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Dynamic lighting on Sprites with Sprite DLight
by Socks ·I do this kind of thing all the time, it normally consists of little more than 1 or 2 one line rules, it's not even complicated let alone chaotic ! I'm not sure how you are using 'chaos' in this conte -
how to save and load scene?
by The_Gamesalad_Guru ·Are you saving the attribute that stores the level you are on? Use a save behavior or a table and have it load at the start. -
Consumable IAP - NOT being consumed
by AJaymz ·The purchase IS going through so I know the " " around "purchase" works. Because it's changing the Game.IAP attribute I have. Just not consuming the item. It's t -
Consumable IAP - NOT being consumed
by AJaymz ·I have a consumable IAP (a Bomb). Works perfect in IOS, but on Android, the IAP is NOT being consumed, therefore when player clicks to buy a Bomb (after buying the 1st time), it automatically gives i -
Release Candidate 0.12.12 is available!
by Armelline ·This bug can be avoided by just using an attribute instead, but I guess how viable that will be will depend upon the complexity of your project. -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·So, you would generate a normal / bump map from the original image, then render the image with the bump map applied from a number of angles (as many or as few as you need / want / like) . . . you imp -
Keep Object From Moving on Y Axis (Random Y position)
by joaosjc ·changed it to the spawn moment y position, and constrain the character position to it, it worked. Many tks -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·is easy, trivial even, it consists of a single constrain behaviour which constrains the image to the angle between the actor and the light source. -
Dynamic lighting on Sprites with Sprite DLight
by RondoRocket ·This looks cool! Looking forward to this when its released. -
How to make enemies disappear after being shot once. then reappear after time passes.
by gamer456ism ·If you want it to spawn in the same place you could make a variable for when they die and a variable for EnemyX and EnemyY. You could then constrain those with "attribute EnemyX = self.positi -
Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???
by Socks ·(Quote) -
Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???
by KillerPenguinStudios ·-Change Attribute self.Physics.Bounciness to 1 -
Each monster has attributes (e.g. fire) and not working
by gyroscope ·What are the names of your actual attributes? Perhaps it'll work when it's laid out properly, rather than pseudocode. -
Keep Object From Moving on Y Axis (Random Y position)
by jorkos ·don't use constrain. just set the Y value when the object is spawned with a change attribute. change the y value just before you spawn. it's that easy. -
how to save and load scene?
by danul7 ·(Quote) -
how to save and load scene?
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Each monster has attributes (e.g. fire) and not working
by onsentamago11 ·So I set one of 5 characters are chosen with different attributes, also same with the enemies. -
Keep Object From Moving on Y Axis (Random Y position)
by colander ·Everything Rabid Parrot said except the last bit I would not have the rule just the constrain attribute self.posY to self.MyY and make sure the building actor has fixed rotation. If they are all self -
>> SORT 'EM! puzzle app • progress thread
by tatiang ·(Quote) -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·You can do it now ! You just need to constrain the image used to the vector to angle between the actor and the light source.