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  1. Particles to rotate in 3D space?

    Approw
    by Approw · February 2015
    (Quote)
  2. Particles to rotate in 3D space?

    Socks
    by Socks · February 2015
    constrain attribute self.position.X to (distance from the centre of the rotation)*sin( game.Time *50)+ centre of the rotation
  3. Particles to rotate in 3D space?

    Approw
    by Approw · February 2015
    This effect is achievable by using a constrain attribute with some different values on every single particle.
  4. Help - Offset Rotate without time constraints?

    Socks
    by Socks · February 2015
    (Quote)
  5. Need Help with a Power Up in My Game

    tatiang
    by tatiang · February 2015
    One way would be to create a three row table with a high value in each cell (e.g. 99). When a fruit is collected, increase the row number by one and change the table cell value of that row to the val
  6. Help - Offset Rotate without time constraints?

    supafly129
    by supafly129 · February 2015
    I'm trying to get an actor to rotate 90 degrees along a fixed point, but only when it is pressed. I know @Socks and @RThurman were nice enough to cover this kind of stuff in the forums numerous times
  7. Questions about generating new actor instances

    Daniel543M
    by Daniel543M · February 2015
    Yes. You can make it either a game attribute or an actor one. If you want to make it an actor attribute, select the actor prototype, go to the actor tab press the + button to add a new attribute and c
  8. Using the Keymap attributes to use a Gamepad/Controller

    Funky Chicken
    by Funky Chicken · February 2015
    (Quote)
  9. destroying actors

    asmah1995
    by asmah1995 · February 2015
    I used a boolean attribute called pause and set it to if its true pause game and go to pause screen. Then if its false unpause the game and go back to the level I was playing.
  10. Need Help with a Power Up in My Game

    motorcycle boy
    by motorcycle boy · February 2015
    it's image when spawned. I have a game level attribute called "which fruit." I also have a "fruit count" that adds one to the integer for each fruit collected in i
  11. Vector Object Support

    Braydon_SFX
    by Braydon_SFX · February 2015
    Can you clarify what you mean by vector objects? Do you mean custom collisions? If so, it's being worked on and will be introduced in a future release. It's been asked for many times and it's good to
  12. Stable Release 0.13.6 - FireTV Support

    Bitvork
    by Bitvork · February 2015
    everything is OK (5), that black screen actor is constrained to 0. Good solution for any possible issues on startup/restarting/changing scenes and you can gradually update any actor step by step than
  13. Change of Size Disables Collision Detection

    Lsampaioii
    by Lsampaioii · February 2015
    Is the Hitarea actor able to detect any other collisions after the size change occurs?
  14. non-scrolling gui?

    RabidParrot
    by RabidParrot · February 2015
    Constrain it's position to either the camera origin y + (some number)
  15. Just a Share: floatingwoo

    floatingwoo
    by floatingwoo · February 2015
    Whats the best way to hold off having the proper animation play until the user has finished making his choice. A timer? Another attribute? Tables?
  16. Questions about building an RPG

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    The Game.dialogue is pulled from the left drop down menu for attributes (variables).
  17. Questions about building an RPG

    RossmanBrothersGames
    by RossmanBrothersGames · February 2015
    * It needs to know when to have it appear. (at a certain time, when a button is pressed, when an attribute is true, etc.)
  18. Stable Release 0.13.6 - FireTV Support

    Clock
    by Clock · February 2015
    This version is so much lag. Even i put a game attribute it takes time to create. Please fix this.
  19. Animation Collide?

    Cowuniverse
    by Cowuniverse · February 2015
    (Quote)
  20. Animation Collide?

    Socks
    by Socks · February 2015
    Just remember that in GameSalad collisions happen between actors and not images.
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