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  1. Aligning & collision help

    ArcticSquire
    by ArcticSquire · June 2015
    is there a better way i can do collisions or align? snap to grid or something?
  2. Shake device to make scene reset or action take place

    jay2dx
    by jay2dx · June 2015
    Hmm, maybe have an off screen actor that is walled in at all sides, now have the actor movable with some rules In place ie, accelerometer x/y is **** actor moves and hits the walls, when the actor hit
  3. Shake device to make scene reset or action take place

    Thunder_Child
    by Thunder_Child · June 2015
    Any sure fire ways to detect a pretty good Shake and then Change an attribute and then even if device is tilted a bit to NOT detect it as a Shake.
  4. Rotate Attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    The device rotation is expressed through an angle attribute so can't be a state or it would be an integer so must be expressed in increments. How to achieve an output is what I'm after. This could be
  5. Rotate Attribute

    Armelline
    by Armelline · June 2015
    This is found in the game.Screen.Device Orientation and game.Screen.Interface Orientation attributes, not the game.Screen.Device Rotation attribute.
  6. Rotate Attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    Actually it's a separate attribute but in my tests give no changes to state when rotated. It would actually be linked to the gyroscope as the accelerometer is a function of the velocity of the rotatio
  7. Very specific question on tables

    Shenanigans Studio
    by Shenanigans Studio · June 2015
    Change attribute game.value2 to TableCellValue(table,2,random(1,tablerowcount(table))
  8. If Statement Question. Is nesting possible in GameSalad?

    acrogod
    by acrogod · June 2015
    Change Attribute
  9. How to make a constrained actor follow your main actor immediately

    http_gamesalad
    by http_gamesalad · June 2015
    @socks I was wondering , is it possible to make an actor to small that gamesalad has a hard time keeping track of it? I have a game set up on layers basically. Those 4 actors I talked about are set up
  10. Incrementing a Table Cell

    Moik
    by Moik · June 2015
    Or do I need to grab the cell value, process it as a stand-alone Attribute via Change Attribute, then post that Attribute to the cell?
  11. How can I make a popup actor stay away when opted out from it?

    Socks
    by Socks · June 2015
    (Quote)
  12. How can I make a popup actor stay away when opted out from it?

    Dell7730
    by Dell7730 · June 2015
    I got it, make use of the Save and Load attribute to record whether they opted out or not.
  13. Rotate Attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    Okay fellow game salad minds, I have a question challenge. I can't seem to get anything out of the Device level attribute (Device Rotation) it's under Devices/Screens. It's an angle attribute. Any tho
  14. deep blue apps attribute didnt work

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · June 2015
    the extension program from deep blue app called gs project attributes didnt work on my project the message i get is
  15. Help please.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    Constrain overrides all physics.
  16. Please help! making an actor visible by clicking another

    Icebox
    by Icebox · June 2015
    The reason why is because your ticking the game attribute that you created , why are you setting it to true by default ? when you create the game attribute dont tick it , let it be false, you only wan
  17. Please help! making an actor visible by clicking another

    goofyfoot
    by goofyfoot · June 2015
    I created a boolean Game attribute called visible, ticking the box.
  18. Is there a way I can make the Display Text to show 2 lines of words or sentences?

    Dell7730
    by Dell7730 · June 2015
    in just one display text attribute, is there a formula to make another word or sentences go under the first one?
  19. Collide and Constrain.

    CaptFinn
    by CaptFinn · June 2015
    I want to constrain a actor to mouse position x when touch is pressed. I also want the actor to stop when it hits a wall. Is this not possible with constrain and collide?
  20. Help please.

    CaptFinn
    by CaptFinn · June 2015
    Im using Move to instead of constrain now. Works..
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