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Little Help with wrapping and spawner jumping plz.
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making two spawn actors move in sync
by Armelline ·Assuming I'm correctly understanding what you're saying, an easy solution would be to have two real game attributes - one for X and one for Y. Constrain the X and Y positions of each spawned platform -
Cycle through x,y coordinates using tables
by Alanadale ·At the moment I can do is move the actor 1 column with a timer and a change attribute behavior from the x,y in column 1 to -
How to create a looping list?
by RThurman ·Constrain Attribute: self.yDistance To: ( game.Mouse.Position.Y - self.yMouseStartPos )/3 -
Spawn actor problem
by ankit.badani ·I have a spawnactor which spawns actor ball when it hits right or left wall, after 3 seconds. I have a rule for spawnactor which oversees a boolean attribute game.ballinplay (if game.ballinplay is fal -
Random Spawning Platform problem... Help
by ashtmj ·you can randomize the ledge shape and size by adding another attribute into all your ledge actors. -
need advice(vectorTOangle maybe)
by jeezzcake ·You can unlock the blue actor and constrain its x to red actor x + red actor h/2(or w/2). The same goes for y. -
Ping pong problem
by ankit.badani ·Sir Socks, I am having another issues now. I have a spawnactor which spawns actor ball when it hits right or left wall, after 3 seconds. I have a rule for spawnactor which oversees a boolean attribute -
when all actors out of scene then game over?
by kdim74 ·I made a scene boolean attribute "game over" .Then i made for every actor a rule which says when any of those happen change attribute "game over" to true. -
[SOLVED] How to Make Actor constantly fly/jump on touch?
by jesster2k10 ·[UPDATE] I learned how to do it using a constrain attribute! [UPDATE] -
How to create a looping list?
by ashtmj ·All I did here was make one new actor with a few attributes. -
Slow down all the actors, like a freeze
by Socks ·It should be pretty quick and easy to do it the way you described, just make a single global (game level) attribute that defines the speed, so you can control the speed of all the actors with it. -
when all actors out of scene then game over?
by kdim74 ·(Quote) -
when all actors out of scene then game over?
by jigglybean ·you could have a rule. create a game over boolean(true or false) and then an attribute -
Crash when I use the pause/unpause behaviors!!
by CodeMonster ·if no one can find a solution to this issue, then try emailing the gs team, or try creating a custom pause button where when pause is pressed, you trigger an attribute which freezes all the actors bas -
Timers are for chumps - GS optimization tips
by domenius ·To emulate animation as efficiently as possible, we make use of a rule-based "every" type timer, as described in the previous section. For this example, we will set our mod attribute -
Amazing Brick..... how i code falling Attribute
by tatiang ·What is a falling attribute? -
Amazing Brick..... how i code falling Attribute
by arabianwolf ·how i can make falling attribute like amazing brick -
How can I increase animation speed?
by Socks ·Constrain self.time to self.time*2 -
How can I increase animation speed?
by LuMa Games ·(Quote)