    birdboy
    by birdboy · November 2015
    I don't wanna badmouth stuff like polygonal collisions - it's cool that we get a new feature after years of waiting - but there has been little progress for professional devs or studios for years now.
  12. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    owen_dennis
    by owen_dennis · November 2015
    Some of my behaviors are acting a little wonky. I have an attribute set up so that when game.startgame is true, accelerate to self.maxspeed. I have some controls that change the rotation of the car as
  13. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    Armelline
    by Armelline · November 2015
    Presumably this is already known, but custom collisions do not function in HTML5.
  14. Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!

    Franto
    by Franto · November 2015
    Awesome! Gonna try it out now, can't wait to use custom collisions.
  15. kinetic scroll menu

    app_sauce
    by app_sauce · November 2015
    I found a template by @RThurman that shows how to do a kinetic scroll. I like the way it works but am trying to make some slight changes. The expression is constrain self.linearmotion.y to (max(0, g
  16. Is it possible to make a scrollable actor collide with a non-scrollable actor?

    Agent Argyle
    by Agent Argyle · November 2015
    Not only that but you will get false positive collisions where you don't expect them if you try to make actors on non-scrollable layers collide with actors on scrollable ones. See this bug: http://bug
  17. Best Practice for Timers

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    Edit: I forgot that you could do this. Make a game integer attribute game.Finished or something, or use an already made one.
  18. Mute/Un-Mute Button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Make a self attribute called ON/OFF
  19. How to achieve adding 1 to game.score based on a random number and a user generated prompt

    J's Junction
    by J's Junction · November 2015
    The user can display a number(0-100) by input on keyboard. It is a integer attribute that is being displayed.
  20. Mute/Un-Mute Button

    Socks
    by Socks · November 2015
    (Quote)
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