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I need help with graphic
by nadir.alkarbi ·(Quote) -
I need help with graphic
by BBEnk ·http://forums.gamesalad.com/discussion/72434/automated-terrain-collisions#latest -
How to make fix score for another level ?
by tatiang ·I'm sorry if I'm not understanding your question but it seems like you are asking about limiting a score attribute. You can use the min() function for this, which returns the smaller of two values. -
Constraining attribute to flip with actor
by The_Gamesalad_Guru ·Make rule that houses the two different constrain sets. -
Constraining attribute to flip with actor
by quinn221 ·I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Grap -
Change size upon collision
by Gnarly ·Even your first post almost works. I'm guessing changing attribute -200 may be your problem. -
Simplest thing ever
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Change size upon collision
by hamzawesome ·(Quote) -
Change size upon collision
by SLOCM3Z ·Make a game attribute and call it Deflate. Make a rule that says: when collides with: deflator, :do: change attribute game.Deflate :to: true. Then make ANOTHER rule that says: if game.Deflate = true : -
Change size upon collision
by hamzawesome ·behavior and replaced it with "Change Attribute", where I set self.size.width to -200, which also didn't work. Then in Change Attribute, I set self.size.width to self.size.width-200 -
spawnning an actor at the top of the scene
by digitalzero ·i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc -
First play banner
by tatiang ·Create a boolean attribute called game.firstPlay and set it to true (checked). -
HTML5 Publishing!
by Hymloe ·(Quote) -
New Enemy Attack Strategy
by SLOCM3Z ·Put a change attribute into your fireball that says change attribute: rotation to vectorToAngle(game.PLAYERx-self.Position.x,game.PLAYERy-self.Position.Y). Then make a change velocity in your fireball -
Armelline's In-App Purchase Tutorial Template
by Tomvn ·i got a button Buy coins with the Buy Coins attribute. integer , I use that instead Item.purchase attribute in boolean . Could you please make little more help on that? -
Publishers Need Reward Videos
by Hopscotch ·Not quite, all GS has to do is give us is one custom attribute. -
Is there a way to limit the number of characters shown in the display text function?
by MentalDonkeyGames ·@tatiang i think that only works if the attribute is a text attribute. -
Different behaviour (not working) on Gamesalad and iPhone using Network Send Table to URL
by romit123 ·When I test it on Gamesalad in preview mode it's working and I receive the Callback Attribute 1, but when I publish a version of the app and I install it on my iPhone the Callback Attribute is 0 and o -
Is there a way to limit the number of characters shown in the display text function?
by tatiang ·Use the textSubStr() function. From the Cookbook: -
Is there a way to limit the number of characters shown in the display text function?
by Appulocity ·For example if the integer attribute is '123456789', but I only want it to display '1234' how would I do that?