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No touch zone
by CMR Interactive ·gone around that and created an actor and two attributes, the actor when pressed records the touch location then passes it on to the rotating actor, the problem with that is it only registers 180 deg -
What is "Better Collisions" Attribute and "Random Seed" attributes?
by four8games ·Feel like this is a dumb question to be posting here but here goes. I have been a Pro user of Game Salad for years and have just recently published my first game on IOS but I do not know what the & -
RC 2019-07-22: 64-bit Android and Google Play Fixes.
by bob loblaw ·on mine there was also a few actors that didn’t constrain properly, like they had been skipped, as code sometimes is. -
Tower Defense - Arcade Defender , first release this year.
by Twayne2 ·Well here's what I'm thinking, and see what you think. First of all, the player has to be able to set a turret wherever he/she wants to. That's feasable, but now you need the towers to be able to shoo -
Tower Defense - Arcade Defender , first release this year.
by bob loblaw ·maybe i’m not understanding exactly what you’re saying but you can unlock an actor, and within that instance change an attribute to a value from another actor on that scene through current scene.layer -
Tower Defense - Arcade Defender , first release this year.
by Twayne2 ·I meant one actor modifying another actor. If you have two actors on a scene, and the first actor has self.attribute A, you cannot modify that attribute from actor 2. -
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by irosen ·Ive found that you if you want to associate the action with the button, you do need to give each turret an index number that you would store in a game level attribute and set when the turret is initia -
Does Game salad has a collision editor like Unity?
by The_Gamesalad_Guru ·I developed a system for doing animated collisions a few years ago. The videos are still on my Youtube site. I believe it still works. Haven’t used GS in years. https://www.youtube.com/user/dsouza41/v -
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by tatiang ·@irosen The demo you posted is a bit hard to follow. The actors don't have names, everything is the same color (white)... and you also have a missing attribute in at least two of the actors. Can you e -
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by famekrafts ·Use a game attribute which is true or false. When you click on any button, it makes it true and when true both the buttons slide away, -
Simplified way to make something happen a limited amount of times.
by tatiang ·Make an integer attribute called game.spawnCount. Leave its value at zero. -
Simplified way to make something happen a limited amount of times.
by sinbot ·actor to not spawn any more and a new game level attribute activate (ie. lock door opens). What might a straight forward way be to program this? Using a numeric attribute? Appreciate if someone could -
Changing Actor colour seems to be random? Help!
by SuperDannyG ·I didn't think to use a self attribute. -
Changing Actor colour seems to be random? Help!
by tatiang ·The reason they are all changing color is because you've used a rule that relies on a game attribute, the same game attribute, for all 10 copies. If you want them to independently change color, use a -
Changing Actor colour seems to be random? Help!
by SuperDannyG ·Change Attribute -
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by bob loblaw ·have an attribute (call it "menuActive" for the purposes of this). set your menu button to alternate between 0 and 1 whenever it's pressed. -
Changing Actor colour seems to be random? Help!
by SuperDannyG ·Change Attribute -
Decreasing sound volume with magnitude
by sinbot ·Here is the current sound actor setup (minus my attempt at a magnitude attribute). -
Is there a better way to program this?
by tatiang ·One problem is that game.Time is a reserved attribute name and that attribute counts up from zero. There is no way to change that value. It's only possible to reference it. -
Is there a better way to program this?
by bob loblaw ·just off the top of my head, the logic i would try is having a global attribute/variable to activate the behaviour that is either an integer or boolean (eg. activateChase or something like that and se