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Aligning & collision help
by ArcticSquire ·is there a better way i can do collisions or align? snap to grid or something? -
Shake device to make scene reset or action take place
by jay2dx ·Hmm, maybe have an off screen actor that is walled in at all sides, now have the actor movable with some rules In place ie, accelerometer x/y is **** actor moves and hits the walls, when the actor hit -
Shake device to make scene reset or action take place
by Thunder_Child ·Any sure fire ways to detect a pretty good Shake and then Change an attribute and then even if device is tilted a bit to NOT detect it as a Shake. -
Rotate Attribute
by The_Gamesalad_Guru ·The device rotation is expressed through an angle attribute so can't be a state or it would be an integer so must be expressed in increments. How to achieve an output is what I'm after. This could be -
Rotate Attribute
by Armelline ·This is found in the game.Screen.Device Orientation and game.Screen.Interface Orientation attributes, not the game.Screen.Device Rotation attribute. -
Rotate Attribute
by The_Gamesalad_Guru ·Actually it's a separate attribute but in my tests give no changes to state when rotated. It would actually be linked to the gyroscope as the accelerometer is a function of the velocity of the rotatio -
Very specific question on tables
by Shenanigans Studio ·Change attribute game.value2 to TableCellValue(table,2,random(1,tablerowcount(table)) -
If Statement Question. Is nesting possible in GameSalad?
by acrogod ·Change Attribute -
How to make a constrained actor follow your main actor immediately
by http_gamesalad ·@socks I was wondering , is it possible to make an actor to small that gamesalad has a hard time keeping track of it? I have a game set up on layers basically. Those 4 actors I talked about are set up -
Incrementing a Table Cell
by Moik ·Or do I need to grab the cell value, process it as a stand-alone Attribute via Change Attribute, then post that Attribute to the cell? -
How can I make a popup actor stay away when opted out from it?
by Socks ·(Quote) -
How can I make a popup actor stay away when opted out from it?
by Dell7730 ·I got it, make use of the Save and Load attribute to record whether they opted out or not. -
Rotate Attribute
by The_Gamesalad_Guru ·Okay fellow game salad minds, I have a question challenge. I can't seem to get anything out of the Device level attribute (Device Rotation) it's under Devices/Screens. It's an angle attribute. Any tho -
deep blue apps attribute didnt work
by vindictuss@yahoo.com ·the extension program from deep blue app called gs project attributes didnt work on my project the message i get is -
Help please.
by The_Gamesalad_Guru ·Constrain overrides all physics. -
Please help! making an actor visible by clicking another
by Icebox ·The reason why is because your ticking the game attribute that you created , why are you setting it to true by default ? when you create the game attribute dont tick it , let it be false, you only wan -
Please help! making an actor visible by clicking another
by goofyfoot ·I created a boolean Game attribute called visible, ticking the box. -
Is there a way I can make the Display Text to show 2 lines of words or sentences?
by Dell7730 ·in just one display text attribute, is there a formula to make another word or sentences go under the first one? -
Collide and Constrain.
by CaptFinn ·I want to constrain a actor to mouse position x when touch is pressed. I also want the actor to stop when it hits a wall. Is this not possible with constrain and collide? -
Help please.
by CaptFinn ·Im using Move to instead of constrain now. Works..