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[I WIll Pay] I need help with making an actor follow/animate.
by Hipster_Owl_Studios ·and moving downward animation). i need an attribute that also allows the speed to be adjusted I dont want my enemy actor to move at a fixed speed. I'm willing to pay i hope someone is up to the task -
How do ninja jump controls?
by wirelesstkd ·Constrain self.position.Y to (whatever). -
Spawning random number of Actor at preset position with Table
by jigglybean ·I dont know if you still need to constrain your attribute to the table. -
Spawning random number of Actor at preset position with Table
by JayJayD ·* Change attribute --> self.LasersToSpawn = random(1,3) -
Actions possible depending on image shown
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Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·* The starting height of the Y position, as found in the self attribute. -
Actions possible depending on image shown
by AlkaPP ·Create a global integer attribute, let's say Color and have your main actor (the simon says actor) carry the timer every X seconds change Color attribute to random 1-5. For each number 1-5, create a c -
Problems With Game Time
by CodeCell ·* Make your own game.timer. Simple have a game.attribute called Time. Have an actor on screen we the rule: -
Problems With Game Time
by What's App With You? ·I have managed to find a number of tutorials on how to set up an hours:minutes:seconds:milliseconds timer. My problem is that because it is linked to game time, if you look at the menu for 10 seconds -
How do I repeatedly throw a ball when an attribute changes to true?
by bij_s ·I want to be able to throw a ball every x seconds. Ideally, I would like the time intervals to be a random time between 1 sec to 5 sec. How can I do that? -
[BUG] Timer change "random" attribute not working
by tatiang ·The problem is that you typed a mathematical function (random) into the text/number field of the Change Attribute behavior. You have to use the expression editor (the little 'e' symbol) to enter func -
[BUG] Timer change "random" attribute not working
by ahiung ·since putting up Change Velocity will screwing up the movement to Y direction, I created enemySpeed Attribute integer attribute to determine what velocity the enemy1 should use. -
How to make a puzzle game?
by gazzcool ·Constrain attribute: -
Using a table in a loop
by RThurman ·Make an index attribute. -
All-time High Score
by W.HodgesStudios ·if game.score > game.highscore change attribute game.highscore to game.score . -
All-time High Score
by W.HodgesStudios ·So the key can be anything I want, as long as I use the same key to load the attribute? -
Enemies Following Player
by RThurman ·Normally you would constrain the camera coordinates to the player coordinates. -
Generate a Random with probability
by gyroscope ·Change Attribute Rand to random(1,28)Rule: When Rand >0 and <4Change Attribute YourPickedValue to tableCellValue(YourTable,1,1)Rule: When Rand >3 and <12Change Attribute Yo -
Ball Breaker: Can't Figure Out Ball Spawning Behavior
by wirelesstkd ·at the paddle's X coordinate (the Paddle's X is constrained to a game level attribute so it always knows where it is). -
Unpause Issue
by shaf0o6 ·having this happen? I tried to use a paused attribute to keep track of when the bird should jump, but this appeared to have no effect. I haven't been able to determine if the jump is the result of hi