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  1. Little Help with wrapping and spawner jumping plz.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2014
    Rule:When Attribute self.Position.Y ≤ 5Destroy
  2. making two spawn actors move in sync

    Armelline
    by Armelline · October 2014
    Assuming I'm correctly understanding what you're saying, an easy solution would be to have two real game attributes - one for X and one for Y. Constrain the X and Y positions of each spawned platform
  3. Cycle through x,y coordinates using tables

    Alanadale
    by Alanadale · October 2014
    At the moment I can do is move the actor 1 column with a timer and a change attribute behavior from the x,y in column 1 to
  4. How to create a looping list?

    RThurman
    by RThurman · October 2014
    Constrain Attribute: self.yDistance To: ( game.Mouse.Position.Y - self.yMouseStartPos )/3
  5. Spawn actor problem

    ankit.badani
    by ankit.badani · October 2014
    I have a spawnactor which spawns actor ball when it hits right or left wall, after 3 seconds. I have a rule for spawnactor which oversees a boolean attribute game.ballinplay (if game.ballinplay is fal
  6. Random Spawning Platform problem... Help

    ashtmj
    by ashtmj · October 2014
    you can randomize the ledge shape and size by adding another attribute into all your ledge actors.
  7. need advice(vectorTOangle maybe)

    jeezzcake
    by jeezzcake · October 2014
    You can unlock the blue actor and constrain its x to red actor x + red actor h/2(or w/2). The same goes for y.
  8. Ping pong problem

    ankit.badani
    by ankit.badani · October 2014
    Sir Socks, I am having another issues now. I have a spawnactor which spawns actor ball when it hits right or left wall, after 3 seconds. I have a rule for spawnactor which oversees a boolean attribute
  9. when all actors out of scene then game over?

    kdim74
    by kdim74 · October 2014
    I made a scene boolean attribute "game over" .Then i made for every actor a rule which says when any of those happen change attribute "game over" to true.
  10. [SOLVED] How to Make Actor constantly fly/jump on touch?

    jesster2k10
    by jesster2k10 · October 2014
    [UPDATE] I learned how to do it using a constrain attribute! [UPDATE]
  11. How to create a looping list?

    ashtmj
    by ashtmj · October 2014
    All I did here was make one new actor with a few attributes.
  12. Slow down all the actors, like a freeze

    Socks
    by Socks · October 2014
    It should be pretty quick and easy to do it the way you described, just make a single global (game level) attribute that defines the speed, so you can control the speed of all the actors with it.
  13. when all actors out of scene then game over?

    kdim74
    by kdim74 · October 2014
    (Quote)
  14. when all actors out of scene then game over?

    jigglybean
    by jigglybean · October 2014
    you could have a rule. create a game over boolean(true or false) and then an attribute
  15. Crash when I use the pause/unpause behaviors!!

    CodeMonster
    by CodeMonster · October 2014
    if no one can find a solution to this issue, then try emailing the gs team, or try creating a custom pause button where when pause is pressed, you trigger an attribute which freezes all the actors bas
  16. Timers are for chumps - GS optimization tips

    domenius
    by domenius · October 2014
    To emulate animation as efficiently as possible, we make use of a rule-based "every" type timer, as described in the previous section. For this example, we will set our mod attribute
  17. Amazing Brick..... how i code falling Attribute

    tatiang
    by tatiang · October 2014
    What is a falling attribute?
  18. Amazing Brick..... how i code falling Attribute

    arabianwolf
    by arabianwolf · October 2014
    how i can make falling attribute like amazing brick
  19. How can I increase animation speed?

    Socks
    by Socks · October 2014
    Constrain self.time to self.time*2
  20. How can I increase animation speed?

    LuMa Games
    by LuMa Games · October 2014
    (Quote)
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