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How to I save coins after an in app purchase?
by Cowuniverse ·I'm trying to save coins instantly after they are purchased. I tried switching scenes and having that scene with a save attribute, but the scene blended with both of them and it didn't switch properly -
Function that allows for a number to be checked, just "about" within a margin.
by Franto ·this can only be possible if your hp is a game.attribute, and the attack activates a self.integer to register that it has collided with the target, and then subtract from the game.attribute. This beh -
Armelline's In-App Purchase Tutorial Template
by Armelline ·I was just forgetting the name of the attribute. Substitute "game.DisableAds" with "game.ItemPurchased". -
Dungeon Master + Roguelike? I need your opinion
by Lovejoy ·Having everything on one scene is fairly easy, it just takes some getting use to. Pretty much a global attribute that changes and the camera follows. -
Assigning a random attribute at a random actor
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Boolean rule, rotation setting and integer function help needed
by Socks ·Constrain it to . . . -
Armelline's In-App Purchase Tutorial Template
by lotte205 ·@Armelline Thank you for your quick reply. Unfortunately I really don't understand why the extra attribute "game.DisableAds"? In your template wouldn't it be "When game.Item -
Behaviours Stop Working
by redcats ·_Like I said again, the above behaviours work fine (change attribute ) but changing scenes seems to be broken in my game at the moment. _ -
Spawn Actor in another layer
by Armelline ·You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors. -
Spawn Actor in another layer
by BigDave ·I want to do it this way since I think it would be an extremely elegant solution to have the UI originating out of the main actor(player). Which is possible right now but the UI would be left behind a -
Universal damage calculation
by Franto ·I wonder if the game will stutter everytime a calculation is done if I use the "check x,y of both only during collision method", or perhaps it won't, since I hear tables are really l -
Universal damage calculation
by Franto ·If we use that method, I would have to at least make a game.attribute for each enemy as well, but the problem then becomes, how will the projectile from the player know who's hp it's subtracting from -
Armelline's In-App Purchase Tutorial Template
by Armelline ·If so, you'll use the IAP logic to change a game attribute (or table cell) from true to false/0 to 1 when the purchase is confirmed. e.g. "Change attribute game.Disable Ads to true" -
Help
by poopopoopopop ·I want them to appear only one copy when the new attribute is true @KevinCross -
Help
by poopopoopopop ·Sorry I had misspelled: how can I increase the number of actors on the stage of the game according to a Boolean attribute? @Socks @KevinCross -
Armelline's In-App Purchase Tutorial Template
by lotte205 ·I'm making my first game and it's a little confusing. When I have this logic in my game, then do I have to put Show Banner behaviour in a rule and what kind of rule? For example When any attribute: bu -
Help
by Socks ·(Quote) -
Help
by KevinCross ·My interpretation of your question is "How do I increase and actors attribute when a boolean attribute is true?" -
Help
by poopopoopopop ·I wanted to ask if anyone would be able to tell me one thing: how do I make sure that if a Boolean attribute becomes true then an actor specific increases in the number of game? -
Boolean rule, rotation setting and integer function help needed
by Socks ·When attribute = 1