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endless run
by noxull ·I dont know if this will still be active but I was looking at that file and am trying to replicate it with slightly different variables but when I tried to I cannot find the 'self.spawned' attribute i -
pause and unpause
by youdvdk ·@buftea I would try to have pause.attribute only have two states, 0 and 1. Maybe try that and then we can see from there. -
Resolution drives me crazy
by Socks ·So what i mean i import a 400 x 400 graphic, then i go under this image attribute->size and then change it to 199 x 199. Does that make a difference in blurriness? -
Draw only when on a certain location
by RThurman ·There isn't much info to go on here. But a guess might be that you are using a game level attribute to fire off the trace actors. (When one trace actor sets the game attribute to true, all the trac -
How can I do this?
by RThurman ·Constrain Behavior: self.Position.Y To:scene.Background.topActor.Position.Y-100 -
Please help my problem.
by JaeKhan ·I used Timer behavior for my score attribute. -
Updating Display Text Block
by 757MinecraftCrazy ·I don't think that helps BBEnk. I have the "Display Text" block working to display the contents of the "score" attribute (game.score). But whenever "score& -
Updating Display Text Block
by BBEnk ·"Score"..game.score if you don't need text then just the attribute game.score or ETC. -
Updating Display Text Block
by 757MinecraftCrazy ·do is how to make the text update when the score attribute changes. One thing I also don't quite get is what a "persistent" type block is. The "Display Text" block -
animate behavior
by digitalzero ·if actor overlaps or collides with the ground change attribute self.grounded to true otherwise self.grounded is false... when self grounded is true animate.... BUT IT DOES NOT ANIMATE Lol -
Draw only when on a certain location
by app_sauce ·Hey - I'm trying to figure out how to make it possible to draw but only when the user is pressing on a certain point. I am trying to make a tracing app. I am using a draw demo I found and making the -
Best way to display best time... or work around ?
by Moogus ·Of course you can add decimal places to the timer, but will need to change attribute to a REAL attribute to display decimal places. -
Looking for a tutorial recommendation.
by Braydon_SFX ·Here's what I'd do: create a table. Add a row for each level you have. Create an integer game attribute to reference to a specific row depending on the level. -
Adding or subtracting seconds of timer?
by jeezzcake ·Since game.timer is a global attribute it will be modified by all the actors that add/substract value to it. -
Adding or subtracting seconds of timer?
by tatiang ·rule with conditions that are causing the timer attribute to change at times when you don't want it to. -
Problem with an interpolation
by agueis ·the wall with the rule after 2 seconds change attribute, when the attribute is true the wall starts to move to the end of the scene that is 10000 x 768 , all looks ok, but if a press pause button the -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·be sure to look at your resizer to see what I did there also in your actors I added one change attribute to them, a simple "change position.x to position.x + offset/2". -
A sound's volume question.
by The_Gamesalad_Guru ·the mused by adjusting the level using a change attribute. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·@bluetractorjt in the ball actor in rule launch ball there is an attribute missing in the third condition. Fix this and retest it if that doesn't fix it let me know what is it called. -
moving an actor left,right. i know sounds nooby lol
by skipnice ·ive also tried the motion linear v change attribute, this one almost works. only problem is if you take your finger off the right or left arrow keeys the actor stops dead mid air/motion.