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  1. How to I save coins after an in app purchase?

    Cowuniverse
    by Cowuniverse · August 2015
    I'm trying to save coins instantly after they are purchased. I tried switching scenes and having that scene with a save attribute, but the scene blended with both of them and it didn't switch properly
  2. Function that allows for a number to be checked, just "about" within a margin.

    Franto
    by Franto · August 2015
    this can only be possible if your hp is a game.attribute, and the attack activates a self.integer to register that it has collided with the target, and then subtract from the game.attribute. This beh
  3. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · August 2015
    I was just forgetting the name of the attribute. Substitute "game.DisableAds" with "game.ItemPurchased".
  4. Dungeon Master + Roguelike? I need your opinion

    Lovejoy
    by Lovejoy · August 2015
    Having everything on one scene is fairly easy, it just takes some getting use to. Pretty much a global attribute that changes and the camera follows.
  5. Assigning a random attribute at a random actor

    benrogers213@yahoo.co.uk
    by benrogers213@yahoo.co.uk · August 2015
    Good morning GS,
  6. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    Constrain it to . . .
  7. Armelline's In-App Purchase Tutorial Template

    lotte205
    by lotte205 · August 2015
    @Armelline Thank you for your quick reply. Unfortunately I really don't understand why the extra attribute "game.DisableAds"? In your template wouldn't it be "When game.Item
  8. Behaviours Stop Working

    redcats
    by redcats · August 2015
    _Like I said again, the above behaviours work fine (change attribute ) but changing scenes seems to be broken in my game at the moment. _
  9. Spawn Actor in another layer

    Armelline
    by Armelline · August 2015
    You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors.
  10. Spawn Actor in another layer

    BigDave
    by BigDave · August 2015
    I want to do it this way since I think it would be an extremely elegant solution to have the UI originating out of the main actor(player). Which is possible right now but the UI would be left behind a
  11. Universal damage calculation

    Franto
    by Franto · August 2015
    I wonder if the game will stutter everytime a calculation is done if I use the "check x,y of both only during collision method", or perhaps it won't, since I hear tables are really l
  12. Universal damage calculation

    Franto
    by Franto · August 2015
    If we use that method, I would have to at least make a game.attribute for each enemy as well, but the problem then becomes, how will the projectile from the player know who's hp it's subtracting from
  13. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · August 2015
    If so, you'll use the IAP logic to change a game attribute (or table cell) from true to false/0 to 1 when the purchase is confirmed. e.g. "Change attribute game.Disable Ads to true"
  14. Help

    poopopoopopop
    by poopopoopopop · August 2015
    I want them to appear only one copy when the new attribute is true @KevinCross
  15. Help

    poopopoopopop
    by poopopoopopop · August 2015
    Sorry I had misspelled: how can I increase the number of actors on the stage of the game according to a Boolean attribute? @Socks @KevinCross
  16. Armelline's In-App Purchase Tutorial Template

    lotte205
    by lotte205 · August 2015
    I'm making my first game and it's a little confusing. When I have this logic in my game, then do I have to put Show Banner behaviour in a rule and what kind of rule? For example When any attribute: bu
  17. Help

    Socks
    by Socks · August 2015
    (Quote)
  18. Help

    KevinCross
    by KevinCross · August 2015
    My interpretation of your question is "How do I increase and actors attribute when a boolean attribute is true?"
  19. Help

    poopopoopopop
    by poopopoopopop · August 2015
    I wanted to ask if anyone would be able to tell me one thing: how do I make sure that if a Boolean attribute becomes true then an actor specific increases in the number of game?
  20. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    When attribute = 1
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