Move to behavior not persistent
To me persistent means something will keep trying no matter what. So when an actor with ''move to'' such and such a position is stopped because it also has a collide behavior and it collided with another actor that is in its way, and it just floats away rotating wildly, something seems wrong with that connotation.
move to 700,700.
Collide with actor 2.
Actor 2 is in the way. Actor 1 hits actor 2 and both go flying. Would not actor 1 keep trying to get to 700,700? Assume actor 2 was immovable. Then actor 1 should continually keep pressing against actor 2. Seems like an action attribute...?
P.S. I guess physics can stop persistent attributes?