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  1. How to reset a previous scene in another scene

    JSproject
    by JSproject · June 2014
    You need to use change attribute "your attribute" for each global attribute that you want to have reset to it's original value for the scene in question.
  2. How to reset a previous scene in another scene

    Monsterzproductions
    by Monsterzproductions · June 2014
    I need help in reseting a scene from another scene . Ive tried making a boonlean attribute called reset and made it when actor 2 is pressed , it will change the scene to the previous scene and the bac
  3. Incremental time change based on game level.

    tatiang
    by tatiang · June 2014
    The Timer behavior does not update it's duration when an attribute is used. So if game.level starts at 1, that timer will run every 20 seconds (15+1*5) no matter what happens to the value of game.lev
  4. Incremental time change based on game level.

    sevek
    by sevek · June 2014
    Timer: Every "15+(game.level*5)" second, Change Attribute" "game.level" to "game.level+1" Display Text: display: &a
  5. Incremental time change based on game level.

    tatiang
    by tatiang · June 2014
    Each time the level increases, increase an integer attribute called game.timeToNextLevel by 5. Use that in your rule that determines whether the goal has been met.
  6. Portrait is landscape - HELP !!!

    AngryBoi
    by AngryBoi · June 2014
    This happened to me... Then I got help. Go to each of your scenes, and uncheck the autorotate attribute to landscape.
  7. i have a couple of questions and need help....please help.

    RThurman
    by RThurman · June 2014
    Make an actor level Boolean attribute called "myTurnToShoot?". Then whenever the conditions are right for the actor to shoot use a change attribute behavior:
  8. Weapons

    Grolarbear
    by Grolarbear · June 2014
    to use interpolate to do this, but when I try to constrain the sword actor to the player it wont move back and forth. I was wondering if anyone could help me with this problem or if there is a bette
  9. is there a way to make waves of men come out of spawners and stop spawning after a period of time?

    ookami007
    by ookami007 · June 2014
    Set a attribute in your actor called "time to spawn" and set it initially to -999
  10. Some list of questions

    natzuur
    by natzuur · June 2014
    * I don't know, you need to create a dmg system as outlined briefly above, and then add a modifier attribute to the dmg portion so game.dmg+game.dmgmod or however you choose.
  11. Randomization of Letters in Vocab Game

    WSW
    by WSW · June 2014
    1) How would you create a random spawn of letters that are weighted so that they have to appear. In the example above, I need “A” and “O” to show up, but randomly spawned amongst unused letters. Can i
  12. Spare Code ? Dump It here.

    Armelline
    by Armelline · June 2014
    A simple workaround, though, is to make a self-attribute that contains nothing but " " and feed that into the function instead.
  13. Boolean, 5 operators then new picture

    MattButlerStudios
    by MattButlerStudios · June 2014
    If you are using the same button actor multiple times in your scene as the 5 buttons you can simply create a self attribute inside of the button actor. This attribute will need to be Boolean so that y
  14. Help checking for actors

    tatiang
    by tatiang · June 2014
    really matter). That way you can use self attributes (or table cell values) to keep track of which actors have been used. One way to do this is to have a boolean attribute self.locked that gets cha
  15. Boolean, 5 operators then new picture

    tatiang
    by tatiang · June 2014
    Instead of a boolean attribute, use an integer attribute. Each button actor should add one to that attribute (change attribute game.count to game.count+1) when touch is pressed. Have a separate rule
  16. Boolean, 5 operators then new picture

    colander
    by colander · June 2014
    Use a combination of self and game level attributes. To make each individual actor so it can only be clicked once use a self attribute. You can use a boolean or an integer I prefer integers 0 = off/fa
  17. Need help with simple rule [SOLVED]

    natzuur
    by natzuur · June 2014
    (Quote)
  18. Help Creating and Controlling Wind Powers!

    ScrabooliStudio
    by ScrabooliStudio · June 2014
    but could there be some way of creating a new attribute for the actors to be effected by the wind - then have that attribute effect an actors motion and physics when x gravity = such and such?. and c
  19. Boolean, 5 operators then new picture

    gurraf
    by gurraf · June 2014
    I was hoping someone could help me out, I'm still new at Gamesalad, but trying to make what I guess is a boolean attribute.
  20. Need help with simple rule [SOLVED]

    BasGoodboy
    by BasGoodboy · June 2014
    Change attribute game.Shop to not(game.Shop)
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