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Consumable IAP - NOT being consumed
by AJaymz ·I have a consumable IAP (a Bomb). Works perfect in IOS, but on Android, the IAP is NOT being consumed, therefore when player clicks to buy a Bomb (after buying the 1st time), it automatically gives i -
Release Candidate 0.12.12 is available!
by Armelline ·This bug can be avoided by just using an attribute instead, but I guess how viable that will be will depend upon the complexity of your project. -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·So, you would generate a normal / bump map from the original image, then render the image with the bump map applied from a number of angles (as many or as few as you need / want / like) . . . you imp -
Keep Object From Moving on Y Axis (Random Y position)
by joaosjc ·changed it to the spawn moment y position, and constrain the character position to it, it worked. Many tks -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·is easy, trivial even, it consists of a single constrain behaviour which constrains the image to the angle between the actor and the light source. -
Dynamic lighting on Sprites with Sprite DLight
by RondoRocket ·This looks cool! Looking forward to this when its released. -
How to make enemies disappear after being shot once. then reappear after time passes.
by gamer456ism ·If you want it to spawn in the same place you could make a variable for when they die and a variable for EnemyX and EnemyY. You could then constrain those with "attribute EnemyX = self.positi -
Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???
by Socks ·(Quote) -
Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???
by KillerPenguinStudios ·-Change Attribute self.Physics.Bounciness to 1 -
Each monster has attributes (e.g. fire) and not working
by gyroscope ·What are the names of your actual attributes? Perhaps it'll work when it's laid out properly, rather than pseudocode. -
Keep Object From Moving on Y Axis (Random Y position)
by jorkos ·don't use constrain. just set the Y value when the object is spawned with a change attribute. change the y value just before you spawn. it's that easy. -
how to save and load scene?
by danul7 ·(Quote) -
how to save and load scene?
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Each monster has attributes (e.g. fire) and not working
by onsentamago11 ·So I set one of 5 characters are chosen with different attributes, also same with the enemies. -
Keep Object From Moving on Y Axis (Random Y position)
by colander ·Everything Rabid Parrot said except the last bit I would not have the rule just the constrain attribute self.posY to self.MyY and make sure the building actor has fixed rotation. If they are all self -
>> SORT 'EM! puzzle app • progress thread
by tatiang ·(Quote) -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·You can do it now ! You just need to constrain the image used to the vector to angle between the actor and the light source. -
>> SORT 'EM! puzzle app • progress thread
by gyroscope ·button and replace with the particular button's attributes (after trying the easy route of going though every behaviour to see if I could spot the mistake). -
Spare Code ? Dump It here.
by tatiang ·Change Attribute game.Value to (game.Value%game.Top)+1 -
Constrain Attribute
by The_Gamesalad_Guru ·Constrains can slow things down but shouldn't cause logic not to fire off. The best thing to do is put in some debug behaviors and see if rules are firing or not. From time to time rules can get corru