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  1. Actor stops after collision

    mxs2649
    by mxs2649 · June 2014
    but it does not. It moves diagonally when a attribute game.moved is false. When the rectangle actor touches the green one, it moves below and game.moved is true. After 0.07 seconds..game.moved is fal
  2. Need IAP Bug Fixed ASAP

    colander
    by colander · June 2014
    Think of it as a trigger/switch and use it as a rule condition. Then inside the rule increase the number of coins in a table and any attribute that uses them in the game. And reset the boolean back to
  3. Need IAP Bug Fixed ASAP

    motorcycle boy
    by motorcycle boy · June 2014
    (Quote)
  4. Need IAP Bug Fixed ASAP

    colander
    by colander · June 2014
    have a rule that says When game.bMyIAPBooleanAttribute = true then save whatever amount of coins they bought to your table. Use a change attribute action to update your coins attribute and a change t
  5. Need IAP Bug Fixed ASAP

    motorcycle boy
    by motorcycle boy · June 2014
    Thanks that does make sense except that I don't see a "load TB" behavior. Are you referring to the "load attribute" behavior? Because if I use that I can choose a k
  6. Need IAP Bug Fixed ASAP

    motorcycle boy
    by motorcycle boy · June 2014
    Thanks for that tip. I do use save table for my non consumable which is what I learned in game salad guru's videos. But I just use a save attribute for my coins table and regular load attributes for t
  7. How to add a life every 5000 points?

    Jarritos
    by Jarritos · June 2014
    add an (an less you all ready have one for the lives) integer game attributes go to a random actor in the scene put a constrain attribute constrain game lives to game points then go to the lives and i
  8. how to pin an actor on top of another actor

    Socks
    by Socks · June 2014
    There is no need to place the two constrain behaviours within the 'every 0 seconds' timer.
  9. Need IAP Bug Fixed ASAP

    motorcycle boy
    by motorcycle boy · June 2014
    when I adhoc test on my iphone. I have save attributes for both types of IAP. However when I close out the app and reopen it is when I have issues. I have load atributes for both types of save atribu
  10. Release 0.10.5 Stable Windows Now Available

    BlackCloakGS
    by BlackCloakGS · June 2014
    * Fixed issues with Desktop Scaling and Creator. Setting Desktop Scaling to 125 or 150% will no longer cause the Attribute Browser or Expression Editor to be hidden from view. Preview will also now sc
  11. Rotating and Images!

    ExplosiveGamer
    by ExplosiveGamer · June 2014
    change attribute
  12. Maintaining velocity uphill

    SlickZero
    by SlickZero · June 2014
    Are you using a constrain attribute on the actors velocity? If you are just using velocity, it will be affected by angled ramps and such. A constraint on the velocity will force the actor to maintain
  13. how to pin an actor on top of another actor

    Armelline
    by Armelline · June 2014
    Make game attributes for the X and Y positions of the tank (and rotation if you want the gun to move with it).
  14. Rotating and Images!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2014
    Not sure if this will help in your specific instance but are you aware that you can use a Change Attribute and then flip an actor Vertically or Horizontally by accessing their Graphics Attributes in t
  15. Attributes Game,Scene, Actor at windows ver

    gyroscope
    by gyroscope · June 2014
    Hello @artsoils you can find a description of each in The Cookbook; also there's info about each type of attribute in the official GSC manual http://gamesalad.com/manuals
  16. Counting a sequence - assistance needed

    gyroscope
    by gyroscope · June 2014
    OK, you'll need Rand for the position, but then your wild number is just what it is, without any random? Then just ignore the line Change Attribute W to random(1,9)
  17. Counting a sequence - assistance needed

    CodeCell
    by CodeCell · June 2014
    I actually not understanding the first bit though the rest I do. Why am I changing the attribute W to random(1-9)?
  18. Counting a sequence - assistance needed

    gyroscope
    by gyroscope · June 2014
    -- your way of putting your 5 numbers into 5 integer attributes, I've called them PosA, PosB, etc.
  19. Counting a sequence - assistance needed

    Armelline
    by Armelline · June 2014
    You say each number is an attribute - are you needing to perform any kind of maths on them, or are you using strings to accommodate the wilds?
  20. change actor to another actor

    gyroscope
    by gyroscope · June 2014
    Rule: When Attribute Job ≠ 1Destroy
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