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  1. Light beam

    Gnarly
    by Gnarly · May 2015
    (Quote)
  2. "movable" attribute makes it immune to collision detection from interpolate actors?

    Franto
    by Franto · May 2015
    Hi, I just realized in another thread, that actors with interpolate active will not be detected by actors with "movable" unchecked, however, once "movable" is chec…
  3. Light beam

    Franto
    by Franto · May 2015
    @gattoman My mistake, I think it only uses interpolate to shrink, but for expanding upon spawning, it uses the fake timer "mod1" rule, repeating a change attribute every 0.06 seconds
  4. Light beam

    Gnarly
    by Gnarly · May 2015
    Sometimes interpolating actors don't detect collisions.
  5. Light beam

    Franto
    by Franto · May 2015
    The actor for the laser is big enough so as to not show up even on full screen. When they spawn, they are constrained in relation to a game.attribute on the main actor, they use an interpolate behavio
  6. How to make a slippery floor effect?

    Franto
    by Franto · May 2015
    What you could do is use an interpolate to give a slide effect, BUT, at the part that says "For X seconds", for X put a game.attribute or self.attribute.
  7. spawning with a timer.

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    @benjaminmage This seems like you have over complicated your code. First, you need to create an attribute called SpawnLocation (You can name it whatever you want) as well as 3 actors.
  8. Breakout / Brick Breaker - an elegant coding solution to ball angles?

    mhedges
    by mhedges · May 2015
    If the ball collides with the paddle, the it changes the attribute as follows:
  9. how to randomly spawn actors inside a 6x7 grid?

    ookami007
    by ookami007 · May 2015
    I spawn the actor. The first rule of the actor is to assign a random number between 1 and 3 to a self.myType integer attribute.
  10. How to make a slippery floor effect?

    Socks
    by Socks · May 2015
    Change attribute / linear velocity should work fine.
  11. How to make a slippery floor effect?

    A_Constantin
    by A_Constantin · May 2015
    @Socks I am using the change attribute for linear velocity, should I be using Move instead?
  12. Interpolating position to a stored attribute value glitches out the viewer?

    ETGgames
    by ETGgames · May 2015
    Wow, sorry , I set that attribute as boolean (Image)
  13. Interpolating position to a stored attribute value glitches out the viewer?

    ETGgames
    by ETGgames · May 2015
    I have an actor that first changes a self attribute to it's y position. Then, I have an interpolate to that attribute when the actor has moved away. This glitches out the viewer, and it freezes. Am I
  14. Rotating actor in game

    Socks
    by Socks · May 2015
    Make a 'real' attribute in the actor, let's call it 'OffSet'.
  15. how to randomly spawn actors inside a 6x7 grid?

    Armelline
    by Armelline · May 2015
    Spawn the actors and assign a "type" to them at random afterwards. That way you're just spawning a simple grid and doing a change attribute in each actor.
  16. Endless runner and elevator

    brittngoo
    by brittngoo · May 2015
    for the moving platform I created three attribute on the moving platform. myMin, myMax and mySpeed like i saw in youtube tutorial. Then I created a rule
  17. Happy Holidays Gift -- Free Text Manipulation Examples

    RThurman
    by RThurman · May 2015
    1)Make an attribute (type = text) called mySpace.
  18. Actor DMG Flash / Overlap-Collide

    tatiang
    by tatiang · May 2015
    The damage part would be changing the value of an integer actor attribute (set to some value to start, e.g. 10):
  19. Actor DMG Flash / Overlap-Collide

    SRPent
    by SRPent · May 2015
    constrain attribute->self.color.red -> self.color.red-0.01
  20. Actor DMG Flash / Overlap-Collide

    Socks
    by Socks · May 2015
    Change attribute self.color.blue to 1
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