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  1. Why when I preview my game in my Android spawn 2 actors sequently (when would be only one)

    Marchief
    by Marchief · September 2014
    Whats the rule you are using? is it when an attribute is set you spawn an actor or on the time set and reset an attribute? you should allow at least 0.2 seconds after actioning to prevent double actio
  2. Help with "game.Clock.Day"

    Marchief
    by Marchief · September 2014
    @Espino I have done this recently, for a daily spin from midnight local time - you will need to capture 4 attributes as game variables.
  3. This worked in past build - Doesn't work now?

    BBEnk
    by BBEnk · September 2014
    Oh I see. if it's ok for both actors to start at number "1" then just remove the change attribute and change actors self level to "1" and you get same effect.
  4. using a table value to change the energy of an actor

    digitalzero
    by digitalzero · September 2014
    when actor collides with "bullets.5" change attribute self.life to self.life-.5
  5. Timer problems

    furthergame
    by furthergame · September 2014
    for resold that you can 1-create a boolean attribute that call "reset"
  6. This worked in past build - Doesn't work now?

    pHghost
    by pHghost · September 2014
    So if you have: If self.Attribute is NOT equal to Game.attribute
  7. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Anyhow now all games run fine as long as there an existing change attribute behaviour.
  8. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Loops solve the issue if it simple making one attribute the same as the other.
  9. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    All I want to occur is that if a game.attribute is updated - then the actors self.attribute is updated.
  10. How to cycle through weapons

    KC_Games
    by KC_Games · September 2014
    you can cycle through. Right now, I have an attribute "weaponNum" with rules stating if weaponNum = 1 change to weapon 1, if weaponNum =2, change to weapon 2 and if weaponNum = 3, c
  11. Animation Questions

    honaccountpk@yahoo.com
    by honaccountpk@yahoo.com · September 2014
    How should I limit animation collisions and about making a timer more specific on a button(cooldown of a skill) so that it can't be pressed most of the time, making the game a little more challenging.
  12. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    But is there way to make it work without global attributes for this?
  13. Is there any way that each actors have their own attribute?

    BBEnk
    by BBEnk · September 2014
    Ok I see, So I would just have a global attribute to track monsters HP then each soldier could then subtract it's current HP from that Global Attribute when they attack or touch monster, and soldiers
  14. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    On actor A, I want to make an action that works with Actor B's attributes.
  15. Is there any way that each actors have their own attribute?

    BBEnk
    by BBEnk · September 2014
    Actors have there on attribute tab and you can add them there hit the + mark.
  16. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    that let's say there is an actor named 'Soldier' that has HP attribute and Damage attribute in it
  17. Point System

    http_gamesalad
    by http_gamesalad · September 2014
    2. do change attribute game.final score to (30-game.timer)*100
  18. How to - When a number of independent actors (e.g. 5) enter an area it triggers an action

    Moogus
    by Moogus · September 2014
    The +1 attribute has to be inside the actors and not in the area actor.
  19. commas in the text display....? integer

    Thunder_Child
    by Thunder_Child · September 2014
    1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why...
  20. commas in the text display....? integer

    Thunder_Child
    by Thunder_Child · September 2014
    1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why...
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