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  1. Fast Frame Swap

    Socks
    by Socks · July 2015
    Yep, the only reason I posted that was that when doing the 2 Interpolate rules version I noticed how much nicer it looked with ease in and ease out engaged (especially at higher frame rates) . . . but
  2. Fast Frame Swap

    Chimoru
    by Chimoru · July 2015
    Nice! I like the cosine method, but is there any way to make the sequence play linearly using one constrain? Since cosine tapers off the framerate doesn't stay the same and the last frames are shown f
  3. Updating Sprites on my game

    Franto
    by Franto · July 2015
    which permanently increase a characters attribute, although slightly.
  4. Did tables get messed up within the last few GS versions?

    33miles
    by 33miles · July 2015
    I have a question. Is there a known issue with tables at the moment? I have been having a rough time with one of my very simple tables. All I have coded it to do is record best times for each level of
  5. X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED

    pHghost
    by pHghost · July 2015
    * It would be nice to add a little bounce on (especially side) collisions. Currently it just 'sticks' to the obstacle and looks slightly strange.
  6. Gamesalad iOS Viewer vs actual app mismatch

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    A bad expression, trying to access a zero row/column or addressing a attribute wrong. Common errors that cause that kind of crash.
  7. Gamesalad iOS Viewer vs actual app mismatch

    jonmulcahy
    by jonmulcahy · July 2015
    the viewer is more forgiving of bad code than an actual app. All it takes is a missing attribute in a rule, or an invalid table call to wreak havoc in an adhoc app.
  8. Consumable and Non-Consumables are combined.

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    And since you are changing the game.remove ads to "true", and saving the attribute, it will remain "true" as long as you load the attribute at the beginning of the
  9. Problem setting up "NEW" in-app purchase

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    It´s basically the same thing wether you use a Table or attributes, but with tables it´s much easier / less work.
  10. Problem setting up "NEW" in-app purchase

    http_gamesalad
    by http_gamesalad · July 2015
    @NipaDidIt I already tried turning off the iAp & it didn't happen. My purchase table only has the ID & the consumable checked. 3,4,5 are blank. I turned of the change attribute game.b
  11. Problem setting up "NEW" in-app purchase

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    Are you sure there´s nothing else changing the bank/star attribute?
  12. Interpolate rotation

    Socks
    by Socks · July 2015
    Constrain rotation to rotation +1
  13. Fast Frame Swap

    Socks
    by Socks · July 2015
    You could also dump the two Interpolate rules and do it with a single constrain behaviour, like this, Constrain image to . . .
  14. Interpolate rotation

    Socks
    by Socks · July 2015
    Try constrain rotation to self.time * X
  15. Problem setting up "NEW" in-app purchase

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    * You do not need to save the PurchaseTable. Instead, save the game.Bank / star attribute.
  16. Fast Frame Swap

    Socks
    by Socks · July 2015
    Constrain self.image to round(X)
  17. falling object bug

    ajableu5
    by ajableu5 · July 2015
    production speed not falling speed with a custom attribute. the script reads if attribute game slowdown is true produce every second, else normal production. the attribute slowdown I made is boolean
  18. Making the Mouse Leave a Trail

    RabidParrot
    by RabidParrot · July 2015
    Constrain attribute self.position X to Touch X
  19. Re: Need some Help

    RabidParrot
    by RabidParrot · July 2015
    It seems to me that the player jumps when the scene starts. Make sure you reset the jump attribute.
  20. Is this supposed to be happening with tables?

    owen_dennis
    by owen_dennis · July 2015
    I don't quite understand what you're asking. I only have one table that gets saved and one high score attribute that gets saved, most of the other tables start as blank tables. Either way, how would t
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