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  1. Is there a better way to program this?

    sinbot
    by sinbot · June 2019
    I want a rule that makes it so that if my actor is idle for 10 seconds, an attribute triggers an enemy to pursue it. I have it setup so that it seems to work ok but I would rather have the logic place
  2. DBA

    Twayne2
    by Twayne2 · June 2019
    trying to completely remove a value for an attribute, it is completely screwed up. If anyone can assist me, I tried emailing him to no avail.
  3. can actor tell which scene they are currently in?

    famekrafts
    by famekrafts · June 2019
    Create an attribute. each time you enter a scene- change its value to 1,2,or 3 depending on the scene.
  4. Actor slips through collisions

    sinbot
    by sinbot · June 2019
    This is getting really disheartening.. so after piecing collisions into the scene section by section (since GS can't read a multi-sectional json collision file) I now find that my sprite pops through
  5. Invalid JSON prompt

    AlchimiaStudios
    by AlchimiaStudios · June 2019
    (Quote)
  6. Invalid JSON prompt

    sinbot
    by sinbot · June 2019
    this is the code for the collisions json. far as I can tell it looks correct but then again I am in over my head with this lol
  7. Invalid JSON prompt

    AlchimiaStudios
    by AlchimiaStudios · May 2019
    However for it to be 100% correct you'd want to use this script but remove the last comma on the end block since no further collisions blocks occur. There is probably a better way to write this. Maybe
  8. Invalid JSON prompt

    AlchimiaStudios
    by AlchimiaStudios · May 2019
    @sinbot Can you post the JSON code here? I remember the export script for exporting from PES by default does not handle multi-polygonal collisions correctly, but it can be modified to do so. Here is a
  9. Faking a touch?

    Two.E
    by Two.E · May 2019
    Create Game.Attribute called Pause (value = 0).
  10. Weird background interpolate problem

    famekrafts
    by famekrafts · May 2019
    For now, this problem is solved using the visible attribute, even when opening a new screen, the loading scene is visible and then moves away automatically. Will show the video once done.
  11. Need help orienting camera properly

    bob loblaw
    by bob loblaw · May 2019
    on your player, either add camera behaviour, or constrain the x any y of whatever actor you use with the camera to your player’s x and y. also bring the camera area right in to the middle of the scree
  12. jumping below platform to be above the platform

    famekrafts
    by famekrafts · May 2019
    the logic is this, when it is jumping in air, make some attribute to be true. If it is true it will not collide with the platform, so it will cross the platform, but when you release the button and it
  13. jumping below platform to be above the platform

    Two.E
    by Two.E · May 2019
    Constrain your players Y position to a game attribute.
  14. Will the Creator be removed once the online tool is ready?

    adent42
    by adent42 · May 2019
    * HTML5 engine parity (except for performance). i.e. fonts should render the same, collisions should work the same. Aside for some minor bugs, it should work the same as the native engine.
  15. online creator!

    famekrafts
    by famekrafts · May 2019
    attribute- poorly designed, under game or actor tab, there is a search box, just right of it is the + sign.
  16. online creator!

    emoji
    by emoji · May 2019
    oh never mind i figure out the attribute now. just need the platform
  17. online creator!

    emoji
    by emoji · May 2019
    where is the book and the device setting and where can i declare my attribute or variable lol. just start playing
  18. collision line in an actor

    tatiang
    by tatiang · May 2019
    When you constrain an actor, it affects the collision detection. There are threads about this if you Google constrain collision gamesalad.
  19. collision line in an actor

    emoji
    by emoji · May 2019
    using the actor default collision, I decided to constrain a few square actor (hitting point) to my main actor. with this square actor it seem the collision domain is larger then the visible actor its
  20. Sound/Music turn off/on

    Two.E
    by Two.E · May 2019
    You need to put them in rules (as mentioned) (just click the sound behaviour and add a rule). The rule condition would be if the Sound attribute is equal to 0 or 1. Depending which value equals no sou
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