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GameSalad Viability / Alternative Suggestions?
by bob loblaw ·yeah i’ve occasionally had actors behaviours randomly not work. weird thing the other day, while doing an update/test, a self attribute i had set in about 10 instances to different values somehow all -
Global Data Protection Regulation (GDPR) & You
by natclarke ·Would I put the attribute there and change it it to 1 so the add is approved? -
Global Data Protection Regulation (GDPR) & You
by bob loblaw ·i think that’s a yes (not code, just a global attribute set to 0), in case you hadn’t sorted it by now. just saw this and noticed no reply in nearly two months. -
Global Data Protection Regulation (GDPR) & You
by nir3112 ·Its because I didn't set up the attribute privateDataConsentForAds? -
ChartBoost - AdMob ads not loading in Testing or Live
by hzapps ·I am using a counter attribute that changes the scene and allows for interstitial ad on 3 and then tested to make sure it changes scene, so its working up to that point, but still no interstitial ads -
%-question or perhaps it's a forum question...
by tatiang ·Create an integer attribute called game.lastGoal and set its value to 100. -
How to avoid multiple touches on an actor by user
by tatiang ·This is the exact kind of thing that a change in attribute value combined with a rule condition will allow you to do. Create a boolean called self.touched. -
locate row using 2 cell values
by tatiang ·Change Attribute self.foundInRow to self.index -
drag circle inside squares (ticking movement)
by 3absh ·How do i constrain an actor's x and y position to a "ticking" movement, like every 30 pixels ro so(Image) -
Destroy Spawned Instance?
by AlchimiaStudios ·If you are using a game level attribute (Game.Attribute) for the destroy rule and it reaches a certain value, then all actors would be destroyed. -
Playing a sound/music from a variable label
by tatiang ·So instead of having 30 different rules for 30 different sound files, you could accomplish the same thing with a single rule using attribute values, expression concatenation, etc.? Anyway, it would be -
Playing a sound/music from a variable label
by tatiang ·I believe @helpingtogrow wants the same option for Play Sound or Play Music: to be able to use an attribute/expression instead of a drop-down menu. -
Playing a sound/music from a variable label
by tatiang ·@Twayne2 variable = attribute -
Add Score Per Second | Cookie Clicker Style
by tatiang ·Create a boolean attribute called game.AutoScoreIncrease. -
Add Score Per Second | Cookie Clicker Style
by elixiryn ·Someone on a thread from 2014 suggested "Constrain 'score' to floor(game.time)" -
Playing a sound/music from a variable label
by tatiang ·I'm not sure what you mean exactly but without attribute support for sound files, there's no way to automate this. You'll need a rule for each sound file. Ugh. -
Current row number (or index)
by tatiang ·Change Attribute game.foundInRow to tablesearch(game.table1,"0","col" , 2,1,tablerowcount(game.table1), exact") -
Current row number (or index)
by tatiang ·So you can use that function as an expression... anywhere. For example, in a Display Text behavior, a Change Attribute behavior, a Log Debugging Statement behavior, etc. -
Jumping help!!
by tatiang ·If your button actor and player actor are separate, then make a game attribute of type boolean called game.animate and try this: -
Jumping help!!
by tatiang ·Change attribute game.animate to true