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converting .123456 to 123456
by tatiang ·Change Attribute game.number to game.number*pow(10,textLength(game.number)-2) -
Animated collision shapes
by tatiang ·Collision shapes are actor-specific, not image-specific. Because of this, I don't think there's any built-in way you can use different custom collisions for a single actor. -
Immovable Object? Bug?
by AlchimiaStudios ·Does the actor have the self attribute located under physics called "movable" unchecked? -
overlap detection??
by tatiang ·Change attribute self.Position.X to round(self.Position.X / game.gridSize) * game.gridSize -
How do I make actors move to a random position without overlapping?
by lollipoppy811228 ·(Quote) -
How do I make actors move to a random position without overlapping?
by tatiang ·Change attribute self.Position.X to random(0+self.Size.Width/2, 568-self.Size.Width/2) -
How do I make actors move to a random position without overlapping?
by lollipoppy811228 ·I've used change attribute - self.position.x to random -
Save keyboard input for different scene
by tatiang ·You need to use a global variable (aka game attribute) for your text. It sounds like you are doing that with game.text so it should work. While testing, there is no need to save and load the attribute -
Save keyboard input for different scene
by zcjtetr ·I'm trying to make a feature where a user types some text and is then later shown this text in a different scene. I'm using 'when touch is pressed' - save attribute game.text for the input and then lo -
Zooming in/out and keeping the HUD ware it first started
by bob loblaw ·amount of tweaking. including that you need to constrain the min/max x and y values on the zoom actor so it doesn't go off the screen accidentally and freeze up your scene. i learnt that from my curr -
Is there a way to place an ad without a change scene or restart game rule?
by tatiang ·Load Attribute game.restartCount key: restartCount -
Expression Editor?
by tatiang ·Edit: just realized you wanted a rule, not a change attribute behavior. Here's another video: -
Expression Editor?
by priscilla.monroe88 ·I'm returning to GameSalad after a long hiatus and am still learning my way around the new web interface. I've done some searching but I haven't been able to find if I'm missing something- is the expr -
A question about attributes, if you'd be so kind as to indulge me.
by WOLFENSTEIN ·I think I got it working, I think the problem was I was changing scene before it could save the attribute, thank you for your help though! -
A question about attributes, if you'd be so kind as to indulge me.
by AlchimiaStudios ·Whenever you update attribute B do the following: -
A question about attributes, if you'd be so kind as to indulge me.
by WOLFENSTEIN ·Basically, I want to have a score system, an individual level score (that resets at 0 if you replay the level), We'll call this attribute A -
Upgrading An Actor From another Actor/Button
by AlkaPP ·Create a local attribute for you Actor A, let's say ID, so you can have Actor A ID=1, ID=2, ID=3, and ID=4. -
Upgrading An Actor From another Actor/Button
by Nspeel ·When Actor "Upgrade Button" < Touch is pressed > do < Change Attribute > Actor A self.attribute.upgrade =1 -
actor position resets to original when changing scenes
by Nspeel ·(Quote) -
Spawning actor from table store
by Nspeel ·Save attribute be the same as set attribute?