Is this impossible?
Is it possible to constrain 3 actors (A, B & C) together where each has 'collision' rules that affect the whole group?
By rotating three 90px x 52px rectangles through 60degree steps, you can create a pretty decent hexagon.
Constraining A to B, B to C and C to A just leaves the actor group immobile - and constraining both B & C to A means that in effect only A is doing the collision work.
Is there a sneaky way to constrain the three together so that all will reacte if one of the outer edges strikes another object?
(I'm trying to make a hexagonal collision box on the sly...)