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Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by The_Gamesalad_Guru ·Constrains override the physics engine so collisions will not effect constrained actors. You will need to constrain the shadows to the velocity of the actors movement. There is a video over at gshelpe -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by harsh3112 ·I'm working on a project wherein I've created an actor, and have constrained its various body parts in order to get perfect collisions. It's working and its constrained perfectly but I have three issu -
Making level problem
by CaptFinn ·I would make a index attribute. call it Wave. Then have something trigger that attribute to change +1 after each level is complete. -
Fast Frame Swap
by Socks ·Yep, the only reason I posted that was that when doing the 2 Interpolate rules version I noticed how much nicer it looked with ease in and ease out engaged (especially at higher frame rates) . . . but -
Fast Frame Swap
by Chimoru ·Nice! I like the cosine method, but is there any way to make the sequence play linearly using one constrain? Since cosine tapers off the framerate doesn't stay the same and the last frames are shown f -
Updating Sprites on my game
by Franto ·which permanently increase a characters attribute, although slightly. -
Did tables get messed up within the last few GS versions?
by 33miles ·I have a question. Is there a known issue with tables at the moment? I have been having a rough time with one of my very simple tables. All I have coded it to do is record best times for each level of -
X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED
by pHghost ·* It would be nice to add a little bounce on (especially side) collisions. Currently it just 'sticks' to the obstacle and looks slightly strange. -
Gamesalad iOS Viewer vs actual app mismatch
by The_Gamesalad_Guru ·A bad expression, trying to access a zero row/column or addressing a attribute wrong. Common errors that cause that kind of crash. -
Gamesalad iOS Viewer vs actual app mismatch
by jonmulcahy ·the viewer is more forgiving of bad code than an actual app. All it takes is a missing attribute in a rule, or an invalid table call to wreak havoc in an adhoc app. -
Consumable and Non-Consumables are combined.
by MentalDonkeyGames ·And since you are changing the game.remove ads to "true", and saving the attribute, it will remain "true" as long as you load the attribute at the beginning of the -
Problem setting up "NEW" in-app purchase
by MentalDonkeyGames ·It´s basically the same thing wether you use a Table or attributes, but with tables it´s much easier / less work. -
Problem setting up "NEW" in-app purchase
by http_gamesalad ·@NipaDidIt I already tried turning off the iAp & it didn't happen. My purchase table only has the ID & the consumable checked. 3,4,5 are blank. I turned of the change attribute game.b -
Problem setting up "NEW" in-app purchase
by MentalDonkeyGames ·Are you sure there´s nothing else changing the bank/star attribute? -
Interpolate rotation
by Socks ·Constrain rotation to rotation +1 -
Fast Frame Swap
by Socks ·You could also dump the two Interpolate rules and do it with a single constrain behaviour, like this, Constrain image to . . . -
Interpolate rotation
by Socks ·Try constrain rotation to self.time * X -
Problem setting up "NEW" in-app purchase
by MentalDonkeyGames ·* You do not need to save the PurchaseTable. Instead, save the game.Bank / star attribute. -
Fast Frame Swap
by Socks ·Constrain self.image to round(X) -
falling object bug
by ajableu5 ·production speed not falling speed with a custom attribute. the script reads if attribute game slowdown is true produce every second, else normal production. the attribute slowdown I made is boolean