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  1. Draw only when on a certain location

    RThurman
    by RThurman · September 2014
    There isn't much info to go on here. But a guess might be that you are using a game level attribute to fire off the trace actors. (When one trace actor sets the game attribute to true, all the trac
  2. How can I do this?

    RThurman
    by RThurman · September 2014
    Constrain Behavior: self.Position.Y To:scene.Background.topActor.Position.Y-100
  3. Please help my problem.

    JaeKhan
    by JaeKhan · September 2014
    I used Timer behavior for my score attribute.
  4. Updating Display Text Block

    757MinecraftCrazy
    by 757MinecraftCrazy · September 2014
    I don't think that helps BBEnk. I have the "Display Text" block working to display the contents of the "score" attribute (game.score). But whenever "score&
  5. Updating Display Text Block

    BBEnk
    by BBEnk · September 2014
    "Score"..game.score if you don't need text then just the attribute game.score or ETC.
  6. Updating Display Text Block

    757MinecraftCrazy
    by 757MinecraftCrazy · September 2014
    do is how to make the text update when the score attribute changes. One thing I also don't quite get is what a "persistent" type block is. The "Display Text" block
  7. animate behavior

    digitalzero
    by digitalzero · September 2014
    if actor overlaps or collides with the ground change attribute self.grounded to true otherwise self.grounded is false... when self grounded is true animate.... BUT IT DOES NOT ANIMATE Lol
  8. Draw only when on a certain location

    app_sauce
    by app_sauce · September 2014
    Hey - I'm trying to figure out how to make it possible to draw but only when the user is pressing on a certain point. I am trying to make a tracing app. I am using a draw demo I found and making the
  9. Best way to display best time... or work around ?

    Moogus
    by Moogus · September 2014
    Of course you can add decimal places to the timer, but will need to change attribute to a REAL attribute to display decimal places.
  10. Looking for a tutorial recommendation.

    Braydon_SFX
    by Braydon_SFX · September 2014
    Here's what I'd do: create a table. Add a row for each level you have. Create an integer game attribute to reference to a specific row depending on the level.
  11. Adding or subtracting seconds of timer?

    jeezzcake
    by jeezzcake · September 2014
    Since game.timer is a global attribute it will be modified by all the actors that add/substract value to it.
  12. Adding or subtracting seconds of timer?

    tatiang
    by tatiang · September 2014
    rule with conditions that are causing the timer attribute to change at times when you don't want it to.
  13. Problem with an interpolation

    agueis
    by agueis · September 2014
    the wall with the rule after 2 seconds change attribute, when the attribute is true the wall starts to move to the end of the scene that is 10000 x 768 , all looks ok, but if a press pause button the
  14. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    be sure to look at your resizer to see what I did there also in your actors I added one change attribute to them, a simple "change position.x to position.x + offset/2".
  15. A sound's volume question.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    the mused by adjusting the level using a change attribute.
  16. Universal Binary Rule Works In Landscape And Portrait For All Resolutions

    colander
    by colander · September 2014
    @bluetractorjt in the ball actor in rule launch ball there is an attribute missing in the third condition. Fix this and retest it if that doesn't fix it let me know what is it called.
  17. moving an actor left,right. i know sounds nooby lol

    skipnice
    by skipnice · September 2014
    ive also tried the motion linear v change attribute, this one almost works. only problem is if you take your finger off the right or left arrow keeys the actor stops dead mid air/motion.
  18. Spawning bullets on screen

    Armelline
    by Armelline · September 2014
    What @baronedevelop says will most likely work and might be the easiest method. An alternative though is to constrain the player's X and Y position to two real game attributes, and within the cannon h
  19. Spawning bullets on screen

    baronedevelop
    by baronedevelop · September 2014
    Create an invisible actor, a boolean attribute and a rule that says when player touches invisible actor than attribute is true cannon can shoot balls.
  20. Cannot edit scene attributes

    supercreatorH
    by supercreatorH · September 2014
    Im having trouble using behaviors to edit attribute on the scene. Can you pls help? Im creating a plane game and I want if all the planes are knocked out, the scene is changed to You win. But I have m
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