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  1. Lock isn't working.

    Cowuniverse
    by Cowuniverse · March 2015
    Ignore the attribute named can.
  2. Lock isn't working.

    Cowuniverse
    by Cowuniverse · March 2015
    I have an attribute called "lock" and it is a boolean set to true. I have it so when "lock" is true and "coins" is >/= 10 when touch is rel
  3. How can I reset Score on scene reload

    tatiang
    by tatiang · March 2015
    What is a 'timed change attribute'? Do you mean you placed a Change Attribute behavior inside of a timer? What is the full name of the attribute you tried to change? In which actor of which scene d
  4. Embedded Rule to Change Scene Requires An Additional click to Go To Next Scene

    Whymm
    by Whymm · March 2015
    What I've had to do is instead of using the embedded rule to change scene, I toggled a boolean attribute and then had a external rule that detects the toggle change to change the scene like so:
  5. Constantly fading background

    Socks
    by Socks · March 2015
    You make an actor - place a constrain behaviour in that actor - and then place the code in that constrain behaviour . . . . . remember to select 'self.time' and 'self.color.alpha' from the pulldown m
  6. How can I reset Score on scene reload

    Dell7730
    by Dell7730 · March 2015
    I made a timed change attribute of score to 0, still not working properly, what I am doing wrong?
  7. Constantly fading background

    Socks
    by Socks · March 2015
    Constrain self.color.alpha to 0.5 *sin(self.time *200)+0.5
  8. press actor once moves it one way press it again moves the other way

    dapion
    by dapion · March 2015
    Another way is to make an Index Attribute.
  9. Is there a way to make it so colors change to another?

    SLOCM3Z
    by SLOCM3Z · March 2015
    You could do 'RULE' then the collision or touch or key, 'Every=***' :do: 'Change Attribute=self.color.blue/green/red' :to: 'self.color.blue/green/red+0.01' .
  10. Rotating actor not working as expected I need of some help

    Socks
    by Socks · March 2015
    (Quote)
  11. Rotating actor not working as expected I need of some help

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2015
    @socks - That's a nice solution. I like the way you borrowed the angular drag attribute instead of making a new attribute.
  12. Rotating actor not working as expected I need of some help

    Jorrow
    by Jorrow · March 2015
    (Quote)
  13. Rotating actor not working as expected I need of some help

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2015
    Did you remember to manually set the attribute "stateRotation" to 1 ?
  14. Rotating actor not working as expected I need of some help

    Jorrow
    by Jorrow · March 2015
    (Quote)
  15. Rotating actor not working as expected I need of some help

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2015
    Make a new attribute for your actor (integer).
  16. Interpolate through wall actor.

    Braydon_SFX
    by Braydon_SFX · March 2015
    Using interpolate causes the engine not to detect collisions. If you're looking for that smooth movement that interpolate provides, you could look into using motion linear velocity instead.
  17. Feeling overwhelmed

    Thunder_Child
    by Thunder_Child · March 2015
    Planning...make tons of notes...then re write them...make kind of a story board with all the attributes you want for each actor. I made a mistake of...after a month of lots of coding to add another f
  18. Help with One Shot game

    jigglybean
    by jigglybean · March 2015
    You will need to create a game level attribute boolean (yes/no)
  19. Change image on touch --> touch again and change image to original

    kreso123456
    by kreso123456 · March 2015
    "create a local attribute on the actor" - how to create local atribute?
  20. Change image on touch --> touch again and change image to original

    jonmulcahy
    by jonmulcahy · March 2015
    what I would do (which may or may not be the best way) is to have a toggle switch. create a local attribute on the actor called toggle
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