-
Light beam
by Gnarly ·Sometimes interpolating actors don't detect collisions. -
Light beam
by Franto ·The actor for the laser is big enough so as to not show up even on full screen. When they spawn, they are constrained in relation to a game.attribute on the main actor, they use an interpolate behavio -
How to make a slippery floor effect?
by Franto ·What you could do is use an interpolate to give a slide effect, BUT, at the part that says "For X seconds", for X put a game.attribute or self.attribute. -
spawning with a timer.
by tiger27 ·@benjaminmage This seems like you have over complicated your code. First, you need to create an attribute called SpawnLocation (You can name it whatever you want) as well as 3 actors. -
Breakout / Brick Breaker - an elegant coding solution to ball angles?
by mhedges ·If the ball collides with the paddle, the it changes the attribute as follows: -
how to randomly spawn actors inside a 6x7 grid?
by ookami007 ·I spawn the actor. The first rule of the actor is to assign a random number between 1 and 3 to a self.myType integer attribute. -
How to make a slippery floor effect?
by Socks ·Change attribute / linear velocity should work fine. -
How to make a slippery floor effect?
by A_Constantin ·@Socks I am using the change attribute for linear velocity, should I be using Move instead? -
Interpolating position to a stored attribute value glitches out the viewer?
by ETGgames ·Wow, sorry , I set that attribute as boolean (Image) -
Interpolating position to a stored attribute value glitches out the viewer?
by ETGgames ·I have an actor that first changes a self attribute to it's y position. Then, I have an interpolate to that attribute when the actor has moved away. This glitches out the viewer, and it freezes. Am I -
Rotating actor in game
by Socks ·Make a 'real' attribute in the actor, let's call it 'OffSet'. -
how to randomly spawn actors inside a 6x7 grid?
by Armelline ·Spawn the actors and assign a "type" to them at random afterwards. That way you're just spawning a simple grid and doing a change attribute in each actor. -
Endless runner and elevator
by brittngoo ·for the moving platform I created three attribute on the moving platform. myMin, myMax and mySpeed like i saw in youtube tutorial. Then I created a rule -
Happy Holidays Gift -- Free Text Manipulation Examples
by RThurman ·1)Make an attribute (type = text) called mySpace. -
Actor DMG Flash / Overlap-Collide
by tatiang ·The damage part would be changing the value of an integer actor attribute (set to some value to start, e.g. 10): -
Actor DMG Flash / Overlap-Collide
by SRPent ·constrain attribute->self.color.red -> self.color.red-0.01 -
Actor DMG Flash / Overlap-Collide
by Socks ·Change attribute self.color.blue to 1 -
Rotating actor in game
by Socks ·Constrain Rotation to vectorToAngle (game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y) -
Happy Holidays Gift -- Free Text Manipulation Examples
by slinky1988 ·Thanks for trying to help me figure this out. The code is configured in the same context as you've given, the only differences is that I'm not using a 'self' attribute but rather a global one since th -
Tweet Sheet and Android....Sad Face!
by gingagaming ·As for detecting platforms, we can't do that. But what I do is put an attribute in you game called game.platform and I run rules that fire platform related behaviours like tweet sheet and more games l