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Off-Centre Pivot Point
by Socks ·The three constrain behaviours in the main actor are what make it rotate. -
two different movements at the same time
by Socks ·You can constrain the object to the cos and sin of an angle instead, which will be very smooth. -
Making Screen Shake GameSalad (PC)
by Socks ·It's really straightforward, just put an actor into your scene, unlock it, and the wobble the camera around using whatever you want (rotate, move, constrain . . . etc etc). -
Best way to do unlockable costume parts?
by Mattcus ·Let me rephrase that, i don't think it's changing the column to 0 but it changes the game.head attribute to 0. -
how to make the actor be the shape of image?
by Socks ·Constrain three actors together to form a triangle. -
Pop out text
by tatiang ·Unless I'm missing something, you would just spawn an actor with the image of the pop out you want and use a Display Text behavior to display the attribute (e.g. game.damage). Then use something like -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·Another thing I noticed is that you're constraining self.Image to game.pageNumber, which is exactly what my demo does, but your image filenames are called "1car", "2car& -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·The problem is that you are constraining the page number attribute in the Next and Prev actors. Those should both be Change Attribute behaviors. For future reference, if you constrain an attribute t -
Actor can be moved by player's dragging on cell phone
by wcsd9739 ·Are you sure you used the "Constrain Attribute" behavior and not "Change Attribute"? -
Need help with Collision Shapes
by Games4life ·(Quote) -
Is this impossible?
by Socks ·To constrain 3 actors together where each has a 'collision' rule that affect the whole group is as simple as constraining them together and having a global attribute that is triggered if any of the 3 -
random actors
by tatiang ·.....Change attribute self.whichActor (integer) to random(1,3) -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·It's a text attribute, not an integer. If you have a button actor that changes the category to cars then you would change that attribute to "cars". Or for trucks, another button mi -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by gfb08174 ·1) I create an integer attribute, name it "category" and give it a value of 1. -
Is this impossible?
by MattSoden ·Is it possible to constrain 3 actors (A, B & C) together where each has 'collision' rules that affect the whole group? -
Need help with Collision Shapes
by tatiang ·The way my health bar demo works is that right before the constrained actor spawns, I change an index value (1, 2, 3, ...). When the actor spawns, it changes a self attribute to match that value. So -
Need help with Collision Shapes
by Games4life ·@tatiang Thank you for the demo! Although I am very confused on the whole idea of tables and the constrain attributes. I have attached a screenshot as to what i want the fish to look like once it come -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·could concatenate a word onto the image name: Constrain Attribute self.Image to "truck"..game.pageNumber, and then name those images truck1.png, truck2.png, etc. -
Need help with Collision Shapes
by tatiang ·With a single fish, it's pretty easy to constrain a spawned actor to another spawned actor through the use of two game attributes (e.g. game.fishX and game.fishY) With multiple fish, it's not as easy -
Character Selection
by robertkdale ·TABLES. You can store character specific attributes inside the tables that are trigger by an event in game. I would store global boolean as well as Integer attributes.