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Release Candidate 0.12.5 is available!
by BlackCloakGS ·I don't think apple sends down the local symbol. we were going to add a new device attribute to allow you to get the language code. -
How to start moving camera when player starts at left corner of screen?
by Simple Apps ·make control camera to 2nd player..and make 2nd player constrain to 1sr player x, y positions. then hide the 2nd player....thats it... -
Important info regarding the new IAP behaviours
by gingagaming ·The work around I have found that works for this is have a self attribute in the button and change that self.att to true when [purchased] then run a rule that triggers the timer and do what you want t -
Increase game speed for a short time
by pHghost ·Have one game attribute, called game_speed, which starts at 0. -
Increase game speed for a short time
by pHghost ·Change attribute self.movement to self.movement +200 -
A question about Game Center Leaderboards...
by marc_greiff ·lets say im already logged in to gamecenter. If i call the login attribute at the begining of my game would that show the login widow again? or would it cancel showing the widow bc im already logged -
A question about Game Center Leaderboards...
by marc_greiff ·Is it necessary to use the "login" attribute when incorporating game center leaderboards in your app? -
Point System
by pHghost ·Anyway, if you don't want to use game.time, use your own timer. Set an attribute to 30 and then do a timer that lowers it by 1 every second. That way you will also go into minus, so times over 30 seco -
Windows Creator: First stop if you experience unexpected behaviours
by sniffy176 ·This only seems to be an issue if you use that expression in conjunction with Display Text. If you create a game attribute (integer) and run the same expression and then have an actor display the game -
Actor moving all over the place
by The_Gamesalad_Guru ·Does the actor jump at all? If not you can constrain the Y position. -
Change Boolean Attribute When...
by BonepileGames ·Hello to GS Community, -
experiment
by Socks ·This one has true polygonal collisions too ! It's actually not the sort of project where you would particularly need polygonal collisions, but it just happens to be a side effect of the method used to -
Release Candidate 0.12.5 is available!
by PhilipCC ·If we were going to start voting on some of the aforementioned suggestions, before a new stable release is finalised, I'd go along with these: -
Release Candidate 0.12.5 is available!
by BBEnk ·@adent42 -
Rotation in direction of movement help...
by jeezzcake ·Use the Change Attribute behaviour not the Constrain Attribute. -
Release Candidate 0.12.5 is available!
by jonmulcahy ·(Quote) -
Release Candidate 0.12.5 is available!
by adent42 ·Then I'd build my UI so that if it's sitting in the corners of the screen, it will detect screen size and move the UI elements (via a Set Attribute action). So if the screen has a smaller apsect rati -
Why when I preview my game in my Android spawn 2 actors sequently (when would be only one)
by Marchief ·Whats the rule you are using? is it when an attribute is set you spawn an actor or on the time set and reset an attribute? you should allow at least 0.2 seconds after actioning to prevent double actio -
Help with "game.Clock.Day"
by Marchief ·@Espino I have done this recently, for a daily spin from midnight local time - you will need to capture 4 attributes as game variables. -
This worked in past build - Doesn't work now?
by BBEnk ·Oh I see. if it's ok for both actors to start at number "1" then just remove the change attribute and change actors self level to "1" and you get same effect.