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  1. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    My bro and I were just discussing how to creatively get around collisions for our next game... problem solved!
  2. Gamesalad and Random Number Generation - Let's Science!

    AlchimiaStudios
    by AlchimiaStudios · October 2015
    But over time, if we see the moon day in an out, and we see it's patterns, it's collisions with meteorites, etc. and we know approximately how old it is and can guess how long it might last up to a p
  3. Multitouch - 2nd touch replaces attribute of 1st touch

    jrj.clark
    by jrj.clark · October 2015
    --Constrain Attribute self.TouchX to game.mouse.position.x
  4. I need help with graphic

    nadir.alkarbi
    by nadir.alkarbi · October 2015
    (Quote)
  5. I need help with graphic

    BBEnk
    by BBEnk · October 2015
    http://forums.gamesalad.com/discussion/72434/automated-terrain-collisions#latest
  6. How to make fix score for another level ?

    tatiang
    by tatiang · October 2015
    I'm sorry if I'm not understanding your question but it seems like you are asking about limiting a score attribute. You can use the min() function for this, which returns the smaller of two values.
  7. Constraining attribute to flip with actor

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Make rule that houses the two different constrain sets.
  8. Constraining attribute to flip with actor

    quinn221
    by quinn221 · October 2015
    I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Grap
  9. Change size upon collision

    Gnarly
    by Gnarly · October 2015
    Even your first post almost works. I'm guessing changing attribute -200 may be your problem.
  10. Simplest thing ever

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · October 2015
    my square and it doesnt destroy !!! I can make a attribute like lifetime 1 and when it collided lifetime-1 so when lifetime = 0 destroy actor it is a way but its not appropriate in my project. What
  11. Change size upon collision

    hamzawesome
    by hamzawesome · October 2015
    (Quote)
  12. Change size upon collision

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Make a game attribute and call it Deflate. Make a rule that says: when collides with: deflator, :do: change attribute game.Deflate :to: true. Then make ANOTHER rule that says: if game.Deflate = true :
  13. Change size upon collision

    hamzawesome
    by hamzawesome · October 2015
    behavior and replaced it with "Change Attribute", where I set self.size.width to -200, which also didn't work. Then in Change Attribute, I set self.size.width to self.size.width-200
  14. spawnning an actor at the top of the scene

    digitalzero
    by digitalzero · October 2015
    i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc
  15. First play banner

    tatiang
    by tatiang · October 2015
    Create a boolean attribute called game.firstPlay and set it to true (checked).
  16. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    (Quote)
  17. New Enemy Attack Strategy

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Put a change attribute into your fireball that says change attribute: rotation to vectorToAngle(game.PLAYERx-self.Position.x,game.PLAYERy-self.Position.Y). Then make a change velocity in your fireball
  18. Armelline's In-App Purchase Tutorial Template

    Tomvn
    by Tomvn · October 2015
    i got a button Buy coins with the Buy Coins attribute. integer , I use that instead Item.purchase attribute in boolean . Could you please make little more help on that?
  19. Publishers Need Reward Videos

    Hopscotch
    by Hopscotch · October 2015
    Not quite, all GS has to do is give us is one custom attribute.
  20. Is there a way to limit the number of characters shown in the display text function?

    MentalDonkeyGames
    by MentalDonkeyGames · October 2015
    @tatiang i think that only works if the attribute is a text attribute.
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