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  1. I need help with graphic

    nadir.alkarbi
    by nadir.alkarbi · October 2015
    (Quote)
  2. I need help with graphic

    BBEnk
    by BBEnk · October 2015
    http://forums.gamesalad.com/discussion/72434/automated-terrain-collisions#latest
  3. How to make fix score for another level ?

    tatiang
    by tatiang · October 2015
    I'm sorry if I'm not understanding your question but it seems like you are asking about limiting a score attribute. You can use the min() function for this, which returns the smaller of two values.
  4. Constraining attribute to flip with actor

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Make rule that houses the two different constrain sets.
  5. Constraining attribute to flip with actor

    quinn221
    by quinn221 · October 2015
    I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Grap
  6. Change size upon collision

    Gnarly
    by Gnarly · October 2015
    Even your first post almost works. I'm guessing changing attribute -200 may be your problem.
  7. Simplest thing ever

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · October 2015
    my square and it doesnt destroy !!! I can make a attribute like lifetime 1 and when it collided lifetime-1 so when lifetime = 0 destroy actor it is a way but its not appropriate in my project. What
  8. Change size upon collision

    hamzawesome
    by hamzawesome · October 2015
    (Quote)
  9. Change size upon collision

    SLOCM3Z
    by SLOCM3Z · October 2015
    Make a game attribute and call it Deflate. Make a rule that says: when collides with: deflator, :do: change attribute game.Deflate :to: true. Then make ANOTHER rule that says: if game.Deflate = true :
  10. Change size upon collision

    hamzawesome
    by hamzawesome · October 2015
    behavior and replaced it with "Change Attribute", where I set self.size.width to -200, which also didn't work. Then in Change Attribute, I set self.size.width to self.size.width-200
  11. spawnning an actor at the top of the scene

    digitalzero
    by digitalzero · October 2015
    i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc
  12. First play banner

    tatiang
    by tatiang · October 2015
    Create a boolean attribute called game.firstPlay and set it to true (checked).
  13. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    (Quote)
  14. New Enemy Attack Strategy

    SLOCM3Z
    by SLOCM3Z · October 2015
    Put a change attribute into your fireball that says change attribute: rotation to vectorToAngle(game.PLAYERx-self.Position.x,game.PLAYERy-self.Position.Y). Then make a change velocity in your fireball
  15. Armelline's In-App Purchase Tutorial Template

    Tomvn
    by Tomvn · October 2015
    i got a button Buy coins with the Buy Coins attribute. integer , I use that instead Item.purchase attribute in boolean . Could you please make little more help on that?
  16. Publishers Need Reward Videos

    Hopscotch
    by Hopscotch · October 2015
    Not quite, all GS has to do is give us is one custom attribute.
  17. Is there a way to limit the number of characters shown in the display text function?

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    @tatiang i think that only works if the attribute is a text attribute.
  18. Different behaviour (not working) on Gamesalad and iPhone using Network Send Table to URL

    romit123
    by romit123 · October 2015
    When I test it on Gamesalad in preview mode it's working and I receive the Callback Attribute 1, but when I publish a version of the app and I install it on my iPhone the Callback Attribute is 0 and o
  19. Is there a way to limit the number of characters shown in the display text function?

    tatiang
    by tatiang · October 2015
    Use the textSubStr() function. From the Cookbook:
  20. Is there a way to limit the number of characters shown in the display text function?

    Appulocity
    by Appulocity · October 2015
    For example if the integer attribute is '123456789', but I only want it to display '1234' how would I do that?
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