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  1. converting .123456 to 123456

    tatiang
    by tatiang · April 2019
    Change Attribute game.number to game.number*pow(10,textLength(game.number)-2)
  2. Animated collision shapes

    tatiang
    by tatiang · April 2019
    Collision shapes are actor-specific, not image-specific. Because of this, I don't think there's any built-in way you can use different custom collisions for a single actor.
  3. Immovable Object? Bug?

    AlchimiaStudios
    by AlchimiaStudios · March 2019
    Does the actor have the self attribute located under physics called "movable" unchecked?
  4. overlap detection??

    tatiang
    by tatiang · March 2019
    Change attribute self.Position.X to round(self.Position.X / game.gridSize) * game.gridSize
  5. How do I make actors move to a random position without overlapping?

    lollipoppy811228
    by lollipoppy811228 · March 2019
    (Quote)
  6. How do I make actors move to a random position without overlapping?

    tatiang
    by tatiang · March 2019
    Change attribute self.Position.X to random(0+self.Size.Width/2, 568-self.Size.Width/2)
  7. How do I make actors move to a random position without overlapping?

    lollipoppy811228
    by lollipoppy811228 · March 2019
    I've used change attribute - self.position.x to random
  8. Save keyboard input for different scene

    tatiang
    by tatiang · March 2019
    You need to use a global variable (aka game attribute) for your text. It sounds like you are doing that with game.text so it should work. While testing, there is no need to save and load the attribute
  9. Save keyboard input for different scene

    zcjtetr
    by zcjtetr · March 2019
    I'm trying to make a feature where a user types some text and is then later shown this text in a different scene. I'm using 'when touch is pressed' - save attribute game.text for the input and then lo
  10. Zooming in/out and keeping the HUD ware it first started

    bob loblaw
    by bob loblaw · March 2019
    amount of tweaking. including that you need to constrain the min/max x and y values on the zoom actor so it doesn't go off the screen accidentally and freeze up your scene. i learnt that from my curr
  11. Is there a way to place an ad without a change scene or restart game rule?

    tatiang
    by tatiang · March 2019
    Load Attribute game.restartCount key: restartCount
  12. Expression Editor?

    tatiang
    by tatiang · March 2019
    Edit: just realized you wanted a rule, not a change attribute behavior. Here's another video:
  13. Expression Editor?

    priscilla.monroe88
    by priscilla.monroe88 · March 2019
    I'm returning to GameSalad after a long hiatus and am still learning my way around the new web interface. I've done some searching but I haven't been able to find if I'm missing something- is the expr
  14. A question about attributes, if you'd be so kind as to indulge me.

    WOLFENSTEIN
    by WOLFENSTEIN · March 2019
    I think I got it working, I think the problem was I was changing scene before it could save the attribute, thank you for your help though!
  15. A question about attributes, if you'd be so kind as to indulge me.

    AlchimiaStudios
    by AlchimiaStudios · March 2019
    Whenever you update attribute B do the following:
  16. A question about attributes, if you'd be so kind as to indulge me.

    WOLFENSTEIN
    by WOLFENSTEIN · March 2019
    Basically, I want to have a score system, an individual level score (that resets at 0 if you replay the level), We'll call this attribute A
  17. Upgrading An Actor From another Actor/Button

    AlkaPP
    by AlkaPP · March 2019
    Create a local attribute for you Actor A, let's say ID, so you can have Actor A ID=1, ID=2, ID=3, and ID=4.
  18. Upgrading An Actor From another Actor/Button

    Nspeel
    by Nspeel · February 2019
    When Actor "Upgrade Button" < Touch is pressed > do < Change Attribute > Actor A self.attribute.upgrade =1
  19. actor position resets to original when changing scenes

    Nspeel
    by Nspeel · February 2019
    (Quote)
  20. Spawning actor from table store

    Nspeel
    by Nspeel · February 2019
    Save attribute be the same as set attribute?
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