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  1. [SOLVED] Game Speed Confusion...

    motorcycle boy
    by motorcycle boy · February 2015
    @RThurman ah I see. I was confused because other actors were moving toward down the screen but they have a constrain behavior instead of a move behavior.
  2. Release Candidate 0.13.3 - FireTV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    setting the attribute to zero at run time will switch to muilplayer and 1 for single player
  3. Release Candidate 0.13.3 - FireTV and Gamepad Support

    scottharrrules43
    by scottharrrules43 · February 2015
    (Quote)
  4. Constraining several Positions to Objects

    tatiang
    by tatiang · February 2015
    My guess after looking at your project file is that you're trying to constrain a "hit box" / collision mask actor to each red actor. If so, use the method in my Health Bar Demo: htt
  5. Release Candidate 0.13.3 - FireTV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through pl
  6. Constraining several Positions to Objects

    tatiang
    by tatiang · February 2015
    (Quote)
  7. Taking Damage

    mhedges
    by mhedges · February 2015
    @Snoop1000 make it an integer attribute such as game.PlayerHealth .
  8. [Solved] Changing density doesn't seem to do anything?

    jamie_c
    by jamie_c · February 2015
    Make sure and set the density in the actor attributes and NOT with a change attribute behavior. The change attribute behavior will have no effect on the initial setting.
  9. Random Actor Spawn at set locations on screen using tables

    hillst
    by hillst · February 2015
    Self attribute - actor1index
  10. [Solved] Changing density doesn't seem to do anything?

    owen_dennis
    by owen_dennis · February 2015
    What I was hoping to do was give it a collision attribute and set the density extremely high so that the player's ship would have no affect on it when it collides with it, therefore it would be forced
  11. How do I prevent the color of my actor of bleeding through my image?

    gfb08174
    by gfb08174 · February 2015
    It would basically be the same scenario I outlined above, but instead of coloring the actors they would be labeled with a number/letter. As far as I have tried, the display text attribute cannot be mo
  12. [SOLVED] Game Speed Confusion...

    motorcycle boy
    by motorcycle boy · February 2015
    So I have a game level attribute for my game speed set at -80. I have a constrain behavior in an actor on the scene that links to this. That actor is moving fine. However, when I use the move behavior
  13. Release Candidate 0.13.3 - FireTV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    * Supports up to 8 Players via USB and Bluetooth with new Game Device attributes
  14. How do I prevent the color of my actor of bleeding through my image?

    gfb08174
    by gfb08174 · February 2015
    Imagine you had an actor, that actor had a display text attribute which displayed a word/letter/number. Let's say a word in this case.
  15. Taking Damage

    Braydon_SFX
    by Braydon_SFX · February 2015
    Player1Health can be a regular game attribute. Then you'd subtract or add as normal.
  16. Taking Damage

    Snoop1000
    by Snoop1000 · February 2015
    I was going to try having an actor called Projectile have a rule that basically says, "When Projectile collides with Player1, subtract 1 from attribute Player1Health." Then, &quo
  17. How far can you go with Gamesalad

    Creator97
    by Creator97 · February 2015
    More important question: Constraining several Positions to Objects
  18. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    https://www.dropbox.com/s/pvc4x3mimf79vd3/Constraining Colliders to Objects.gameproj.zip?dl=0
  19. Swipe Right - Actor changes velocity until collides with Actor

    jigglybean
    by jigglybean · February 2015
    change attribute self.x to what ever his starting position was.
  20. Swing back and forth after colliding

    Socks
    by Socks · February 2015
    Wow, that's a lot of constrains for one actor, maybe just make the rope twice as long as it needs be, make one half of the length invisible (in the artwork) and just use a single constrain rotation ?
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