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  1. using a table value to change the energy of an actor

    digitalzero
    by digitalzero · September 2014
    when actor collides with "bullets.5" change attribute self.life to self.life-.5
  2. Timer problems

    furthergame
    by furthergame · September 2014
    for resold that you can 1-create a boolean attribute that call "reset"
  3. This worked in past build - Doesn't work now?

    pHghost
    by pHghost · September 2014
    So if you have: If self.Attribute is NOT equal to Game.attribute
  4. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Anyhow now all games run fine as long as there an existing change attribute behaviour.
  5. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Loops solve the issue if it simple making one attribute the same as the other.
  6. This worked in past build - Doesn't work now?

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    All I want to occur is that if a game.attribute is updated - then the actors self.attribute is updated.
  7. How to cycle through weapons

    KC_Games
    by KC_Games · September 2014
    you can cycle through. Right now, I have an attribute "weaponNum" with rules stating if weaponNum = 1 change to weapon 1, if weaponNum =2, change to weapon 2 and if weaponNum = 3, c
  8. Animation Questions

    honaccountpk@yahoo.com
    by honaccountpk@yahoo.com · September 2014
    How should I limit animation collisions and about making a timer more specific on a button(cooldown of a skill) so that it can't be pressed most of the time, making the game a little more challenging.
  9. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    But is there way to make it work without global attributes for this?
  10. Is there any way that each actors have their own attribute?

    BBEnk
    by BBEnk · September 2014
    Ok I see, So I would just have a global attribute to track monsters HP then each soldier could then subtract it's current HP from that Global Attribute when they attack or touch monster, and soldiers
  11. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    On actor A, I want to make an action that works with Actor B's attributes.
  12. Is there any way that each actors have their own attribute?

    BBEnk
    by BBEnk · September 2014
    Actors have there on attribute tab and you can add them there hit the + mark.
  13. Is there any way that each actors have their own attribute?

    JaeKhan
    by JaeKhan · September 2014
    that let's say there is an actor named 'Soldier' that has HP attribute and Damage attribute in it
  14. Point System

    http_gamesalad
    by http_gamesalad · September 2014
    2. do change attribute game.final score to (30-game.timer)*100
  15. How to - When a number of independent actors (e.g. 5) enter an area it triggers an action

    Moogus
    by Moogus · September 2014
    The +1 attribute has to be inside the actors and not in the area actor.
  16. commas in the text display....? integer

    Thunder_Child
    by Thunder_Child · September 2014
    1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why...
  17. commas in the text display....? integer

    Thunder_Child
    by Thunder_Child · September 2014
    1,000 not 1000. Under the game level attribute I created an integer...called Cash....I set it to 1,000...it even adds a comma...like it SHOULD. in game of course it does not. I have no idea why...
  18. Point System

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    If your on the Mac creator use an index attribute they don't go negative.
  19. Projectile spawn/destroy

    tatiang
    by tatiang · September 2014
    Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to
  20. How to - When a number of independent actors (e.g. 5) enter an area it triggers an action

    Moogus
    by Moogus · September 2014
    (Quote)
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