-
Particles to rotate in 3D space?
by Approw ·(Quote) -
Particles to rotate in 3D space?
by Socks ·constrain attribute self.position.X to (distance from the centre of the rotation)*sin( game.Time *50)+ centre of the rotation -
Particles to rotate in 3D space?
by Approw ·This effect is achievable by using a constrain attribute with some different values on every single particle. -
Help - Offset Rotate without time constraints?
by Socks ·(Quote) -
Need Help with a Power Up in My Game
by tatiang ·One way would be to create a three row table with a high value in each cell (e.g. 99). When a fruit is collected, increase the row number by one and change the table cell value of that row to the val -
Help - Offset Rotate without time constraints?
by supafly129 ·I'm trying to get an actor to rotate 90 degrees along a fixed point, but only when it is pressed. I know @Socks and @RThurman were nice enough to cover this kind of stuff in the forums numerous times -
Questions about generating new actor instances
by Daniel543M ·Yes. You can make it either a game attribute or an actor one. If you want to make it an actor attribute, select the actor prototype, go to the actor tab press the + button to add a new attribute and c -
Using the Keymap attributes to use a Gamepad/Controller
by Funky Chicken ·(Quote) -
destroying actors
by asmah1995 ·I used a boolean attribute called pause and set it to if its true pause game and go to pause screen. Then if its false unpause the game and go back to the level I was playing. -
Need Help with a Power Up in My Game
by motorcycle boy ·it's image when spawned. I have a game level attribute called "which fruit." I also have a "fruit count" that adds one to the integer for each fruit collected in i -
Vector Object Support
by Braydon_SFX ·Can you clarify what you mean by vector objects? Do you mean custom collisions? If so, it's being worked on and will be introduced in a future release. It's been asked for many times and it's good to -
Stable Release 0.13.6 - FireTV Support
by Bitvork ·everything is OK (5), that black screen actor is constrained to 0. Good solution for any possible issues on startup/restarting/changing scenes and you can gradually update any actor step by step than -
Change of Size Disables Collision Detection
by Lsampaioii ·Is the Hitarea actor able to detect any other collisions after the size change occurs? -
non-scrolling gui?
by RabidParrot ·Constrain it's position to either the camera origin y + (some number) -
Just a Share: floatingwoo
by floatingwoo ·Whats the best way to hold off having the proper animation play until the user has finished making his choice. A timer? Another attribute? Tables? -
Questions about building an RPG
by AlchimiaStudios ·The Game.dialogue is pulled from the left drop down menu for attributes (variables). -
Questions about building an RPG
by RossmanBrothersGames ·* It needs to know when to have it appear. (at a certain time, when a button is pressed, when an attribute is true, etc.) -
Stable Release 0.13.6 - FireTV Support
by Clock ·This version is so much lag. Even i put a game attribute it takes time to create. Please fix this. -
Animation Collide?
by Cowuniverse ·(Quote) -
Animation Collide?
by Socks ·Just remember that in GameSalad collisions happen between actors and not images.