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  1. Using attributes in Network behavior expression editor

    micma418
    by micma418 · June 2018
    I've logged statements in the debugger to make sure the url is correct and it is showing up with the proper url, but for some reason the callback attribute will not change to 1 and I am getting some f
  2. Android music volume seems to set itself to Full Volume if I minimise the game, then switch back.

    Hymloe
    by Hymloe · June 2018
    I've tried making a Constrain rule for game.Audio.MusicVolume to make it stick to my MusicVol attribute, but as I said above, despite the VA:UE actually displaying as being correct (in my "Di
  3. Wanting my actors to do different things from scene to scene

    Simple Gamer Arts
    by Simple Gamer Arts · June 2018
    In the Donut actor, create an attribute boolean called self.LOCK1 and leave it false (unchecked)
  4. Appformative Timer

    eligames
    by eligames · June 2018
    Hi I am setting up Appformative in order to show the player how long the player has been on the server except it only works when you refresh the app. Is there anyway to update the text attribute every
  5. Global Data Protection Regulation (GDPR) & You

    gizzi93
    by gizzi93 · May 2018
    Chartboost ads are not showing with the RC or regular build now. I have added the 'privateDataConsentForAds' attribute and set it to 1 but ads don't show up. My Chartboost dashboard shows installs but
  6. Wanting my actors to do different things from scene to scene

    Japster
    by Japster · May 2018
    simultaneously, but how about having an attribute for each actor, ie. an integer...
  7. Wanting my actors to do different things from scene to scene

    tatiang
    by tatiang · May 2018
    Use a game attribute for the speed. Then, in a different scene you can change the value of that attribute and your actor(s) will move at that speed instead.
  8. Move to behavior not persistent

    Twayne2
    by Twayne2 · May 2018
    pressing against actor 2. Seems like an action attribute...?
  9. Global Data Protection Regulation (GDPR) & You

    Armelline
    by Armelline · May 2018
    This is perhaps a slightly odd use case. The game only has rewarded ads. The player either watches one or doesn't. So we're putting a message informing the player that by clicking "Watch&
  10. Global Data Protection Regulation (GDPR) & You

    Japster
    by Japster · May 2018
    (EDIT: - it stays in, but the Platform Connected flag doesn't seem to return the actual state - it shows as disconnected / false when reading the attribute, but I can happily view scores etc using the
  11. Global Data Protection Regulation (GDPR) & You

    Japster
    by Japster · May 2018
    As you can probably imagine, talking of attribute order, it's the last in the list, as I've not sorted them using DBA's tool etc...
  12. Global Data Protection Regulation (GDPR) & You

    adent42
    by adent42 · May 2018
    After getting it consistently in Android, if figured out that it showed more often if you didn't have the 'privateDataConsentForAds' attribute in your project. Basically once the engine found the 'pri
  13. Global Data Protection Regulation (GDPR) & You

    Japster
    by Japster · May 2018
    @adent42 - Okay, I've uploaded my earlier working build, with the only difference being that I've added the "privateDataConsentForAds" attribute and set it to 1 as a test, and all I
  14. Global Data Protection Regulation (GDPR) & You

    Japster
    by Japster · May 2018
    (Quote)
  15. Global Data Protection Regulation (GDPR) & You

    pinkio75
    by pinkio75 · May 2018
    Hi Alex but about your example we need to join all change scene or AdMob banners etc... to the attribute "privateDataConsentForAds"?
  16. Global Data Protection Regulation (GDPR) & You

    ForumNinja
    by ForumNinja · May 2018
    If you do serve ads in your games, you'll need to create a new game attribute called 'privateDataConsentForAds', and set it to '-1'.
  17. State of the Salad 03/2018

    unbeatenpixel
    by unbeatenpixel · May 2018
    (Quote)
  18. How to add Actors to a scene from a library, position them and add more

    tatiang
    by tatiang · May 2018
    It's all very doable but I'm not sure what you need help with. You asked about "how to add the actors to a separate scene." You can definitely spawn an actor in the same scene but
  19. State of the Salad 03/2018

    ForumNinja
    by ForumNinja · May 2018
    Correct, though you don't need a rule at all. You'll just need the privateDataConsentForAds attribute that's set to 1 hardcoded in your game for ads to display normally.
  20. Make Actor Immune to Gravity

    Two.E
    by Two.E · May 2018
    (Alternatively, you can create a game.attribute (real), and use this as the speed value. This way you can change all behaviours speed value at once.)
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