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[SOLVED] Game Speed Confusion...
by motorcycle boy ·@RThurman ah I see. I was confused because other actors were moving toward down the screen but they have a constrain behavior instead of a move behavior. -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·setting the attribute to zero at run time will switch to muilplayer and 1 for single player -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by scottharrrules43 ·(Quote) -
Constraining several Positions to Objects
by tatiang ·My guess after looking at your project file is that you're trying to constrain a "hit box" / collision mask actor to each red actor. If so, use the method in my Health Bar Demo: htt -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through pl -
Constraining several Positions to Objects
by tatiang ·(Quote) -
Taking Damage
by mhedges ·@Snoop1000 make it an integer attribute such as game.PlayerHealth . -
[Solved] Changing density doesn't seem to do anything?
by jamie_c ·Make sure and set the density in the actor attributes and NOT with a change attribute behavior. The change attribute behavior will have no effect on the initial setting. -
Random Actor Spawn at set locations on screen using tables
by hillst ·Self attribute - actor1index -
[Solved] Changing density doesn't seem to do anything?
by owen_dennis ·What I was hoping to do was give it a collision attribute and set the density extremely high so that the player's ship would have no affect on it when it collides with it, therefore it would be forced -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·It would basically be the same scenario I outlined above, but instead of coloring the actors they would be labeled with a number/letter. As far as I have tried, the display text attribute cannot be mo -
[SOLVED] Game Speed Confusion...
by motorcycle boy ·So I have a game level attribute for my game speed set at -80. I have a constrain behavior in an actor on the scene that links to this. That actor is moving fine. However, when I use the move behavior -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·* Supports up to 8 Players via USB and Bluetooth with new Game Device attributes -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·Imagine you had an actor, that actor had a display text attribute which displayed a word/letter/number. Let's say a word in this case. -
Taking Damage
by Braydon_SFX ·Player1Health can be a regular game attribute. Then you'd subtract or add as normal. -
Taking Damage
by Snoop1000 ·I was going to try having an actor called Projectile have a rule that basically says, "When Projectile collides with Player1, subtract 1 from attribute Player1Health." Then, &quo -
How far can you go with Gamesalad
by Creator97 ·More important question: Constraining several Positions to Objects -
Constraining several Positions to Objects
by Creator97 ·https://www.dropbox.com/s/pvc4x3mimf79vd3/Constraining Colliders to Objects.gameproj.zip?dl=0 -
Swipe Right - Actor changes velocity until collides with Actor
by jigglybean ·change attribute self.x to what ever his starting position was. -
Swing back and forth after colliding
by Socks ·Wow, that's a lot of constrains for one actor, maybe just make the rope twice as long as it needs be, make one half of the length invisible (in the artwork) and just use a single constrain rotation ?