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using a table value to change the energy of an actor
by digitalzero ·when actor collides with "bullets.5" change attribute self.life to self.life-.5 -
Timer problems
by furthergame ·for resold that you can 1-create a boolean attribute that call "reset" -
This worked in past build - Doesn't work now?
by pHghost ·So if you have: If self.Attribute is NOT equal to Game.attribute -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·Anyhow now all games run fine as long as there an existing change attribute behaviour. -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·Loops solve the issue if it simple making one attribute the same as the other. -
This worked in past build - Doesn't work now?
by Tiny_Ideas ·All I want to occur is that if a game.attribute is updated - then the actors self.attribute is updated. -
How to cycle through weapons
by KC_Games ·you can cycle through. Right now, I have an attribute "weaponNum" with rules stating if weaponNum = 1 change to weapon 1, if weaponNum =2, change to weapon 2 and if weaponNum = 3, c -
Animation Questions
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Is there any way that each actors have their own attribute?
by JaeKhan ·But is there way to make it work without global attributes for this? -
Is there any way that each actors have their own attribute?
by BBEnk ·Ok I see, So I would just have a global attribute to track monsters HP then each soldier could then subtract it's current HP from that Global Attribute when they attack or touch monster, and soldiers -
Is there any way that each actors have their own attribute?
by JaeKhan ·On actor A, I want to make an action that works with Actor B's attributes. -
Is there any way that each actors have their own attribute?
by BBEnk ·Actors have there on attribute tab and you can add them there hit the + mark. -
Is there any way that each actors have their own attribute?
by JaeKhan ·that let's say there is an actor named 'Soldier' that has HP attribute and Damage attribute in it -
Point System
by http_gamesalad ·2. do change attribute game.final score to (30-game.timer)*100 -
How to - When a number of independent actors (e.g. 5) enter an area it triggers an action
by Moogus ·The +1 attribute has to be inside the actors and not in the area actor. -
commas in the text display....? integer
by Thunder_Child ·1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why... -
commas in the text display....? integer
by Thunder_Child ·1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why... -
Point System
by The_Gamesalad_Guru ·If your on the Mac creator use an index attribute they don't go negative. -
Projectile spawn/destroy
by tatiang ·Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to -
How to - When a number of independent actors (e.g. 5) enter an area it triggers an action
by Moogus ·(Quote)