GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Dungeon Master + Roguelike? I need your opinion

    Lovejoy
    by Lovejoy · August 2015
    Having everything on one scene is fairly easy, it just takes some getting use to. Pretty much a global attribute that changes and the camera follows.
  2. Assigning a random attribute at a random actor

    benrogers213@yahoo.co.uk
    by benrogers213@yahoo.co.uk · August 2015
    Good morning GS,
  3. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    Constrain it to . . .
  4. Armelline's In-App Purchase Tutorial Template

    lotte205
    by lotte205 · August 2015
    @Armelline Thank you for your quick reply. Unfortunately I really don't understand why the extra attribute "game.DisableAds"? In your template wouldn't it be "When game.Item
  5. Behaviours Stop Working

    redcats
    by redcats · August 2015
    _Like I said again, the above behaviours work fine (change attribute ) but changing scenes seems to be broken in my game at the moment. _
  6. Spawn Actor in another layer

    Armelline
    by Armelline · August 2015
    You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors.
  7. Spawn Actor in another layer

    BigDave
    by BigDave · August 2015
    I want to do it this way since I think it would be an extremely elegant solution to have the UI originating out of the main actor(player). Which is possible right now but the UI would be left behind a
  8. Universal damage calculation

    Franto
    by Franto · August 2015
    I wonder if the game will stutter everytime a calculation is done if I use the "check x,y of both only during collision method", or perhaps it won't, since I hear tables are really l
  9. Universal damage calculation

    Franto
    by Franto · August 2015
    If we use that method, I would have to at least make a game.attribute for each enemy as well, but the problem then becomes, how will the projectile from the player know who's hp it's subtracting from
  10. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · August 2015
    If so, you'll use the IAP logic to change a game attribute (or table cell) from true to false/0 to 1 when the purchase is confirmed. e.g. "Change attribute game.Disable Ads to true"
  11. Help

    poopopoopopop
    by poopopoopopop · August 2015
    I want them to appear only one copy when the new attribute is true @KevinCross
  12. Help

    poopopoopopop
    by poopopoopopop · August 2015
    Sorry I had misspelled: how can I increase the number of actors on the stage of the game according to a Boolean attribute? @Socks @KevinCross
  13. Armelline's In-App Purchase Tutorial Template

    lotte205
    by lotte205 · August 2015
    I'm making my first game and it's a little confusing. When I have this logic in my game, then do I have to put Show Banner behaviour in a rule and what kind of rule? For example When any attribute: bu
  14. Help

    Socks
    by Socks · August 2015
    (Quote)
  15. Help

    KevinCross
    by KevinCross · August 2015
    My interpretation of your question is "How do I increase and actors attribute when a boolean attribute is true?"
  16. Help

    poopopoopopop
    by poopopoopopop · August 2015
    I wanted to ask if anyone would be able to tell me one thing: how do I make sure that if a Boolean attribute becomes true then an actor specific increases in the number of game?
  17. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    When attribute = 1
  18. Please vote on the most vexing bugs in the bug tracker

    Agent Argyle
    by Agent Argyle · August 2015
    * Can't copy and paste rules and behaviors from one project to another without breaking the links to the attributes- even if you create attributes of the same name ahead of time. So all those tutoria
  19. Universal damage calculation

    Franto
    by Franto · August 2015
    **With a universal damage calculator, it would just come down to editing a table or expression, basically, I want to implement this formula: (target.hp-{user.attack/target.defense}) with attack's f
  20. Table Search Question

    Armelline
    by Armelline · August 2015
    One is to make a new text attribute, put a space in it, and then use that in your search term - for example:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla