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  1. Consumable IAP - NOT being consumed

    AJaymz
    by AJaymz · December 2014
    I have a consumable IAP (a Bomb). Works perfect in IOS, but on Android, the IAP is NOT being consumed, therefore when player clicks to buy a Bomb (after buying the 1st time), it automatically gives i
  2. Release Candidate 0.12.12 is available!

    Armelline
    by Armelline · December 2014
    This bug can be avoided by just using an attribute instead, but I guess how viable that will be will depend upon the complexity of your project.
  3. Dynamic lighting on Sprites with Sprite DLight

    Socks
    by Socks · December 2014
    So, you would generate a normal / bump map from the original image, then render the image with the bump map applied from a number of angles (as many or as few as you need / want / like) . . . you imp
  4. Keep Object From Moving on Y Axis (Random Y position)

    joaosjc
    by joaosjc · December 2014
    changed it to the spawn moment y position, and constrain the character position to it, it worked. Many tks
  5. Dynamic lighting on Sprites with Sprite DLight

    Socks
    by Socks · December 2014
    is easy, trivial even, it consists of a single constrain behaviour which constrains the image to the angle between the actor and the light source.
  6. Dynamic lighting on Sprites with Sprite DLight

    RondoRocket
    by RondoRocket · December 2014
    This looks cool! Looking forward to this when its released.
  7. How to make enemies disappear after being shot once. then reappear after time passes.

    gamer456ism
    by gamer456ism · December 2014
    If you want it to spawn in the same place you could make a variable for when they die and a variable for EnemyX and EnemyY. You could then constrain those with "attribute EnemyX = self.positi
  8. Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???

    Socks
    by Socks · December 2014
    (Quote)
  9. Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    -Change Attribute self.Physics.Bounciness to 1
  10. Each monster has attributes (e.g. fire) and not working

    gyroscope
    by gyroscope · December 2014
    What are the names of your actual attributes? Perhaps it'll work when it's laid out properly, rather than pseudocode.
  11. Keep Object From Moving on Y Axis (Random Y position)

    jorkos
    by jorkos · December 2014
    don't use constrain. just set the Y value when the object is spawned with a change attribute. change the y value just before you spawn. it's that easy.
  12. how to save and load scene?

    danul7
    by danul7 · December 2014
    (Quote)
  13. how to save and load scene?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2014
    I've never watched that tutorial so I can't offer any specific advice on it. However you can simply use an Integer Attribute in place of the Index Attribute. The only thing an Index does that an Integ
  14. Each monster has attributes (e.g. fire) and not working

    onsentamago11
    by onsentamago11 · December 2014
    So I set one of 5 characters are chosen with different attributes, also same with the enemies.
  15. Keep Object From Moving on Y Axis (Random Y position)

    colander
    by colander · December 2014
    Everything Rabid Parrot said except the last bit I would not have the rule just the constrain attribute self.posY to self.MyY and make sure the building actor has fixed rotation. If they are all self
  16. >> SORT 'EM! puzzle app • progress thread

    tatiang
    by tatiang · December 2014
    (Quote)
  17. Dynamic lighting on Sprites with Sprite DLight

    Socks
    by Socks · December 2014
    You can do it now ! You just need to constrain the image used to the vector to angle between the actor and the light source.
  18. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · December 2014
    button and replace with the particular button's attributes (after trying the easy route of going though every behaviour to see if I could spot the mistake).
  19. Spare Code ? Dump It here.

    tatiang
    by tatiang · December 2014
    Change Attribute game.Value to (game.Value%game.Top)+1
  20. Constrain Attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    Constrains can slow things down but shouldn't cause logic not to fire off. The best thing to do is put in some debug behaviors and see if rules are firing or not. From time to time rules can get corru
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