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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by RossmanBrothersGames ·My bro and I were just discussing how to creatively get around collisions for our next game... problem solved! -
Gamesalad and Random Number Generation - Let's Science!
by AlchimiaStudios ·But over time, if we see the moon day in an out, and we see it's patterns, it's collisions with meteorites, etc. and we know approximately how old it is and can guess how long it might last up to a p -
Multitouch - 2nd touch replaces attribute of 1st touch
by jrj.clark ·--Constrain Attribute self.TouchX to game.mouse.position.x -
I need help with graphic
by nadir.alkarbi ·(Quote) -
I need help with graphic
by BBEnk ·http://forums.gamesalad.com/discussion/72434/automated-terrain-collisions#latest -
How to make fix score for another level ?
by tatiang ·I'm sorry if I'm not understanding your question but it seems like you are asking about limiting a score attribute. You can use the min() function for this, which returns the smaller of two values. -
Constraining attribute to flip with actor
by The_Gamesalad_Guru ·Make rule that houses the two different constrain sets. -
Constraining attribute to flip with actor
by quinn221 ·I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Grap -
Change size upon collision
by Gnarly ·Even your first post almost works. I'm guessing changing attribute -200 may be your problem. -
Simplest thing ever
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Change size upon collision
by hamzawesome ·(Quote) -
Change size upon collision
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Change size upon collision
by hamzawesome ·behavior and replaced it with "Change Attribute", where I set self.size.width to -200, which also didn't work. Then in Change Attribute, I set self.size.width to self.size.width-200 -
spawnning an actor at the top of the scene
by digitalzero ·i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc -
First play banner
by tatiang ·Create a boolean attribute called game.firstPlay and set it to true (checked). -
HTML5 Publishing!
by Hymloe ·(Quote) -
New Enemy Attack Strategy
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Armelline's In-App Purchase Tutorial Template
by Tomvn ·i got a button Buy coins with the Buy Coins attribute. integer , I use that instead Item.purchase attribute in boolean . Could you please make little more help on that? -
Publishers Need Reward Videos
by Hopscotch ·Not quite, all GS has to do is give us is one custom attribute. -
Is there a way to limit the number of characters shown in the display text function?
by MentalDonkeyGames ·@tatiang i think that only works if the attribute is a text attribute.