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textSubStr Confusion
by tatiang ·@Armelline's suggestion is a good one. Another way would be to truncate the attribute value after it's entered: -
Interpolate using Scene.Time
by 3absh ·I'm considering using an interpolate with time attribute -
Accelerameter speed or stop
by tatiang ·No. I'd recommend using a boolean or integer attribute as a flag for when to use the accelerometer value. Something like this: -
Score won't reset even after I close the application
by tatiang ·Any chance you can upload a video showing what's happening on your screen? I think without knowing exactly how your attribute values are being retained, it's hard to know what to suggest. -
using tables for images to loop
by tatiang ·Change attribute game.which character to game.which character-1 -
Score won't reset even after I close the application
by johnsheerin215 ·I think you may have cracked the case. If I use the Home button before saving, the score and timer both reset. I'd been doing it like this: I'd preview the game--the score and timer would be in flux d -
Formula to always have opposite result
by Two.E ·It sounds like you will need to constrain the X Actor position to a Game Real Attribute. -
Formula to always have opposite result
by Simple Gamer Arts ·I want to constrain my HERO actor the negative value of X actor. -
Score won't reset even after I close the application
by Armelline ·Game attributes will only be saved if you specifically save them, and will only be loaded if you specifically load them. Your score has, by the sounds of it, a default value of 3. That means it will a -
Score won't reset even after I close the application
by johnsheerin215 ·Thanks for the explanation, but my case is actually simpler: I don't require scores to be saved. Frankly, only one person (my teacher) is ever going to play the game, and I just need the timer and the -
Score won't reset even after I close the application
by johnsheerin215 ·Please forgive the repeated clarifications, but I think I've discovered the heart of the problem: I periodically save my progress, and in doing so the core attribute changes. So if I save the game whe -
Is there any way to search and replace all?
by teklrncog ·When I started building the current game, I used too many game attributes and they have become very annoying. I'm transferring them into tables one by one, line by line, actor by actor... I wonder if -
Contrain Y Position between 2 points
by CasualEvolution ·Ups! > @tatiang said: -
Contrain Y Position between 2 points
by tatiang ·(Quote) -
Contrain Y Position between 2 points
by CasualEvolution ·Constrain self.positionY To min(max(game.mouse.position.x,200),500) -
Is it possible to make an animation slider in Gamesalad?
by rainwaterstudios ·As far as I know there's no harm in having the round() function in there, but it is redundant unless you're using a 'real' attribute (instead of an integer). -
TIME WôRP - early demo with couple questions about unlocking/purchasing
by sinbot ·Hey guys this is early demo for one the games I'm working on. If you look on the map select screen you notice 3 of the maps are locked out. Was wondering if someone could point me toward a good tutori -
AppFormative Multiple Cross-Platform Leaderboards
by rainwaterstudios ·I have self attributes set up for firstcontact, secondcontact and thirdcontact, in an actor that I set up following the initial setup instructions... do these attributes need to be the ones for the le -
AppFormative Multiple Cross-Platform Leaderboards
by Hopscotch ·For the "game.PlayerName", you would create some input (typically) at the start of the game, where the player can enter their preferred name that would appear on the leader-board. Th -
Is it possible to make an animation slider in Gamesalad?
by Socks ·Yep, agreed, if this value is being stored in an integer attribute there would be no need to round it as the process of writing it to the integer attribute will already be rounding it to a whole numbe