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  1. [I WIll Pay] I need help with making an actor follow/animate.

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · July 2014
    and moving downward animation). i need an attribute that also allows the speed to be adjusted I dont want my enemy actor to move at a fixed speed. I'm willing to pay i hope someone is up to the task
  2. How do ninja jump controls?

    wirelesstkd
    by wirelesstkd · July 2014
    Constrain self.position.Y to (whatever).
  3. Spawning random number of Actor at preset position with Table

    jigglybean
    by jigglybean · July 2014
    I dont know if you still need to constrain your attribute to the table.
  4. Spawning random number of Actor at preset position with Table

    JayJayD
    by JayJayD · July 2014
    * Change attribute --> self.LasersToSpawn = random(1,3)
  5. Actions possible depending on image shown

    retired_00204a7f15f14e4242ac2a2d5aeca337
    by retired_00204a7f15f14e4242ac2a2d5aeca337 · July 2014
    (Quote)
  6. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    Armelline
    by Armelline · July 2014
    * The starting height of the Y position, as found in the self attribute.
  7. Actions possible depending on image shown

    AlkaPP
    by AlkaPP · July 2014
    Create a global integer attribute, let's say Color and have your main actor (the simon says actor) carry the timer every X seconds change Color attribute to random 1-5. For each number 1-5, create a c
  8. Problems With Game Time

    CodeCell
    by CodeCell · July 2014
    * Make your own game.timer. Simple have a game.attribute called Time. Have an actor on screen we the rule:
  9. Problems With Game Time

    What's App With You?
    by What's App With You? · July 2014
    I have managed to find a number of tutorials on how to set up an hours:minutes:seconds:milliseconds timer. My problem is that because it is linked to game time, if you look at the menu for 10 seconds
  10. How do I repeatedly throw a ball when an attribute changes to true?

    bij_s
    by bij_s · July 2014
    I want to be able to throw a ball every x seconds. Ideally, I would like the time intervals to be a random time between 1 sec to 5 sec. How can I do that?
  11. [BUG] Timer change "random" attribute not working

    tatiang
    by tatiang · July 2014
    The problem is that you typed a mathematical function (random) into the text/number field of the Change Attribute behavior. You have to use the expression editor (the little 'e' symbol) to enter func
  12. [BUG] Timer change "random" attribute not working

    ahiung
    by ahiung · July 2014
    since putting up Change Velocity will screwing up the movement to Y direction, I created enemySpeed Attribute integer attribute to determine what velocity the enemy1 should use.
  13. How to make a puzzle game?

    gazzcool
    by gazzcool · July 2014
    Constrain attribute:
  14. Using a table in a loop

    RThurman
    by RThurman · July 2014
    Make an index attribute.
  15. All-time High Score

    W.HodgesStudios
    by W.HodgesStudios · July 2014
    if game.score > game.highscore change attribute game.highscore to game.score .
  16. All-time High Score

    W.HodgesStudios
    by W.HodgesStudios · July 2014
    So the key can be anything I want, as long as I use the same key to load the attribute?
  17. Enemies Following Player

    RThurman
    by RThurman · July 2014
    Normally you would constrain the camera coordinates to the player coordinates.
  18. Generate a Random with probability

    gyroscope
    by gyroscope · July 2014
    Change Attribute Rand to random(1,28)Rule: When Rand >0 and <4Change Attribute YourPickedValue to tableCellValue(YourTable,1,1)Rule: When Rand >3 and <12Change Attribute Yo
  19. Ball Breaker: Can't Figure Out Ball Spawning Behavior

    wirelesstkd
    by wirelesstkd · July 2014
    at the paddle's X coordinate (the Paddle's X is constrained to a game level attribute so it always knows where it is).
  20. Unpause Issue

    shaf0o6
    by shaf0o6 · July 2014
    having this happen? I tried to use a paused attribute to keep track of when the bird should jump, but this appeared to have no effect. I haven't been able to determine if the jump is the result of hi
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