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Why when I preview my game in my Android spawn 2 actors sequently (when would be only one)
by Marchief ·Whats the rule you are using? is it when an attribute is set you spawn an actor or on the time set and reset an attribute? you should allow at least 0.2 seconds after actioning to prevent double actio -
Help with "game.Clock.Day"
by Marchief ·@Espino I have done this recently, for a daily spin from midnight local time - you will need to capture 4 attributes as game variables. -
This worked in past build - Doesn't work now?
by BBEnk ·Oh I see. if it's ok for both actors to start at number "1" then just remove the change attribute and change actors self level to "1" and you get same effect. -
using a table value to change the energy of an actor
by digitalzero ·when actor collides with "bullets.5" change attribute self.life to self.life-.5 -
Timer problems
by furthergame ·for resold that you can 1-create a boolean attribute that call "reset" -
This worked in past build - Doesn't work now?
by pHghost ·So if you have: If self.Attribute is NOT equal to Game.attribute -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·Anyhow now all games run fine as long as there an existing change attribute behaviour. -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·Loops solve the issue if it simple making one attribute the same as the other. -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·All I want to occur is that if a game.attribute is updated - then the actors self.attribute is updated. -
How to cycle through weapons
by KC_Games ·you can cycle through. Right now, I have an attribute "weaponNum" with rules stating if weaponNum = 1 change to weapon 1, if weaponNum =2, change to weapon 2 and if weaponNum = 3, c -
Animation Questions
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Is there any way that each actors have their own attribute?
by JaeKhan ·But is there way to make it work without global attributes for this? -
Is there any way that each actors have their own attribute?
by BBEnk ·Ok I see, So I would just have a global attribute to track monsters HP then each soldier could then subtract it's current HP from that Global Attribute when they attack or touch monster, and soldiers -
Is there any way that each actors have their own attribute?
by JaeKhan ·On actor A, I want to make an action that works with Actor B's attributes. -
Is there any way that each actors have their own attribute?
by BBEnk ·Actors have there on attribute tab and you can add them there hit the + mark. -
Is there any way that each actors have their own attribute?
by JaeKhan ·that let's say there is an actor named 'Soldier' that has HP attribute and Damage attribute in it -
Point System
by http_gamesalad ·2. do change attribute game.final score to (30-game.timer)*100 -
How to - When a number of independent actors (e.g. 5) enter an area it triggers an action
by Moogus ·The +1 attribute has to be inside the actors and not in the area actor. -
commas in the text display....? integer
by Thunder_Child ·1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why... -
commas in the text display....? integer
by Thunder_Child ·1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why...