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  1. Global Data Protection Regulation (GDPR) & You

    nir3112
    by nir3112 · September 2018
    Its because I didn't set up the attribute privateDataConsentForAds?
  2. ChartBoost - AdMob ads not loading in Testing or Live

    hzapps
    by hzapps · September 2018
    I am using a counter attribute that changes the scene and allows for interstitial ad on 3 and then tested to make sure it changes scene, so its working up to that point, but still no interstitial ads
  3. %-question or perhaps it's a forum question...

    tatiang
    by tatiang · September 2018
    Create an integer attribute called game.lastGoal and set its value to 100.
  4. How to avoid multiple touches on an actor by user

    tatiang
    by tatiang · September 2018
    This is the exact kind of thing that a change in attribute value combined with a rule condition will allow you to do. Create a boolean called self.touched.
  5. locate row using 2 cell values

    tatiang
    by tatiang · September 2018
         Change Attribute self.foundInRow to self.index
  6. drag circle inside squares (ticking movement)

    3absh
    by 3absh · September 2018
    How do i constrain an actor's x and y position to a "ticking" movement, like every 30 pixels ro so(Image)
  7. Destroy Spawned Instance?

    AlchimiaStudios
    by AlchimiaStudios · September 2018
    If you are using a game level attribute (Game.Attribute) for the destroy rule and it reaches a certain value, then all actors would be destroyed.
  8. Playing a sound/music from a variable label

    tatiang
    by tatiang · September 2018
    So instead of having 30 different rules for 30 different sound files, you could accomplish the same thing with a single rule using attribute values, expression concatenation, etc.? Anyway, it would be
  9. Playing a sound/music from a variable label

    tatiang
    by tatiang · September 2018
    I believe @helpingtogrow wants the same option for Play Sound or Play Music: to be able to use an attribute/expression instead of a drop-down menu.
  10. Playing a sound/music from a variable label

    tatiang
    by tatiang · September 2018
    @Twayne2 variable = attribute
  11. Add Score Per Second | Cookie Clicker Style

    tatiang
    by tatiang · September 2018
    Create a boolean attribute called game.AutoScoreIncrease.
  12. Add Score Per Second | Cookie Clicker Style

    elixiryn
    by elixiryn · September 2018
    Someone on a thread from 2014 suggested "Constrain 'score' to floor(game.time)"
  13. Playing a sound/music from a variable label

    tatiang
    by tatiang · September 2018
    I'm not sure what you mean exactly but without attribute support for sound files, there's no way to automate this. You'll need a rule for each sound file. Ugh.
  14. Current row number (or index)

    tatiang
    by tatiang · September 2018
    Change Attribute game.foundInRow to tablesearch(game.table1,"0","col" , 2,1,tablerowcount(game.table1), exact")
  15. Current row number (or index)

    tatiang
    by tatiang · September 2018
    So you can use that function as an expression... anywhere. For example, in a Display Text behavior, a Change Attribute behavior, a Log Debugging Statement behavior, etc.
  16. Jumping help!!

    tatiang
    by tatiang · September 2018
    If your button actor and player actor are separate, then make a game attribute of type boolean called game.animate and try this:
  17. Jumping help!!

    tatiang
    by tatiang · September 2018
         Change attribute game.animate to true
  18. TableSearch bug, displays "hello world!" instead of row#

    tatiang
    by tatiang · September 2018
    So I would question whether the attribute values you are using are exceeding the range of your table (or becoming ≤ 0).
  19. How to make a platform move left and right constantly

    bob loblaw
    by bob loblaw · September 2018
    no problem. the basic concept is within the moving platform have a change attribute at the start to set the linear velocity x to whatever speed you want to move (- speed if moving left to start). then
  20. Actor/instance deleted from scene, because Layers is open

    JB makin' a game
    by JB makin' a game · September 2018
    In the 10 second video below, you see how I select a Change Attribute while the Layers is open. Of course, the actor that contains this behavior is selected in Layers. When I want to delete this behav
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