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Spawning random number of Actor at preset position with Table
by JayJayD ·@jigglybean Can you tell what you exactly mean? Where should I constrain to the table? -
[SOLVED] About interpolate and constant speed
by CodeCell ·The issue here is that you can't use the actors self.position.x in an interpolate. That's why it is going super super fast. What you need to do is to create a new attribute (real) inside the actor and -
Math Logic between rotation and size
by zweg25 ·Is there a math way to constrain the size of the actor based on it's rotation? -
[I WIll Pay] I need help with making an actor follow/animate.
by Hipster_Owl_Studios ·and moving downward animation). i need an attribute that also allows the speed to be adjusted I dont want my enemy actor to move at a fixed speed. I'm willing to pay i hope someone is up to the task -
How do ninja jump controls?
by wirelesstkd ·Constrain self.position.Y to (whatever). -
Spawning random number of Actor at preset position with Table
by jigglybean ·I dont know if you still need to constrain your attribute to the table. -
Spawning random number of Actor at preset position with Table
by JayJayD ·* Change attribute --> self.LasersToSpawn = random(1,3) -
Actions possible depending on image shown
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Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·* The starting height of the Y position, as found in the self attribute. -
Actions possible depending on image shown
by AlkaPP ·Create a global integer attribute, let's say Color and have your main actor (the simon says actor) carry the timer every X seconds change Color attribute to random 1-5. For each number 1-5, create a c -
Problems With Game Time
by CodeCell ·* Make your own game.timer. Simple have a game.attribute called Time. Have an actor on screen we the rule: -
Problems With Game Time
by What's App With You? ·I have managed to find a number of tutorials on how to set up an hours:minutes:seconds:milliseconds timer. My problem is that because it is linked to game time, if you look at the menu for 10 seconds -
How do I repeatedly throw a ball when an attribute changes to true?
by bij_s ·I want to be able to throw a ball every x seconds. Ideally, I would like the time intervals to be a random time between 1 sec to 5 sec. How can I do that? -
[BUG] Timer change "random" attribute not working
by tatiang ·The problem is that you typed a mathematical function (random) into the text/number field of the Change Attribute behavior. You have to use the expression editor (the little 'e' symbol) to enter func -
[BUG] Timer change "random" attribute not working
by ahiung ·since putting up Change Velocity will screwing up the movement to Y direction, I created enemySpeed Attribute integer attribute to determine what velocity the enemy1 should use. -
How to make a puzzle game?
by gazzcool ·Constrain attribute: -
Using a table in a loop
by RThurman ·Make an index attribute. -
All-time High Score
by W.HodgesStudios ·if game.score > game.highscore change attribute game.highscore to game.score . -
All-time High Score
by W.HodgesStudios ·So the key can be anything I want, as long as I use the same key to load the attribute? -
Enemies Following Player
by RThurman ·Normally you would constrain the camera coordinates to the player coordinates.