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Is there a better way to program this?
by sinbot ·I want a rule that makes it so that if my actor is idle for 10 seconds, an attribute triggers an enemy to pursue it. I have it setup so that it seems to work ok but I would rather have the logic place -
DBA
by Twayne2 ·trying to completely remove a value for an attribute, it is completely screwed up. If anyone can assist me, I tried emailing him to no avail. -
can actor tell which scene they are currently in?
by famekrafts ·Create an attribute. each time you enter a scene- change its value to 1,2,or 3 depending on the scene. -
Actor slips through collisions
by sinbot ·This is getting really disheartening.. so after piecing collisions into the scene section by section (since GS can't read a multi-sectional json collision file) I now find that my sprite pops through -
Invalid JSON prompt
by AlchimiaStudios ·(Quote) -
Invalid JSON prompt
by sinbot ·this is the code for the collisions json. far as I can tell it looks correct but then again I am in over my head with this lol -
Invalid JSON prompt
by AlchimiaStudios ·However for it to be 100% correct you'd want to use this script but remove the last comma on the end block since no further collisions blocks occur. There is probably a better way to write this. Maybe -
Invalid JSON prompt
by AlchimiaStudios ·@sinbot Can you post the JSON code here? I remember the export script for exporting from PES by default does not handle multi-polygonal collisions correctly, but it can be modified to do so. Here is a -
Faking a touch?
by Two.E ·Create Game.Attribute called Pause (value = 0). -
Weird background interpolate problem
by famekrafts ·For now, this problem is solved using the visible attribute, even when opening a new screen, the loading scene is visible and then moves away automatically. Will show the video once done. -
Need help orienting camera properly
by bob loblaw ·on your player, either add camera behaviour, or constrain the x any y of whatever actor you use with the camera to your player’s x and y. also bring the camera area right in to the middle of the scree -
jumping below platform to be above the platform
by famekrafts ·the logic is this, when it is jumping in air, make some attribute to be true. If it is true it will not collide with the platform, so it will cross the platform, but when you release the button and it -
jumping below platform to be above the platform
by Two.E ·Constrain your players Y position to a game attribute. -
Will the Creator be removed once the online tool is ready?
by adent42 ·* HTML5 engine parity (except for performance). i.e. fonts should render the same, collisions should work the same. Aside for some minor bugs, it should work the same as the native engine. -
online creator!
by famekrafts ·attribute- poorly designed, under game or actor tab, there is a search box, just right of it is the + sign. -
online creator!
by emoji ·oh never mind i figure out the attribute now. just need the platform -
online creator!
by emoji ·where is the book and the device setting and where can i declare my attribute or variable lol. just start playing -
collision line in an actor
by tatiang ·When you constrain an actor, it affects the collision detection. There are threads about this if you Google constrain collision gamesalad. -
collision line in an actor
by emoji ·using the actor default collision, I decided to constrain a few square actor (hitting point) to my main actor. with this square actor it seem the collision domain is larger then the visible actor its -
Sound/Music turn off/on
by Two.E ·You need to put them in rules (as mentioned) (just click the sound behaviour and add a rule). The rule condition would be if the Sound attribute is equal to 0 or 1. Depending which value equals no sou