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Tables Question
by tatiang ·As I mentioned above, each of the actors that are in the grid in your screenshot would have a self attribute that determines their position. So the first would be 1, the second 2, etc. You then use -
HTML5 Publishing!
by jonmulcahy ·i'm not sure about an ifdef, but there IS a new attribute called platform, and you can get the region, platform, and even language. check out the demo attached. -
HTML5 Publishing!
by Hymloe ·Perhaps under Game or Devices, it could have an attribute called Platform, which could be Tizen, iOS, HTML5, etc. And you can use Rules to go... -
Scene change problems (displaying image when not supposed to)
by Socks ·There's no real need to duplicate attributes that already exist, GameSalad already has music and audio attributes which you can change the values of. -
Scene change problems (displaying image when not supposed to)
by L EEvER ·Clicking on the mute buttons changes integer attributes called "music_toggle" or "sound_toggle", depending on which button is pressed. These attributes start on &am -
Scene change problems (displaying image when not supposed to)
by Gnarly ·How is mute button triggered? Attribute? You may have to reset your attributes? -
conflicting controls
by The_Gamesalad_Guru ·Okay so the gravity issue is you need a neutral state when on the ladder so you need to constrain the actors X and Y position to the current position when on the ladder and no movements are being call -
how can i constrain rotation to a rounded actor
by Icebox ·hey i want to make a rounded platform were the actor is constrained to its surface i saw a game that did it but i dont know how its possible , since the actor is always a square image, i tried setting -
conflicting controls
by Icebox ·2- Rule 2 : if game.ladder is true constrain motion linear velocity y = 0 -
conflicting controls
by quinn221 ·@Icebox1910 OK now I am really close... the only issue is the actor will auto climb the ladder as soon as it touches the ladder... here is a link to my climb rules as well as my up actor button, the -
conflicting controls
by Icebox ·@quinn221 change the way you control , make 2 game attribute booleans game.up game.down -
conflicting controls
by Icebox ·when key is down >> change linear velocity to 100 >> otherwise constrain to 0 -
Video Tutorial: Density, Friction, Bounciness
by Socks ·(Quote) -
Video Tutorial: Density, Friction, Bounciness
by Armelline ·As far as I know, friction is defined purely by the friction attribute. The assumption should be that no matter how big and heavy an object is, it remains super slippery unless the friction is set to -
Tables Question
by tatiang ·table row. Just give the actor a self attribute (integer) such as self.row. Then when displaying text from the table, use self.row in the expression. Set the value of self.row manually in each ins -
Must Read about crashes related to table
by The_Gamesalad_Guru ·When using an attribute or attributes in a table cell expression like tablecellvalue(table,row,col) ** and you do something like this **tablecellvalue(table,self.row,game.level) at some point those -
High Score not Working on WINDOWS. HELP??
by LedezmaEdwy ·Rule: Attribute If: "game.score" > "game.Highscore" -
actor doesnt collide when changing the size
by Socks ·It shouldn't really cause these issues, but of course no one can state categorically whether an animation will be more of a strain on the target device that any other behaviour because there are no de -
HTML5 Publishing!
by Icebox ·change attribute self.image to floor( game.Coins % self.div )/( self.div /10) -
actor doesnt collide when changing the size
by Icebox ·@Socks it works! thanks alot its still heavy on performance though, i changed the coin to a diamond and added constrain rotation to rotation + 3 , added hundred coins and the frame rate did not drop ,