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Spawning Actor Timer
by Socks ·Game.Attribute.X -
Spawning Actor Timer
by Sopanda ·So i have one actor that spawns the other actors in every x seconds. But instead of a number I have an attribute in the box. That attributes number is set to 4 integer. When X time has passed that num -
HELP! How do you spawn actors randomly?
by tatiang ·You'll need to adjust the attribute values to spawn the pipes in a different orientation but hopefully since you'll already be familiar with the software by then, you'll know how to do that. -
[SOLVED] Game Speed Confusion...
by motorcycle boy ·@RThurman ah I see. I was confused because other actors were moving toward down the screen but they have a constrain behavior instead of a move behavior. -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·setting the attribute to zero at run time will switch to muilplayer and 1 for single player -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by scottharrrules43 ·(Quote) -
Constraining several Positions to Objects
by tatiang ·My guess after looking at your project file is that you're trying to constrain a "hit box" / collision mask actor to each red actor. If so, use the method in my Health Bar Demo: htt -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through pl -
Constraining several Positions to Objects
by tatiang ·(Quote) -
Taking Damage
by mhedges ·@Snoop1000 make it an integer attribute such as game.PlayerHealth . -
[Solved] Changing density doesn't seem to do anything?
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Random Actor Spawn at set locations on screen using tables
by hillst ·Self attribute - actor1index -
[Solved] Changing density doesn't seem to do anything?
by owen_dennis ·What I was hoping to do was give it a collision attribute and set the density extremely high so that the player's ship would have no affect on it when it collides with it, therefore it would be forced -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·It would basically be the same scenario I outlined above, but instead of coloring the actors they would be labeled with a number/letter. As far as I have tried, the display text attribute cannot be mo -
[SOLVED] Game Speed Confusion...
by motorcycle boy ·So I have a game level attribute for my game speed set at -80. I have a constrain behavior in an actor on the scene that links to this. That actor is moving fine. However, when I use the move behavior -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·* Supports up to 8 Players via USB and Bluetooth with new Game Device attributes -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·Imagine you had an actor, that actor had a display text attribute which displayed a word/letter/number. Let's say a word in this case. -
Taking Damage
by Braydon_SFX ·Player1Health can be a regular game attribute. Then you'd subtract or add as normal. -
Taking Damage
by Snoop1000 ·I was going to try having an actor called Projectile have a rule that basically says, "When Projectile collides with Player1, subtract 1 from attribute Player1Health." Then, &quo -
How far can you go with Gamesalad
by Creator97 ·More important question: Constraining several Positions to Objects